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Messages - Requiem

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46
Released Mods / Re: X-Chronicles Release, v.0.99.2
« on: December 18, 2021, 10:50:57 am »
Nord,
No, but they come each month i think. Its just things that i already knew or read about at first launch in ufopedia. Little bit annoying but nothing too serious.
Pretty solid mod btw. Everything just works.

47
40k / Re: 40k
« on: December 18, 2021, 07:18:21 am »
But you can manufacture more armor. It is not too deep in research tree.
And yes you can craft all other types regardless of strategy choice. Assault armor is hardest to unlock i think(chaos raptor needed).

48
Released Mods / Re: X-Chronicles Release, v.0.99.2
« on: December 18, 2021, 07:02:29 am »
Can I turn off tooltip popups somehow?

49
40k / Re: 40k
« on: December 17, 2021, 05:25:30 am »
Yeah its cool but the ultramarine chant gets a little bit reptiteve after awile.
I prefer to play with dark ambient from Cryo Chamber on the background or some 40k ambient like "Ecclesiarchy gothic litanies".

50
40k / Re: 40k
« on: December 17, 2021, 03:10:25 am »
Also, I saw a post before saying chaos was supposed to be more towards April, so I thought something was wrong
Thats true, around april will be a message that space hulk came out of the warp or something like that. This is where difficulty spike happens.

I dont recommend attack bases at all until end game. They can spawn stuff like 8 sentinels+sorcerers+chaos terminators. Orbital strike needed here thats for sure. Or at least more experienced troops. Try to catch some transports with adamantium/promethium. Once you research them you can buy them in outpost.

Cant say much about base mod, i played with rosigma from beggining just because its have more content. Especially for Sisters and IG.
My major complain is that they adding new stuff without any ingame info.
For example what in the hell lucius pattern lasgun? Oh, its Krieg korps rifle and can do power shots. From where i got this knowledge? Not from codex.
I dont know, maybe i just got softened by piratez/xfiles quality, lol.

ps sorry for typos, not native speaker.

51
40k / Re: 40k
« on: December 16, 2021, 08:46:01 am »
Shawdawg,
Thats funny but some chaos marines with bolt pistols and demons actually is a early game. In mid game mod gives to you spacehulks with tyranids, eldars and advanced orks and chaos units. These are real mutons. Tbh only thing that makes me to keep going is good pixel art and wh40k theme.

My experience with ROSIGMA so far:
Armor on anything thicker than a cultist is just insane(around 100+-) and this makes AP weapons valuable and anything else worthless.
For no reason usual heavy bolters works well. Lascannons and Meltas for later game.
Sniper rifles works too, you can outrange most enemies with them.
Lasguns and flamers ignore armor but their damage/accuracy horrific.
Smoke is really helpfull. Just throw it beetwen enemies and you, not under your legs. Holograms cool too.
Each faction have items that can double your action points(chapter banner, sisters whips, comissars etc).
Use books(spells), it costs a lot of energy and caster recieves stun damage but with couple of medics you can spam them.
You start with HWP without any research. And dudes can be trained in them. Sentinels/HB of sisters just monsters.
Dont rush, use cover and loss of view, use focus fire on though guys to melt armor.
Use cannon fodder, they cheaper than grenades.

Hope this helps..

52
40k / Re: [ADDON] ROSIGMA
« on: December 16, 2021, 06:27:53 am »
Hey, i played in this mod for a couple of weeks, (did not played original 40k just dived straight into this one) and have some questions and feedback (of course).

What stats exactly needed for sister novices to be promoted into sisterhood?
I have novices with 10+ missions and kills but they not even eligible for cantus armor. I am at midgame right now and can just buy sisters, but promotions was only for 2 of them. Is that intended balance?
And how to train Bravery for superiors and canonesses? I remember that it was medicine in piratez, but what here?

Also can you please add more descriptions and pics into codex? Game just drops on you 20 bolter and 10 larsergun patterns and it is too confusing. I even didnt knew that there is a different patterns for weapons in 40k. It would be nice if I dont need to read the descriptions of new added stuff in changelogs or 40k wiki but in game.

What about the shotguns? They are useless right now. All of them. They cant handle such amounts of armor. Also reaction values on enemies are too wild. If i cant one shot enemy i will get backfire with almost 100% chance.

Same for stun battons. They need serious buff. I think arbites have different patterns for them(2-handed, officer maces etc).
It will be cool if there will be more interactions with live captives. Like put them into penance engine instead of resources or make them suicide prisoners.

Flamethrowers and grenade launchers. Ranges and accuracy are too low. I usally kill myself with them. For examle Penance engine with 12% accuracy and range for 6-7 tiles. And i cant train them. Bruh. Any buffs here?

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