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Messages - Bobit

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151
Suggestions / Re: Mission accomplished shouldn't force back to base
« on: July 06, 2019, 07:39:08 pm »
Oh, that's surprising. But okay.

152
Suggestions / Mission accomplished shouldn't force back to base
« on: July 06, 2019, 05:49:35 pm »
Would add some depth to have one dropship do multiple missions before returning to base. Of course this would be a mod feature because vanilla shouldn't be changed. Just a little thing. It would still set on a course for home as a reasonable default, but you would be able to redirect it.

153
OXCE Suggestions Rejected / Re: [Suggestion] Turn-based air combat
« on: July 05, 2019, 05:48:37 pm »
Xenonauts air combat, while fun at first, is so non-procedural (same optimal algorithm for same craft vs UFO combination) that even the developer of its sole megamod has admitted that autoresolve would be better. Though, he might take offense at me quoting him this much.

I am hopeful that Xenonauts 2 will have multiple units in a fight, allowing for some depth. Either way the fights play themselves out, so worst case it's a neat-looking auto-resolve.

I don't doubt that it's possible to simulate a better air combat in battlescape using mods. The hardest parts to mod would be actually replacing air combat with that (say, maybe you have a multi-stage mission, and you can only send interceptors to landed UFOs) and reducing turn rate. But it would be pretty difficult to mod every other part, and ultimately harder to control / longer than it needs to be. Feel free to create it if you like tkzv, but no one else is going to.

154
OXCE Suggestions Rejected / Re: [Suggestion] Turn-based air combat
« on: July 03, 2019, 07:00:40 pm »
There's no terrain in the air so so far I and many major modders see autoresolve-ish air combat as best.

155
Playthroughs / Re: Let's play The X-COM Files, shall we?
« on: June 29, 2019, 01:21:11 am »
I do reload when it glitches / I misclick.

156
Playthroughs / Re: Let's play The X-COM Files, shall we?
« on: June 28, 2019, 10:26:10 pm »
I'd much rather play on easy ironman than hard savescum. But okay.

157
Playthroughs / Re: Let's play The X-COM Files, shall we?
« on: June 28, 2019, 04:22:19 pm »
You mean you're not playing Ironman?

158
Playthroughs / Re: Let's play The X-COM Files, shall we?
« on: June 28, 2019, 06:12:52 am »
u survived first try with 2 men?

holy shit I suck at this game

please lose next round so I feel better

also, you might wanna try researching those artifacts, can be a huge boost

159
Playthroughs / Re: Let's play The X-COM Files, shall we?
« on: June 27, 2019, 07:30:22 am »
"capturing the landed UFO" you really are new to this mod, huh? This should be good.

160
Playthroughs / Re: Let's play The X-COM Files, shall we?
« on: June 25, 2019, 07:09:44 am »
Logistics > Bio Lab is the agreed upon optimal start. Double the men on some missions, then boost your research for little investment.

Should also build and stock 1-2 extra gyms immediately imo. Money isn't a problem, blood is.

161
The X-Com Files / Re: Dossiers wanted!
« on: June 23, 2019, 06:26:01 pm »
@Solarius it's not possible to make them all the same race with different starting stats?

162
The X-Com Files / Re: The X-Com Files - 0.9.9d: Samael's Passage
« on: June 21, 2019, 12:27:19 am »
Or anti-elerium. Or just have a ufopaedia page for it.

163
OXCE Suggestions DONE / Re: [Suggestion]Random alien stats.
« on: June 17, 2019, 08:32:31 pm »
Efrenesparto, that's what ranks are for. Your point is still valid, but not very imo.

164
OXCE Suggestions DONE / Re: [Suggestion]Random alien stats.
« on: June 17, 2019, 07:38:40 pm »
Randomized stats would mean you can't math out when a sectoid would react, or whether a melee can hit you. Otherwise doesn't matter imo.

165
The X-Com Files / Re: Dossiers wanted!
« on: June 16, 2019, 06:13:33 pm »
When I was first playing the mod I suspected that some of the Dossiers would allow me to recruit unique soldiers with the same name and very strange stats. It wouldn't take too much work (basically just design their stats and faces and implement a research for it), though it might break the game.

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