aliens

Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.


Messages - Requiem

Pages: 1 2 [3] 4
31
XPiratez / Re: Bugs & Crash Reports
« on: January 10, 2022, 11:04:09 pm »
Thanks, you saved my parrot. :D

32
XPiratez / Re: Bugs & Crash Reports
« on: January 10, 2022, 10:39:58 pm »
Trying to find it but cant figure out wich string to update, i am complete noob :(
Mod is from wiki wtf downloads and i thought its official, on 4.0 mod works fine.

33
XPiratez / Re: Bugs & Crash Reports
« on: January 10, 2022, 10:13:27 pm »
Hey,
trying to update to 4.1 from 4.0
and recieving this error on launch:

with old options.cfg,
[ERROR]   During linking rulesets of items:
Error for 'AUX_CARRRAMBA': Wrong index 8999 for sound set BATTLE.CAT

with fresh
[ERROR]   During linking rulesets of items:
Error for 'AUX_CARRRAMBA': Wrong index 5999 for sound set BATTLE.CAT

I had Scolding Parrot mod, is there anything i can do about it quickly? (except deleting it)

34
XPiratez / Re: [MAIN] XPiratez - M4 6-Jan-2022 Peasant Revolution
« on: January 09, 2022, 10:00:34 pm »
Greep,
Oh, little bit wierd that airvan can fit 25mm but this big boy dont, but ok.

Bills for damaging the craft charged on any mission no matter wich.

Anyway want to say thanks to Dioxine for the update. I am doing reject the power/revolution run now after a year break, having fun so far. :) Will try to fit into that monster as many peasants with ak's and molotovs as possible. :) But only if i will manage these new score punches(ended with score -485 twice, not sure how that even was possible).

35
XPiratez / Re: [MAIN] XPiratez - M4 6-Jan-2022 Peasant Revolution
« on: January 09, 2022, 07:36:27 pm »
Hi
So i tried new Harvester, it is nice lil fortress endeed but is it supposed to generate 8 bills no matter what? It just eats chunk of my score from any mission.
Not sure if bug, so i just leave it here.
Also it have 3 light slots and i have 2 25mm cannons but cant fit any.
Also i think upper left elevator is broken, cant get through.
Btw i wonder if its connected to my first question, i will be not surprised if bills charged because lift becomes destroyed at the beginning of each mission. :)

36
40k / Re: [ADDON] ROSIGMA
« on: January 05, 2022, 03:37:53 pm »
Yeah i will give a shot for full playtrough with them soon.
But i already have some thought abouts, especially about these wrist mounted bolters with range buffed to 20 and which hinder one hand.
I mean whole point of them is that they should leave both hands free at the cost of lower accuracy.
Currently i cant use any 2-h weapons with them effectivly, so there is no point to research or use anything(lascanons, meltas or even mc bolters given from start).
Also ALL GK's recruited exclusively from psykers, they ALL psykers and thats their main feature by lore. This can counter balance nerf of accuracy, if they recieve some psyker pewpews(not too powerfull).
Also their dreadnouts and centurions have nice destinctive look, pity i didnt found them in research tree.
But i stop here for now, dont want to recieve another "do-it-by-yourself". :D

37
40k / Re: [ADDON] ROSIGMA
« on: January 05, 2022, 01:50:14 pm »
the new addon is pure GARBAGE and a Joke

I dont know what was on previus patch, but i tried GK now with Rosigma and i think they are OP. To the point that they dont need to research or use anything except mc ammo and power fists maybe. It's just 8 terminators with built-in storm bolters wich delete everything in range of 20 tiles, even Primaris space marines wasnt as easy.

38
40k / Re: [ADDON] ROSIGMA
« on: January 01, 2022, 11:46:08 pm »
Attached a hotfix for your crashing issues.
Thank you for fix.
After fix got another crash when tried to start these missions but on second launch its gone. It was wierd, but ok i guess..

As for the codex revamp. Feel free to contribute.
And how i supposed to do that? To add description of something by myself at first i should know what it is. I still have dozens of little questions, like what is locke pattern, what initial idea was behind some weapons, etc.
Obviosly i am not some kind of a Psyker who can read minds of initial contributors.
I can prevail through any bs in mods, but not a lack of info, no offence.

39
40k / Re: [ADDON] ROSIGMA
« on: December 31, 2021, 03:50:37 am »
Hey, guys can anybody help me?
I have found 3 xeno cults in Antartica(they were surprisingly non active), and after i scouted area around them i received a segmentation fault error.
Log says something about not being able to dispatch hunt mission or something like this.
My arbites playthrougth stalled because of that. :(
Here is a save and log, just wait till craft arrives and start patrolling:



40
Released Mods / Re: X-Chronicles Release, v.0.99.2
« on: December 26, 2021, 10:29:32 pm »
Well for me this will mean major spoilers, cause i dont know wich guns game have
Also i have no idea how chinese guns should sound. :)
I dont have sounds in categories, just wanted to mention that other mods already have something like this.
Here some examples:

41
Released Mods / Re: X-Chronicles Release, v.0.99.2
« on: December 26, 2021, 07:39:54 pm »
Will check. Penalty must make it ALMOST useless while you have only normal operatives. Not fully useless. :)
Yeah that cought me off guard in face of few orcs. :)
They are'nt usual. They are made of enchanted materials. Usual arrows... i can add them, for fun.
At least Block Bows should have their own ammo or they are useless once you research them.
Also i have like 10 longbows and 5 short ones in storage and dont mind to do some pewpew. :)
--
And more like request:
Can you add different sounds for different weapons? Because for example Pecheneg wich shoots with vanilla sound of pistol does not feels convincing enough. :)
XPiratez and HQsounds for FMP already have a lot of cool stuff for everything.
I would add it myself, but i just don't know how.

42
Released Mods / Re: X-Chronicles Release, v.0.99.2
« on: December 26, 2021, 05:59:53 pm »
Hey, couple of questions:

What the deal with Kord HMG, cant figure out how to use it. For Strength cap is 40 but this gun weight is 48.
I tried to do some mambo jumbo(kneeling or drop/pickup) but nothing really works. Penalty for TU just not allows to shoot it even once.

It's seems like usual Arrows not on the list somewhere like block bows previously. I researched them from marauder girls but still cant buy/manufacture them. Also maruders/orcs etc dont drop them for some reasons only feudals.

43
40k / Re: [ADDON] ROSIGMA
« on: December 26, 2021, 05:30:31 pm »
Yeah.. Codex just begs for full revamp.

btw how about to do reduce costs of research subjects like corpses to minimum? At least while they lead to nowhere(just lore).
And i think live officers and commanders should give these topics on chaos enemies and weapons for free.

Im playing as Arbites too right now and have some thoughts:
Is there a reason that outrider bike and heavy armors hidden behind Raptors? Im on july ingame and still cant unlock them just because there is no raptors only dirty squats.(and planet bombarded by spacehulks heavilly)

All armors for arbites have identical crappy stats and there is no reasons to use enforcer armor over medic armors. Revamp is needed here too.

I think Cyber-Mastiffs should have built in motion scaner button. They are hounds after all.

Also i want to request Grapplehawks, they can be like parrots from piratez but with stun claws. Not sure about carrying capabilities but strongest version by lore can carry stuned prisoners.

44
40k / Re: [ADDON] ROSIGMA
« on: December 20, 2021, 01:04:26 pm »
Simi822,
And why are you chasing aircrafts by troop transports in the first place?  :)
I mean chimeras is just troop carriers which can defend themselfs and thats all about them.

• The Adeptas Power Axe is now high tier instead of midtier. The Halberd is now the midtier dedicated melee option.
I wonder what was wrong with that axe to move it into high tier? I had one on novice assassin and she cant even kill an ogryn in one turn sometimes. Cant describe my disappointment about chainsword performance btw.

45
40k / Re: [ADDON] ROSIGMA
« on: December 19, 2021, 01:48:23 pm »
Thanks for response, i tought i was just ignored for being too edgy.
The Novice and Sister promotion stats requirements have been lowered for 1.06, currently in 1.05B you need quite high stats and *rank* (rank 3 for novice to sister).
But thats my problem. I want to know wich stats needed exactly and how much?(firing and melee accuracy/bravery, etc) And how to train them.
Threre is no info in codex for promotion to cantus armor or into sisterhood, only for superiors and canonesses. And i just cant find this in ruleset code, comments or anywhere else.
For example i have this gal and she still not eligible for cantus armor or sisterhood.

Pages: 1 2 [3] 4