153
« on: July 05, 2019, 05:48:37 pm »
Xenonauts air combat, while fun at first, is so non-procedural (same optimal algorithm for same craft vs UFO combination) that even the developer of its sole megamod has admitted that autoresolve would be better. Though, he might take offense at me quoting him this much.
I am hopeful that Xenonauts 2 will have multiple units in a fight, allowing for some depth. Either way the fights play themselves out, so worst case it's a neat-looking auto-resolve.
I don't doubt that it's possible to simulate a better air combat in battlescape using mods. The hardest parts to mod would be actually replacing air combat with that (say, maybe you have a multi-stage mission, and you can only send interceptors to landed UFOs) and reducing turn rate. But it would be pretty difficult to mod every other part, and ultimately harder to control / longer than it needs to be. Feel free to create it if you like tkzv, but no one else is going to.