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Messages - MemoryTAS

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121
XPiratez / Re: [MAIN] XPiratez - J5 - 11 Jun - Applied Chromatics
« on: July 24, 2019, 10:30:24 pm »
Interceptor repair question:
How can I speed up repair of my damaged interceptors? Station more workers or slaves at the base?
You can't.

EDIT: Actually there is one way: get shot at less.

122
XPiratez / Re: Re: [MAIN] XPiratez - J5 - 11 Jun - Applied Chromatics
« on: July 24, 2019, 01:18:55 am »
WOW!  Zombie Fatman slapped my perfectly healthy tamed reaper once and it died!!!  :-OooO  WTH?

Zombies' melee is REALLY strong, you don't want to get hit by them ever.

123
XPiratez / Re: Re: [MAIN] XPiratez - J5 - 11 Jun - Applied Chromatics
« on: July 19, 2019, 04:57:10 pm »
SuperFast Ships Question:

Sometimes ships appear with the speed of: '531 432 764'  or something like that, zipping here & there lightning fast for a second than they disappear.  Was this intentional?   Or is it just the consequence of changed radar-detection rate?

There were UFOs posted on YT that zip like a beam of colorful light and they are off. Somewhat slower, but still insanely fast "black dot" UFOs also are on YT, where they are shown crossing the entire view in 5-6  video frames.

The 531 432 764 speed "ships" are actually "Comm Waves" as revealed when you get the hyperwave decoder. These aren't actually ships but signify a ground based assault by the faction they are associated with.

124
XPiratez / Re: A thread for little questions
« on: July 12, 2019, 06:48:04 pm »

Also where are all the Deep One Nomads?  May 2603 and haven't come across any, only Warriors.

The nomads are the ones you find underwater, Warriors you find above.

125
XPiratez / Re: [MAIN] XPiratez - J5 - 11 Jun - Applied Chromatics
« on: July 10, 2019, 11:21:21 pm »
Also in the mid-late game it's hard to get hoes (pretty much impossible) so you can always do this. It's nice that there is always an option, even if not the most efficient.
I wouldn't say it's pretty much impossible, they appear in both Bandit Town missions and one of Jack's Rank C Bounty missions and neither are particularly uncommon mid-late game. There's also always plenty of Guild Hostesses who can be turned into Courtesans as well.

126
XPiratez / Re: [MAIN] XPiratez - J5 - 11 Jun - Applied Chromatics
« on: June 25, 2019, 12:08:39 am »


Mag-lites vanish randomly when thrown--intentional?


It's mentioned in the bootypedia entries for most light sources.

127
XPiratez / Re: A thread for little questions
« on: June 23, 2019, 04:08:29 pm »
Do I have to do some aerial recon to find the Siberia Base, or will it just spawn like any other? Ain't no worries bout arms - got many mini nukes and anyway, i have to clean the D.C.'s barrels.
No aerial recon required but you will need to have the country researched prior.

128
XPiratez / Re: A thread for little questions
« on: June 22, 2019, 08:33:00 pm »
needs recharging and maintenance
Living creatures need this thing called food that's fairly similar to recharging a drone.

129
XPiratez / Re: [MAIN] XPiratez - J14a - 1 May - Saints and Sinners
« on: June 07, 2019, 08:20:13 pm »
It's good that there are exclusive armors and vehicles for unit types, it gives incentive to diversify. If anything I was somewhat annoyed with the introduction of Gnomes and how they kinda took over one of the Lokk'Naars' few niches in piloting bombards, but they're much more rare then Lokk's so it's not too big a deal.

130
XPiratez / Re: A thread for little questions
« on: June 07, 2019, 06:47:06 pm »
TYVM.
And the Magischen-Motors? The Pedia says by robbing the Marsec Colonial Marines. Only like that? These flyby lately. Never seem to reach their target, though. Maybe my 10+ combat crafts have something to do with that, hm:) ?

Ah, old Marsec... When I just remember that good-for-suicide-only Marsec Pistol from Ye olde Laser Squad... :)
You can also get them from disassembling "magical" plasma weapons (pistols, rifle, heavy) and also from the Church Exalt forces.

131
XPiratez / Re: A thread for little questions
« on: June 07, 2019, 04:19:41 pm »
TYVM.

Can some1 tell me how to get the Force Circuits? What do you take apart for those? I went through my Disassemble and probably missed something?

You can commonly get them by robbing (or killing) church priests, zealots, etc.

132
XPiratez / Re: Bugs & Crash Reports
« on: June 02, 2019, 08:35:44 pm »
Think about it as if it was a barricade. Like someone moved this cabinet to block the way so you don't get him/her ;)
That looks like the kind of cabinet that's like built into the wall. Heck it might even be a stove. Are the health and safety regulations being followed for this apartment?

And yeah I know I can and should bring pickaxes or hammers with me but it's not exactly fun having to resort to them.

Also in another apartment complex I had a set of stairs that led up into a wall and that allowed me to pass through the wall. I somehow doubt that's intended behavior.

133
XPiratez / Re: A thread for little questions
« on: May 29, 2019, 02:10:22 pm »

Also the grenade/bomb actually has to hit something. In vanilla just throwing it was sufficient, in OXCE you actually have to hit an enemy (or neutral?) to get EXP. That's what makes the Red Barn simultaneously one of the coolest and lamest missions. :)

Just enemies from my understanding, hitting allied or neutral will not grant EXP.

134
XPiratez / Re: A thread for little questions
« on: May 28, 2019, 05:16:28 pm »
...Are Hoppers supposed to land anywhere? I remember the bootypedia entry stating they landed in cities out of your reach but this one just landed for me to take it. Not that I mind a free hopper in early game but consistency would be preferred.

135
XPiratez / Re: [MAIN] XPiratez - J14a - 1 May - Saints and Sinners
« on: May 22, 2019, 10:32:46 pm »
I find melee against zombies a somewhat risky affair since if the zombie doesn't die, you're in for a world of hurt. And then the troopers and sentinels can just be incredibly difficult to approach to begin with since they tend to be well armed. The mage's villa mission in particular is really hard to rely on solely on melee and electropulse ammunition can make it a bit easier to approach.

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