Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.

Messages - wolwerin

Pages: [1] 2 3 ... 5
Work In Progress / Re: [WIP][MOD][OXCE] From the Apocalypse 0.24.1
« on: May 19, 2023, 07:40:52 pm »
Thanks for the feedback and the translation!
I think that the strings with the "_" at the end are necessary: they are computed during execution, so there isn't a corresponding entry in the ruleset, but you still have to provide the text.
(I think they are used in the popup that appears when you L-click on an existing alien site/base. I don't remember the details, perhaps I misunderstood).
Here is the translation for the latest version. I hope I haven't missed anything in it. Plus corrected the old errors that I found. :)

Work In Progress / Re: [WIP][MOD][OXCE] From the Apocalypse 0.24.1
« on: May 01, 2023, 08:00:04 pm »
new version, 0.24.1
Hello Robin! Now I am translating for version 0.24.2. And in general, it is already ready, but I noticed a strange line in the text that breaks the translation and does not display as it should. :)

  STR_CULT_PROSELYTISM: Cult Proselytism
  STR_CULT_PROSELYTISM_: Cult Proselytism

These lines, and obviously in the second, something should be written after the "_" sign :)

It seems that I found the lost word, and everything began to work :)

Work In Progress / Re: [WIP][MOD][OXCE] From the Apocalypse 0.21.1
« on: November 09, 2022, 05:13:35 pm »
Hi all! Dear friends! :)
I went through this mod with great pleasure, and was delighted with it. :)
Therefore, I decided to translate it in order to enjoy it fully. And now everyone who also likes this mod can play it with the Russian language. ;D
PS: If there are errors in the text, then please write in private messages,
to be able to fix them quickly.  ;D

Work In Progress / Re: [WIP][MOD][OXCE] From the Apocalypse 0.21.1
« on: August 21, 2022, 06:49:04 pm »
new version up, 0.21.1.

@wolwerin: backup first if you update, because it is not retro-compatible and it might break your game.
Oh thanks! I'll know :)

Work In Progress / Re: [WIP][MOD][OXCE] From the Apocalypse 0.20.0
« on: August 06, 2022, 10:49:47 pm »
try with this file.
but you have to restart the mission (load a save before landing).
Good! Thanks, I'll try it soon :)

Work In Progress / Re: [WIP][MOD][OXCE] From the Apocalypse 0.20.0
« on: August 03, 2022, 05:56:46 pm »
I don't see the end :(

Work In Progress / Re: [WIP][MOD][OXCE] From the Apocalypse 0.20.0
« on: August 02, 2022, 09:25:58 pm »
You can use the attached file for the final mission, it should work.
Overwrite the one you have in the OpenXcom\mods\From the Apocalypse\Ruleset folder

I'm not finding anything wrong for the UFO ABDUCTOR, I don't know.

Thank you! Everything seems to be working, and I can reach this cool mod :)
I made a full translation for your mod, a little later I will throw off the finished version. :)

Work In Progress / Re: [WIP][MOD][OXCE] From the Apocalypse 0.20.0
« on: July 31, 2022, 06:37:06 pm »
Forgot to add. What after the investigation of the UFO Abductor. Research is not given for the "New Hybrid Transporter" :)
I had to mine it with "DEBUG MODE" :)

And without this research, you won't get the "Ultimate Hybrid Ship"

Work In Progress / Re: [WIP][MOD][OXCE] From the Apocalypse 0.20.0
« on: July 31, 2022, 02:29:37 pm »
Two different items used the same setting.
Code: [Select]
    size: 0.5
    costSell: 100000
    specialType: 37  # this is the correct value for this item
    recoveryPoints: 5
With this change you should get the Aliens Sensors whenever you recover a UFO.

Yes, the sensors are working now. :)
But! Final mission, crit error :(

Work In Progress / Re: [WIP][MOD][OXCE] From the Apocalypse 0.20.0
« on: July 31, 2022, 09:29:42 am »
Thanks for feedback

I cannot understand why you do not get the Alien Sensors.
You should get them with every UFO, everything seems in place:
Code: [Select]
    size: 0.2
    costSell: 80000
    specialType: 3
    recoveryPoints: 5
    cost: 700
    points: 15
    needItem: true
    destroyItem: true
All the MCDs have the Target_Type:59 properly set to "3" (matching specialType).
So it should really work.
I guess I need help on this....

Similar situation for the PSYMORPH: it is missing The Martian Solution for the next research.
Martian Solution should unlock when you research a Skeletoid Leader, which you did so it should be there, but it is not for some reason.
But all this is going to be changed so I'm not going to worry about this.

Hmm... By the way, I decided to check the study "Alien Sensors" through "DEBUG MODE" But they don't even show up like that. Perhaps this will help in some way? :)

Work In Progress / Re: [WIP][MOD][OXCE] From the Apocalypse 0.20.0
« on: July 30, 2022, 07:21:41 pm »
Yes, I'm having trouble getting through:

1. In the last 20+ hours of the game, I have not found the "Alien Sensor" (screenshot 15, which should lead to a new hyrid ship.) :(

2. After researching Psymorph Commander, he had to give a new research. Which he successfully did not give, thus "Kydonia or Death" is not possible to study. (screenshot 14)

3. 3 types of ships do not appear at all. Assault, Supply, and Battleship.(screenshot 16)

4. Invalid mission name.(screenshot 17)

Save for convenience to check :)

Work In Progress / Re: [WIP][MOD][OXCE] From the Apocalypse 0.20.0
« on: July 29, 2022, 06:33:04 pm »
At this stage of the game, I found that in many places there are not enough lines with the main description. :)
Also, the weapon lacks the main lines with a description.

And most NPCs have a picture of an Anthropod. :D

Saves are just on those NPCs where both weapons have the string STR_***

Work In Progress / Re: [WIP][MOD][OXCE] From the Apocalypse 0.20.0
« on: July 23, 2022, 08:53:09 pm »
Hello Robin! :)

Found a few bugs today while playing. :)

1st screen. Worm name.
2, 2.2st screen. On the map is Oculant, and when examined, it turns out an Anthropod.
3st screen. Very strange display of the tank.
4st screen. Another wrong name.

Tank bug save :)

Work In Progress / Re: [WIP][MOD][OXCE] From the Apocalypse 0.19.4
« on: April 18, 2022, 04:09:18 pm »
fix is up, version 0.19.4.
Hello Robin :)

Found several bugs.

On the mission, when the door was destroyed, a new building appears instead of the door :)

Well, on the screenshots :)

Released Mods / Re: X-Chronicles Release, v.0.99.4
« on: March 22, 2022, 07:49:19 pm »
Guys, the X-Chronicles mod has a discord. :)
For more convenient communication and feedback on the game :)

Pages: [1] 2 3 ... 5