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Suggestions / The unused? PSI button
« on: January 04, 2013, 11:48:30 am »
Hi, I've added code for the PSI button:
https://www.ufopaedia.org/index.php?title=SPICONS.DAT
to show when you are under control of an alien that has psionic skill. You can click it to use it's "built-in" psionic attack, since aliens don't carry psi-amps. Only panic attack, since it doesn't show an action menu to choose between mind control and panic. So I've chosen panic as it is probably the least powerful.
But while doing it, I was having questions. Why wasn't this in the original? Was it for balancing reasons? I think aliens were not able to use your psi amp when they mind control an xcom soldier, but that's a guess too... so for that reason they might have decided not letting you use alien psionic powers. Or was it technical, story-wise or perhaps just not enough time to fully implement and test it....
PS. it's also useful when playing as alien side on a hot-seat or multiplayer battle, but in that case the choice between panic and mind control is probably a must.
https://www.ufopaedia.org/index.php?title=SPICONS.DAT
to show when you are under control of an alien that has psionic skill. You can click it to use it's "built-in" psionic attack, since aliens don't carry psi-amps. Only panic attack, since it doesn't show an action menu to choose between mind control and panic. So I've chosen panic as it is probably the least powerful.
But while doing it, I was having questions. Why wasn't this in the original? Was it for balancing reasons? I think aliens were not able to use your psi amp when they mind control an xcom soldier, but that's a guess too... so for that reason they might have decided not letting you use alien psionic powers. Or was it technical, story-wise or perhaps just not enough time to fully implement and test it....
PS. it's also useful when playing as alien side on a hot-seat or multiplayer battle, but in that case the choice between panic and mind control is probably a must.