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Messages - Greep

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31
XPiratez / Re: The Commissar Fido Problem
« on: January 19, 2022, 09:59:46 am »
I once saw a guard dog solo Death and taxes on jack sparrow, no joke.  All I heard was "RUFF RUFF" *growl growl growl* *AAAUGH* every time I ended turn and ended up only fighting a single ruffian.

Jokes aside, yeah battles only end via surrender when all enemies have given up.  Non-sapient enemies never give up, so expect the battle to always end when you kill the last one.

32
XPZ Strategy/Tactics / Re: Extended Piratez general FAQ/Strategy Guide
« on: January 19, 2022, 08:44:34 am »
Well, it's actually weird, I don't think they're lockout out on reject path.  But in order to start that path you need your gnome, since it looks like the priestess is gated by shadowtech :(

type: STR_BLESSINGS_2
    eventWeights:
      0:
        STR_WASTELAND_PRIESTESS_2: 100
    minDifficulty: 1
    firstMonth: 1
    researchTriggers:
       STR_WASTELAND_PRIESTESS: true
       STR_REJECT_THE_POWER: true
       STR_SHADOWTECH: true
       STR_CHRONICLES_001: true
       STR_MONSTER_HUNT: true
       STR_WASTELAND_PRIESTESS_2: false
    executionOdds: 42

33
XPZ Strategy/Tactics / Re: Extended Piratez general FAQ/Strategy Guide
« on: January 19, 2022, 07:35:08 am »
Ratmen and doom dude base defenses are just something that happens a few times a year, no way to stop them spawning I think.  You can stop them from successfully invading with even a small amount of base defense facilities (they're hidden foot patrols, so they go down easy) if you want to bother.

Main bottleneck for UAC vaults is the uranium weapons documentation.  So it's mostly random when you can unlock it.  I haven't done the mission myself yet.

34
XPZ Strategy/Tactics / Re: Extended Piratez general FAQ/Strategy Guide
« on: January 19, 2022, 07:06:24 am »
I heard UAC vaults has gnomes?

I do know there's the armored gnome in bounty hunt B.  If you didn't ?challenge? any bounty hunters yet, challenge goblin zaxx and you'll have a gauranteed chance at capturing the gnome.  The gnome is difficult to capture, although you can look around the forums for methods.

Thunderhorse is a ways away heh.  You need to successfully assault a heavy freighter typically.

35
XPZ Strategy/Tactics / Re: Extended Piratez general FAQ/Strategy Guide
« on: January 19, 2022, 06:39:03 am »
I killed some ships with Osirons

Uh oh.  Academy is a pretty hard base defense from what I hear :/

Luckily you only need 1 gnome, they don't get consumed on research.  Just keep turning these boots in and hope for the best I guess.

There's also raptors, although they won't really take anything down that a harvester can, they're just fast.

According to the .ruls, that was just the ratman base defense which I've had a bunch before.  There's a new one "bandit" in M4, though, which occasionally happens if you go peasant route.  I guess we'll see what happens if I get one.

36
XPZ Strategy/Tactics / Re: Extended Piratez general FAQ/Strategy Guide
« on: January 19, 2022, 04:37:35 am »
Well plantation bases work extremely well in L versions and earlier.  TBH it's really difficult getting useful plantation base spam to work against ninja base assaults.  Like, if you have 5 plantations the maintenance is mostly canceled out by your garrison.  So I stopped trying to bother and am just going with 2 bases, with the extra base only because I need some place to have extra hangars and to store more hookers haha.

Btw @requiem,

did you ever get a bandit base defense?  looking at the .ruls that's a thing now if you go the peasant route, but only very early game.  I know bandit pogroms have armored cars, so I was wondering if I need to stock up on crates of violence or if it's just a bunch of ruffians or something.

37
XPiratez / Re: Stuff I'd love to see in XPiratez!
« on: January 19, 2022, 12:22:08 am »
I think you seriously underestimate the quantity of trash weapons in this game ontherun.  Behold, the evolution of the musket:

https://www.xpiratez.wtf/en-US##STR_FLINTLOCK_MUSKET
https://www.xpiratez.wtf/en-US##STR_FLINTLOCK_MUSKET_B
https://www.xpiratez.wtf/en-US##STR_HARQUEBUS
https://www.xpiratez.wtf/en-US##STR_AIR_MUSKET

That said, I can't remember the last time I bought a ramshackle rifle, there always seems to be some random junk I can use instead as loot :/

38
XPZ Strategy/Tactics / Re: Extended Piratez general FAQ/Strategy Guide
« on: January 17, 2022, 06:27:50 pm »
You are supposed to anchor the ship for a few hours.

If you keep moving it, you will not get the 3000 miles base detection bonus.

Well I mean, I left it there for a week.  Either I just got crazy unlucky and two ships got blown up on the east coast america from the west coast outpost, or the detection bonus doesn't work for outposts.  Jetbikes have a pretty small radar so I think it's the latter.

Edit: yup it's broken, I just checked my sav file and there's three outposts in america, one revealed two unrevealed, and the v8 doesn't ever see that one.  That, or the bonus only applies to airfields.

Edit:... oooookay this is a mystery.  The v8 specifically does not detect bases.  I put my blowfish there and both were discovered immediately.  Maybe there's a bug where undetectable ships also can't detect bases?

Edit: mystery solved, low altitude craft don't get the bonus at all, expedition also failed to find them until getting them under radar.  While it makes some kind of sense, I think it'd be nice to know this in https://www.xpiratez.wtf/en-US##STR_NINJA_AIRPOWER

Greep,
So i guess outpost near them is the only option for me to survive then? Because right now its impossible to get in time on these missions(8hrs) with harvester.

I think you'll just need a faster ship TBH.  Ninjas will continue to make bases slowly.  At the very least, a fast ship to bait things to the harvester and maybe do just those missions.

And yeah I pussied out of the peasant run before actually building the harvester lol.  It's kinda hard to do a peasant run with farming bases being so hard to defend.  I think I'll try it out again, though.  I spent like all of my brainer time and money this run getting super early May vehicles only to find I can't really afford them lol.  So I thought I'd try peasants with flamethrowers instead or something.

Btw, does anyone know if there's a minimum chance to hit on aircraft weapons?  I was expecting a harvester would get trashed by a jetbike, but if there's even a 5% minimum chance to hit that wouldn't happen.

39
XPZ Strategy/Tactics / Re: Extended Piratez general FAQ/Strategy Guide
« on: January 17, 2022, 10:51:29 am »
Yeah, hunter killers have always been wonky, don't understand why they've been expanded.  Lost my dutchman and another blowfish in the same month, buhbye 2 million in equipment and ships.  Luckily I'm about to get authorized dealers for a (crazy expensive) pachy, but what's the point in adding interesting slow craft like harvesters and buses if they're just going to poof almost immediately? 

Speaking of which, I sent a v-8 to the vicinity of these jetbike shootdowns and...nothing.  Checked the general area for a few days.  Is base detection not working for outposts via ships or does it just take a really long time?

@ requiem:

Ninjas are highly randomized. Most missions in the game are determined monthly, but ninjas generate missions as a % chance each day.  So you could theoretically get 10 ninja base defense attacks in a single month.

Pigeon doesn't have [undetectable] unforunately, but spy zepellin does.

40
XPZ Strategy/Tactics / Re: Extended Piratez general FAQ/Strategy Guide
« on: January 16, 2022, 10:02:45 pm »
Yeah, you're not going to be able to use a kraken on ninja interceptor ships, unfortunately.  Not only do they get a dodge bonus, but small ships get an additional avoid bonus on top of that from being small size.  This basically means heavy weapons aside from beam lasers and 250mm rockets simply will not hit, and 250mm rockets just lack the ammo capacity for most dangerous ninja ships.

Krakens with naval guns are mostly meant to take out light armored fatties like freighters, heavy freighters, ninja land cruisers, science vessels, corvettes, heavy gunships, escorts, that sort of thing.  You can add a beam laser or 3 to take on dodgy fighter class ships, but not the end game ones really.

---


Voodoo: Effectiveness also depends a lot on difficulty, since enemy vdef is heavily dependent on stats that get buffed/nerfed.  You honestly might not want to bother on blackbeard or higher unless you're specifically training it for mercs, and only on your absolute highest vpower gals/bugs.

--

hunter killers:  Fast ships (worm, pachyderm) are also effective mid-game so you don't need to be grey codex.  I think you're meant to simply give up if you can't defeat the ninjas before they completely swarm the planet.  Not that that's easy, I'm confused with a lot of this version myself :/


41
XPiratez / Re: Bugs & Crash Reports
« on: January 13, 2022, 05:21:21 am »
Ending turn in this exact state causes a neverending turn for me reliably (M4.0).  Moving the 4 gals from the curtain to the temple entrance rsolves it. I'm guessing there's some sort of pathfinding/ai failure involving me blocking both sides of the curtains.

42
XPiratez / Re: Stuff I'd love to see in XPiratez!
« on: January 12, 2022, 08:21:38 pm »
There's also a trick regarding hunter killers.  You use a faster craft to bait the hunter killer into chasing them to another ship.  Then they get kraked ;)

In any case, that's just how you use a kraken.  High powered missiles from multiple ships works if you're less concerned with money and more with score.  If you have the gauss coils to spare, lancers are best for hit and run due to the range. (viper figther: 45, lancer 65)

You also only want to use naval guns against big ships like the science vessel, against a dodgy low/unarmored ship you'd want beam lasers.  Although these days beams do 50% less damage.

43
XPiratez / Re: Stuff I'd love to see in XPiratez!
« on: January 12, 2022, 04:16:12 am »
Honestly just sounds like you weren't building krakens as Iazo said haha.  Krakens demolish ships.

44
XPiratez / Re: [MAIN] XPiratez - M4 6-Jan-2022 Peasant Revolution
« on: January 11, 2022, 09:14:07 pm »
Well those things have been like that for half a decade, I think it's intentional.  That said, the bootypedia is outdated: all soldiers have the same salary shown on "loot distribution" page, with some minor exceptions.  In practice the 50k for gals is a bargain (except for base defense garrisons).

45
XPiratez / Re: [MAIN] XPiratez - M4 6-Jan-2022 Peasant Revolution
« on: January 11, 2022, 12:06:07 am »
Oh yeah, I'm going the peasant path too, I'm just saying they really don't "tech up" the way gals do.  Gals can hard counter most mission types with certain armors (scale, refractor, chain, etc) in a way peasants can't.  At least with the theban start you get a decent garrison of leveled soldiers, though.

I think mud/camo is better than scavenger, though.  Like, you're gonna die in one hit anyways, may as well take the extra reactions and
camouflage.

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