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Messages - peirceg

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XPiratez / Re: Modding to get all Codex options.
« on: April 19, 2019, 03:17:06 pm »
Do I have to edit anything for research items that need things like "anything but red" etc?

XPiratez / Allow melee to be reaction able.
« on: April 19, 2019, 03:15:05 pm »
Hi guys,  just wondered if there is a way to make it so you can reaction shot,  counter melee by being hit by any enemy?

Thanks again in advance!

XPiratez / Re: Modding to get all Codex options.
« on: April 12, 2019, 02:23:56 pm »
Thanks again guys!  Just playing on supermutant mode! Decisions you make have real weight now!

XPiratez / Re: Modding to get all Codex options.
« on: April 09, 2019, 12:42:35 pm »
Thanks guys. Going to give it an ironman run through now!

XPiratez / Modding to get all Codex options.
« on: April 08, 2019, 04:03:12 pm »
Before I start a new game for realz I would like to test all the codex options before I really go for it. How do I do that with my current save file? Thanks!

XPiratez / Re: Bugs & Crash Reports
« on: April 03, 2019, 06:31:49 pm »
Always crashes on an Underwater Assets mission.
"OpenXcom has crashed: Map generator encountered an error: Unknown race: STR_DEEP_ONE_SEA_UNDERWATER defined in deployment: STR_SEA_SUNKEN_TOWN.

I am also having this problem!

XPiratez / Re: [MAIN] XPiratez - J13a - 29 Mar - Casino Royale
« on: April 03, 2019, 06:04:17 pm »
Hey thanks Dioxine for the upload. Was trying to play the new version on my old save and the map generator crashed trying to do an underwater mission ; this was from my log ;

[03-04-2019_23-56-16]   [INFO]   OpenXcom Version: Extended 5.2 (v2019-03-04)
[03-04-2019_23-56-16]   [INFO]   Platform: Windows 32 bit
[03-04-2019_23-56-16]   [INFO]   Data folder is:
[03-04-2019_23-56-16]   [INFO]   Data search is:
[03-04-2019_23-56-16]   [INFO]   - C:/Users/gianminer/Documents/OpenXcom/
[03-04-2019_23-56-16]   [INFO]   - C:/Users/gianminer/Downloads/Dioxine_XPiratez_J13a/Dioxine_XPiratez/
[03-04-2019_23-56-16]   [INFO]   User folder is: C:/Users/gianminer/Downloads/Dioxine_XPiratez_J13a/Dioxine_XPiratez/user/
[03-04-2019_23-56-16]   [INFO]   Config folder is: C:/Users/gianminer/Downloads/Dioxine_XPiratez_J13a/Dioxine_XPiratez/user/
[03-04-2019_23-56-16]   [INFO]   Options loaded successfully.
[03-04-2019_23-56-16]   [INFO]   SDL initialized successfully.
[03-04-2019_23-56-16]   [INFO]   SDL_mixer initialized successfully.
[03-04-2019_23-56-16]   [INFO]   Attempted locale:
[03-04-2019_23-56-16]   [INFO]   Detected locale: C
[03-04-2019_23-56-16]   [INFO]   Attempting to set display to 1920x1080x32...
[03-04-2019_23-56-18]   [INFO]   Display set to 1920x1080x32.
[03-04-2019_23-56-18]   [INFO]   Loading data...
[03-04-2019_23-56-18]   [INFO]   Scanning standard mods in ''...
[03-04-2019_23-56-18]   [INFO]   Scanning user mods in 'C:/Users/gianminer/Downloads/Dioxine_XPiratez_J13a/Dioxine_XPiratez/user/'...
[03-04-2019_23-56-18]   [INFO]   reservedSpace for: xcom2 updated to: 4
[03-04-2019_23-56-18]   [INFO]   reservedSpace for: xcom1 updated to: 4
[03-04-2019_23-56-18]   [INFO]   reservedSpace for: piratez is: 4
[03-04-2019_23-56-18]   [INFO]   Loading rulesets...
[03-04-2019_23-56-22]   [INFO]   Loading fonts... AmigaFont.dat
[03-04-2019_23-56-22]   [INFO]   Lazy loading: 1
[03-04-2019_23-56-23]   [INFO]   Loading custom palettes from ruleset...
[03-04-2019_23-56-23]   [INFO]   Creating a new palette: PAL_BATTLESCAPE_1
[03-04-2019_23-56-23]   [INFO]   Creating a new palette: PAL_BATTLESCAPE_2
[03-04-2019_23-56-23]   [INFO]   Creating a new palette: PAL_BATTLESCAPE_3
[03-04-2019_23-56-23]   [INFO]   Creating a new palette: PAL_DGOOD_ACID
[03-04-2019_23-56-23]   [INFO]   Creating a new palette: PAL_DGOOD_SEA
[03-04-2019_23-56-23]   [INFO]   Creating a new palette: PAL_DGOOD_SPACE
[03-04-2019_23-56-23]   [INFO]   Creating a new palette: PAL_MARS
[03-04-2019_23-56-23]   [INFO]   Making palette backups...
[03-04-2019_23-56-23]   [INFO]   Data loaded successfully.
[03-04-2019_23-56-23]   [INFO]   Loading language...
[03-04-2019_23-56-23]   [INFO]   Language loaded successfully.
[03-04-2019_23-56-23]   [INFO]   OpenXcom started successfully!
[04-04-2019_00-00-25]   [FATAL]   A fatal error has occurred: Map generator encountered an error: Unknown race: STR_DEEP_ONE_SEA_UNDERWATER defined in deployment: STR_SEA_CORAL_EXIT
[04-04-2019_00-00-25]   [FATAL]   0x896d00 OpenXcom::CrossPlatform::stackTrace(void*)
[04-04-2019_00-00-25]   [FATAL]   0x8984c0 OpenXcom::CrossPlatform::crashDump(void*, std::__cxx11::basic_string<char, std::char_traits<char>, std::allocator<char> > const&)
[04-04-2019_00-00-25]   [FATAL]   0x401520 exceptionLogger()
[04-04-2019_00-00-25]   [FATAL]   0xc69648 MPEGaction::MPEGaction()
[04-04-2019_00-00-25]   [FATAL]   0x9a4940 OpenXcom::BattlescapeGenerator::run()
[04-04-2019_00-00-25]   [FATAL]   0x496ab0 OpenXcom::ConfirmLandingState::btnYesClick(OpenXcom::Action*)
[04-04-2019_00-00-25]   [FATAL]   0x8cd680 OpenXcom::InteractiveSurface::mouseClick(OpenXcom::Action*, OpenXcom::State*)
[04-04-2019_00-00-25]   [FATAL]   0x766f7210 malloc
[04-04-2019_00-00-25]   [FATAL]   0x401730 SDL_main
[04-04-2019_00-00-25]   [FATAL]   0xae1030 console_main
[04-04-2019_00-00-25]   [FATAL]   ??
[04-04-2019_00-00-25]   [FATAL]   0x74518470 BaseThreadInitThunk
[04-04-2019_00-00-25]   [FATAL]   0x77bf4140 RtlAreBitsSet
[04-04-2019_00-00-25]   [FATAL]   0x77bf4140 RtlAreBitsSet

Thanks! Also, just tried another underwater mission - a bounty hunt mission and the same thing happened. Do I need to start a new game to get this to work?

Just continued with the save game into the next month - and tried another mission in the new month. Seems to be working as I can encounter deep ones again!

XPiratez / Re: A thread for little questions
« on: March 11, 2019, 08:30:38 am »
Hello guys, need a bit of help. I cant seem to be able to unlock being able to make my own workshop? it says in the what to do that I need to unlock simple tools, but for the life of me I cant find it anywhere? What do I need to do?

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