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Offtopic / Re: Daiky's x-com project
« on: August 15, 2010, 12:13:01 pm »
I have posted a screenshot from both versions on my blog: https://www.daiky.be/2010/08/x-com-ufo-remake.html
My current plans:
First of all, I'm currently struggling with the perfect User Interface for the tactical battle. I find the original one not very user friendly. But I don't want to go too far away from the original looks... in the screenshot you see my first attempt but I'm not happy with it. I think User Interface is an important part of the game, and I want it, like I said, to be perfect.
What is next... there as still some features waiting to be implemented: medikits, blaster launcher waypoints, mind control, some aliens special abilities like zombies and stuff, ...
Combine with openxcom code:
I'm looking into that, yes, just to see if it goes well to port it to the Irrlicht engine.
But right now, don't expect massive progress. I do have a job, a social life, and both WoW and SC2 to play :p
My current plans:
First of all, I'm currently struggling with the perfect User Interface for the tactical battle. I find the original one not very user friendly. But I don't want to go too far away from the original looks... in the screenshot you see my first attempt but I'm not happy with it. I think User Interface is an important part of the game, and I want it, like I said, to be perfect.
What is next... there as still some features waiting to be implemented: medikits, blaster launcher waypoints, mind control, some aliens special abilities like zombies and stuff, ...
Combine with openxcom code:
I'm looking into that, yes, just to see if it goes well to port it to the Irrlicht engine.
But right now, don't expect massive progress. I do have a job, a social life, and both WoW and SC2 to play :p