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Messages - Corento

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17
and you should read at least once your text before posting - in every single one you have many typo faults. It is not hard to read, but I personally rather skip your posts, then to read that mess.

18
XPiratez / Re: Bugs & Crash Reports
« on: June 02, 2020, 02:13:49 pm »
I have found a graphical issue in latest version (clean install, only saves from previous versions) - when person standing on stairs, in the view from higher floor, the floor overlap the half of the person.
This never happen to me before. When I will be at home I will post a picture. I´m not sure if this is fault of the graphic filter (do not remember now which I´m using),  or something else.

19
XPiratez / Re: [MAIN] XPiratez - L2 - 21 May - Blood And Skulls
« on: June 01, 2020, 11:42:54 am »
Me too. I would prefer new bootypedia screen to be optional for now.

Agree. I always looking forward for all the changes in game, but here I would prefer something simplified and what fit better with text and graphics.
But thank you Dioxine for all your hard work (and of course all other contributors), you doing it great

20
The X-Com Files / Re: How to build a lab?
« on: February 11, 2020, 11:50:35 am »
hi fire_lizard,  I would suggest you to look on gameplay video from Starving_poet on youtube (just type openxcom x files there).
It is older version but you get the idea what this mod is about.

It is completely different from original games, so you have two ways  - play it without spoilers and just enjoy to discover  everything (you may need probably more fresh starts but it is worhty), or watch gameplay videos and/or search topics here.


21
The X-Com Files / Re: Bugs, crashes, typos & bad taste
« on: February 09, 2020, 10:13:57 am »
Hi, I have found this string: STR_CULT_OF_SPIRITS_PREREQUISITE


22
XPiratez / Re: [MAIN] XPiratez - J5 - 11 Jun - Applied Chromatics
« on: July 29, 2019, 04:35:59 pm »
I'm having loads of fun with this mod, really enjoying the difficulty and the strategies you have to create to manage the situation, good job!
But i've noticed a couple of things, for example i couldn't find a guild stapler in the warehouse missions (only ammo and didn't use explosive), i've found it in the "govt recovery mission" with all the ballers?

Also enemies are shooting me through the windows of the airbus and blowfish while i can't fire outside, is this intended? It's kind of bs when you land right in front of 20 guys that start to gun you down like no tomorrow as soon as you approach the doors to go out.
It's the only thing that i actually hate about this mod.

Playing with latest version ofc

Hi, just yesterday I had warehouse mission (I think 3-4 from begining) and leader has it. So it is not 100% drop here.

With shooting through the windows it could happen that you have to kneel to see the shooter. Or stay on tile far from window...

Also love this mode  ;D

23
XPiratez / Re: Bugs & Crash Reports
« on: July 29, 2019, 04:30:37 pm »
Are you sure you applied it to the correct person? If there is someone on the ground or in front they will get it.

Uff that could happend, I have to check it later. Thank you, this does not come to my mind.

24
XPiratez / Re: Bugs & Crash Reports
« on: July 29, 2019, 11:46:32 am »
Hi, in J15 Atom beer do not add energy. Is there some change in functionality?

I have version without any mods or changes, just downloaded from link here and copied original XCOM files in it. New game, no old saves used.

25
XPiratez / Re: [MAIN] XPiratez - J14a - 1 May - Saints and Sinners
« on: May 22, 2019, 12:05:28 pm »
It's just the combination of the worthless reward and the difficulty of the mission, and said mission requiring being researched.  A landed small is much easier, and I get about 1 million in other loot (ship stuff, ransoms, etc) along with a craft weapon usually, while this mission gives just a craft weapon and tries to wreck you.  Also doesn't help that I already got airballs, so the cannon was just kinda nice.  There's just no reason to research the mission other than the novelty of trying a new mission.

Hi all, my first post here, but I just got this mission last week so I have my point of view on it:

- because I looking for my first gun for Aircar, it was very important to get the gun and ammo for it, thus very important mission. I did research early. I do not agree that is wortless. If you are far away with your progress than this mission should be ease for you and of course not so important, but that´s up to you, it is not the mission concept fault. It was clearly said what will wait for you there. Piratez has so many ways to play, so you can choose what is more important for you gameplay. I for example still do not research anything about voodoo. Maybe it is a mistake, will see later. Relevant for me was to have as soon as possible some gun for the craft so I decide to take this path in research earlier.

For me the rewards are also new enemies to research, new weapons from them and of course experience for my gals.

Myabe I was lucky - the big gun was just few tiles from one building, so one gal run for box and bring it back behind that building. Then I destroy the big gun just with one gunpowder grenade or how it´s name. It wasn´t ease mission, on ironman will be not possible to acomplish for me, but I do not play  Ironman, so I just save/load and try different approaches (because I play it for first time). Next time I now what I should count with...

Dioxine (and all other moders and contributors) thank you very much for this great game. I have spent months now in it (I´m playing also Xfiles) and looking forward every new update. These two games (not saying mods, because they are much more now) have both completely different approach and both are huge and detailed. It´s funny and surprising to find out how many things function in both games differently.

Now I had first mission with nomads (very supprising, because mission description says it will be giant spider hunt mission so on place I have to reequip all gals), that was hard. There were around 20+ nomads with better weapons and armor, so all I could do was to shoot them from doors of my craft one by one every turn. Because I was completely surrounded by them and they are not shy to use flame grenades. Big fun I must say :).

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