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Topics - Daedalia

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For iOS devices there's good third party app store and signing service. You can use this service to upload the IPA file linked below and upload it to the service for signing to your device.

https://www.signulous.com/

Also there's a free service where you install software on your home PC and your phone checks in with it and it signs apps on your device every 7 days.

https://altstore.io

For those with M1 Macs; you can use this IPA and install it to your Mac with something called Playcover, works really well. Playcover can be found at the link below:

https://github.com/PlayCover/PlayCover

Mods can be a little tricky to get to working because many use GIF files as assets and apparently there is some bonk with Apple OS’s and GIF’s. Converting the GIF's in mods to PNG's can be done with Photoshop and the Automate feature. You need to replace the file extensions of the references to them in the RUL files. This can be done with Sublime Text 3 and a search and replace on the mod folder.

Big thanks to sfalexrog & Meridian for their good work bringing OpenXcom and Extended to iOS.

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RELEASES - Latest 7.6:
https://github.com/daedalia/OpenXcom/releases

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Hello all.

I've been working with a third party app store to bring OpenXcom to their platform. Thanks to a port by Sfalexrog found at https://github.com/sfalexrog/openxcom-ios I've been able to build and get it hosted there. I believe they use enterprise certificates to sign and install the apps, which Apple may crack down upon soon due to Facebook and Google naughtyness recently. You need to sign up and pay around $10 every year to use the store. They offer many other good emulators and apps so worth the money.

OpenXcom isn't listed on thier main app listing but can be found at the link below. Should work for iOS 8 and up. I've tested it on an iPhone 6 & 7, can't make any promises for other devices but should work well. Some mods work, I can share the ones I've tried. Some mods have graphical issues. This port is based on 0.9.

https://builds.io/apps/openxcom/

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