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Messages - Xolvix

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16
The X-Com Files / Re: The X-Com Files - 2.4: Flesh and Circuitry
« on: April 09, 2022, 01:44:06 pm »
Well I got back to playing this after getting exhausted with XPiratez.

You can't imagine the grin I had on my face when a certain mission started and "Frontier Psychiatrist" started playing. :)

EDIT: That song is nearly 22 goddamn years old.  :o

17
XPiratez / Re: [MAIN] XPiratez - M5 24-Mar-2022 The Five Captains
« on: March 26, 2022, 01:52:56 pm »
I swear I'm never gonna complete this damn mod.

Fine, starting fresh campaign, again...

18
XPiratez / Re: Discord BS
« on: February 08, 2022, 07:08:06 am »
Oh man I missed a ton of drama it seems...

19
OpenXcom Extended / Re: OXCE (OpenXcom Extended) main thread
« on: January 22, 2022, 09:52:26 am »
Oh man...

- Hotkeys to close event popups (Esc/Enter): https://openxcom.org/forum/index.php/topic,10321.0.html

I made the above suggestion, but the responses suggested that not only had it been considered in the past and dismissed already, but even the idea of implementing it was probably more effort than it was worth, and I got ashamed for thinking I was making an unreasonable request... so I ended up deleting the thread. :)

20
Has there been any thought to producing an AppImage for OpenXcom Extended? It would probably solve these library issues quite effectively, plus the standard non-Extended version of OpenXcom has Linux nightlies distributed as AppImages already, so it shouldn't be a huge leap to get them going.

21
XPiratez / Re: Re: [MAIN] XPiratez - M3 28-Nov-2021 The Planet of Rust
« on: December 30, 2021, 05:28:46 am »
Aha, OK then. Something to remember I guess for the next eventual replay. :)

22
XPiratez / Re: [MAIN] XPiratez - M3 28-Nov-2021 The Planet of Rust
« on: December 30, 2021, 04:32:51 am »
I've done a couple of EuroSyndicate Elimination missions now, but they've always ended up with a Disaster raiting. The mission text clearly states to "eliminate all targets", yet once the mission ends the "Enemies Killed" score is always in the high negatives (as well as for Dead Men Looted). People tend to surrender before this happens though, ending the mission early. Is that what's causing the mission to be considered a failure despite being a bloodbath? What am I doing wrong?

I did a quick search and someone also asked about the same issue a couple of years ago, but the only response I saw was a quip about how it's a bad idea to do deals with an evil corporation mega-state without reading the fine print. Which I mean... yeah, but it's research. You do whatever research you come across, especially if your brainers aren't fully utilized. Since I get an infamy disadvantage regardless of whether I partake in the missions or not (at least until I work out how to do them properly) and I can't seem to tell them to piss off permanently, I feel like I will have to resort to savegame editing to keep going eventually.

23
XPiratez / Re: [MAIN] XPiratez - M3 28-Nov-2021 The Planet of Rust
« on: December 15, 2021, 08:02:39 am »
I'm just jumping in here, but in my case trying to go through the campaign on the easiest skill level just so I can understand the mechanics better... I'm not really sure what I'm doing. People say you should have this or that by such and such month, yet there's so much research to do and a fair bit of randomization in what missions you'll get and what's in them (which then determines future research options) that it becomes a bit of a mess.

Unlike the classic X-COM campaign, there's no clear indication as to how I'm progressing in the campaign. I know the fun is in the journey (and it's quite a journey), but after quite a bit of hours of play I end up spinning my wheels almost, running out of research (apart from eternally Socializing), wondering how to make tangible progress towards an end state.

Sometimes I'd cheat, adjust the funds in the savegames or mod the Ubers to be unfairly powerful, just so I could progress. But then I'd get my first alien base mission equivalent and I'm like, WTF my guns are doing NOTHING to certain enemies because I have zero understanding of how to take down shields despite all my shameful cheating. I feel like I'm blundering through the game blind without knowing whether I'm playing it "right" or putting myself in a situation where I'll never properly progress. But my understanding is that this is intentional - it should be a learning experience. But on the wikis and posts I mostly just read gameplay tips on how to handle situations (which is useful), but not much about how to actually progress towards an end state.

I can't do a Meridian and spend nearly a year on a single playthrough. And that was an earlier version of the game, with less stuff! :)

24
OXCE Suggestions DONE / [DONE][Suggestion] Show current music track
« on: December 05, 2021, 02:45:24 am »
Hi all,

It would be nice if whenever you pressed the END key to select a different music track, the UI displayed the currently playing track as well. Some new music was added to X-Piratez recently that started playing and I quite liked it (Hymn to Aurora), but I ended up having to blindly try a lot of different tracks until I worked out the one I was after. Maybe if it the current track was highlighted with a different background or text colour, or even if it was just printed on a single line in the music selection UI.

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