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Programming / Re: Battlescape development
« on: October 27, 2010, 02:52:08 pm »
@NeFuRii, thanks for the response.
I kinda get it. But why did they not add the half floor directly to the diagonal wall object? Because I notice that the mask is added to the diagonal wall object. And if I have a look at all the UFO models, it is always the same floor that goes with the diagonal wall. And I don't immediatly see any depth sorting issues that could occur...
I think I would fix it by changing the sprites in memory after U_EXT02.PCK is loaded, adding the half floors to the sprites 5 6 and 7.
I kinda get it. But why did they not add the half floor directly to the diagonal wall object? Because I notice that the mask is added to the diagonal wall object. And if I have a look at all the UFO models, it is always the same floor that goes with the diagonal wall. And I don't immediatly see any depth sorting issues that could occur...
I think I would fix it by changing the sprites in memory after U_EXT02.PCK is loaded, adding the half floors to the sprites 5 6 and 7.