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Messages - luke83

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Resources / Re: Ryskeliinis sprites
« on: October 02, 2019, 08:11:24 am »
Yes, they should still be on my old Mod site, let me look and get back to you.


IDT Modding Hub / Re: Doom mod - IDT community Project
« on: October 02, 2019, 08:05:32 am »
Hell Forge looks really nice, i will definitely give that one a run, some cool looking weapons also, would be good to bring into this one day :)

IDT Modding Hub / Re: Pyramid Rebirth
« on: October 01, 2019, 10:04:20 am »
I have uploaded these to the Mod site, please let me know of any bugs you find:

Hoping to have some Madmax Style Crafts finished this weekend, i still have a few WarRigs to build so lets see how i go.

IDT Modding Hub / Re: Doom mod - IDT community Project
« on: September 27, 2019, 11:15:04 pm »
haha, here i thought i was saving a lost gem, of course pirates has them, i really need to actually play that mod at some point.

I went and bought Ultimate doom last night from GOG, had a Hell of a good time :)

IDT Modding Hub / Doom mod - IDT community Project
« on: September 27, 2019, 02:46:15 pm »
So im not really working on this, hell im not even the biggest Doom fan ( i do like Classic doom but not any of the remakes). Anyway, this was a mod from someone named Uncy and i found it on one of my old HDD, i believe it was originally posted on the stratergycore site.

The sprites had issues and couldnt be loaded but Kevl came to the rescue and got me this far ( see image below, still have demon and lost soul to fix), i have started bringing these into OXC and i am only working on it really as a distraction from my other 2 projects :)

Anyway, i have this flagged as a community mod,A few of the other members from the IDT community have contributed some items or offered some help on this to but done expect it to be completed anytime soon as we are all busy :) I would like to do some Doom Mapsets, perhaps early next year, we will see.

working on bringing in the TFTD armour into factions today, here is me testing.

IDT Modding Hub / Re: FOXC - Fantasy OpenXcom
« on: September 12, 2019, 01:12:38 pm »
Yes, most are weapons are wrong at the moment, these are mostly my old sprites, B___o wishes to rework most of the weapon sprites in the future so i have not bothered to fix any of the old ones as im distracted by OXC Factions at the moment :)

IDT Modding Hub / Re: FOXC - Fantasy OpenXcom
« on: September 10, 2019, 11:34:00 am »
Been a while since we have done any updates on FOXC so here another sneak peak.

Some more battlescape testing

40k / Re: Warcraft 3 unit response sounds mod
« on: September 06, 2019, 01:12:26 pm »
Very nice, i always wanted this option, good job. At some point i will add this to my mod.

Since i have done the above ground Alien City, i thought i better start on the underwater version, as such here is my work in progress shot of the underwater alien city.

i am now starting to add the extra factions UFOs to Geoscape so i can start working on some basic mission types next.

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You are basically after the same style of game i am, all being without the Terrorformed globe.

Anyway see my old request, on  for diplomacy options here... having diplomacy is not vailable and they done plan on doing it, it was this that almost force me to start modding OpenApoc instead :),6785.0.html

Help / Learning to Mod
« on: August 25, 2019, 12:53:45 pm »
Hello All,
 Not sure if its PIN worthy, but i have been updating some of my old How TO guides for OXC to reflect the changes made over the past 5 years.

I will continue to update these over the coming months in the hopes of  encouraging more players to try there hands at modding. Also to any other experienced modders, if you feel like you want to contribute something to these notes, please feel free to let me know, also if you see anything that is wrong, please PM me and we can fix it :)


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