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XPiratez / Re: Reaction vs Melee Enable
« on: May 06, 2020, 05:57:20 pm »
Just want to confirm, because I am very new to this,
1.Create a fork on github for this https://github.com/OpenXcom/OpenXcom/blob/master/src/Battlescape/MeleeAttackBState.cpp#L171
2. Delete lines 171-175 then commit those changes
3 Follow instructions here about compiling https://openxcom.org/forum/index.php/topic,7048.0.html
Replace stage 2 here with the link to my newly forked version ;
"1. Download, install and update Visual Studio 2019 Community Edition: https://visualstudio.microsoft.com/downloads/
2. Clone OXCE repo: https://github.com/MeridianOXC/OpenXcom.git
3. Download and extract the pre-compiled dependencies (into repo's root): openxcom-deps-win-vc2017-newest.zip
4. Open solution "src/OpenXcom.2010.sln"
5. Click "Build" from menu or toolbar"
4. Compile then overwrite with the newly compiled OXCE into my xpiratez folder.
1.Create a fork on github for this https://github.com/OpenXcom/OpenXcom/blob/master/src/Battlescape/MeleeAttackBState.cpp#L171
2. Delete lines 171-175 then commit those changes
3 Follow instructions here about compiling https://openxcom.org/forum/index.php/topic,7048.0.html
Replace stage 2 here with the link to my newly forked version ;
"1. Download, install and update Visual Studio 2019 Community Edition: https://visualstudio.microsoft.com/downloads/
2. Clone OXCE repo: https://github.com/MeridianOXC/OpenXcom.git
3. Download and extract the pre-compiled dependencies (into repo's root): openxcom-deps-win-vc2017-newest.zip
4. Open solution "src/OpenXcom.2010.sln"
5. Click "Build" from menu or toolbar"
4. Compile then overwrite with the newly compiled OXCE into my xpiratez folder.