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« on: May 05, 2020, 04:47:58 am »
My opinions, which have changed over time:
Glock: Seems like trash but actually it is the best of the three. Auto-fire and large mags are the only important things in lifeforms, arrests, and the occasional suicidal safehouse. By the time you reach the other missions you should be using magnum/mp5 or just blackops weapons.
Crossbow: Concealment mission only weapon.
Small Shotguns and the like: Sidearm for agents who are carrying a weapon with bad auto-fire. Not a must have as space is tight but it can be a lifesaver.
Double Barreled Shotgun: My favorite. Plays to the strengths of a shotgun with the massive burst damage. Reasonable range if necessary due to high power.
Shotgun Ammo: EDIT: AP does have to do with range because it clearly doesn't use choke. It's anti-armor, and bleed. If your enemy has armor and you don't care about bleeding him, use AP. Generally buckshot is the purpose of the shotgun. But against EXALT AP shotguns can be better than rifles.
Taser: Significantly better than melee stuns against non-wounded/flashbanged enemies. However it removes the only decent way to train melee.
Melee stuns: high melee -> tonfa, else capped str -> wooden club, else electric club.
Throwing: Caps at 70. Mostly you want to train using the godlike flashbangs until you reach the cap. Then you can use Bows, Knives, Stars which should be pretty good if the instakill Black Lotus Warriors are any indication. Still might want a moderate amount of firing training on the agent. Melee training shouldn't be necessary with that much closerange power.