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Messages - luke83

Pages: 1 ... 5 6 [7] 8 9 ... 102
91
Work In Progress / Re: [WIP] X-Com: Nemesis
« on: October 04, 2019, 11:12:42 am »
Good to see your back mate ;)

92
IDT Modding Hub / Re: Pyramid Rebirth
« on: October 03, 2019, 09:32:51 am »
of course i have but it requires more sprite work than i can personally handle, plus i think im working on enough mods currently.

93
IDT Modding Hub / Re: Pyramid Rebirth
« on: October 02, 2019, 09:04:20 am »
No problem mate, glad you like them, as you can see from this topic date, i started then in 2014 and nearly have them complete :)

Please report any bugs you find/

94
Resources / Re: Ryskeliinis sprites
« on: October 02, 2019, 08:11:24 am »
Yes, they should still be on my old Mod site, let me look and get back to you.

SEE HERE:
http://openxcommods.weebly.com/downloads11.html

95
IDT Modding Hub / Re: Doom mod - IDT community Project
« on: October 02, 2019, 08:05:32 am »
Hell Forge looks really nice, i will definitely give that one a run, some cool looking weapons also, would be good to bring into this one day :)

96
IDT Modding Hub / Re: Pyramid Rebirth
« on: October 01, 2019, 10:04:20 am »
I have uploaded these to the Mod site, please let me know of any bugs you find:
https://openxcom.mod.io/pyramid-ufo-by-idt

97
Hoping to have some Madmax Style Crafts finished this weekend, i still have a few WarRigs to build so lets see how i go.

98
IDT Modding Hub / Re: Doom mod - IDT community Project
« on: September 27, 2019, 11:15:04 pm »
haha, here i thought i was saving a lost gem, of course pirates has them, i really need to actually play that mod at some point.

I went and bought Ultimate doom last night from GOG, had a Hell of a good time :)

99
IDT Modding Hub / Doom mod - IDT community Project
« on: September 27, 2019, 02:46:15 pm »
So im not really working on this, hell im not even the biggest Doom fan ( i do like Classic doom but not any of the remakes). Anyway, this was a mod from someone named Uncy and i found it on one of my old HDD, i believe it was originally posted on the stratergycore site.

The sprites had issues and couldnt be loaded but Kevl came to the rescue and got me this far ( see image below, still have demon and lost soul to fix), i have started bringing these into OXC and i am only working on it really as a distraction from my other 2 projects :)

Anyway, i have this flagged as a community mod,A few of the other members from the IDT community have contributed some items or offered some help on this to but done expect it to be completed anytime soon as we are all busy :) I would like to do some Doom Mapsets, perhaps early next year, we will see.

100
working on bringing in the TFTD armour into factions today, here is me testing.

https://youtu.be/hok6npb9D6U

101
IDT Modding Hub / Re: FOXC - Fantasy OpenXcom
« on: September 12, 2019, 01:12:38 pm »
Yes, most are weapons are wrong at the moment, these are mostly my old sprites, B___o wishes to rework most of the weapon sprites in the future so i have not bothered to fix any of the old ones as im distracted by OXC Factions at the moment :)

102
IDT Modding Hub / Re: FOXC - Fantasy OpenXcom
« on: September 10, 2019, 11:34:00 am »
Been a while since we have done any updates on FOXC so here another sneak peak.

103
Some more battlescape testing

104
40k / Re: Warcraft 3 unit response sounds mod
« on: September 06, 2019, 01:12:26 pm »
Very nice, i always wanted this option, good job. At some point i will add this to my mod.

105
Since i have done the above ground Alien City, i thought i better start on the underwater version, as such here is my work in progress shot of the underwater alien city.


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