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Messages - luke83

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61
IDT Modding Hub / Hybrid Globe - Vanilla
« on: November 28, 2019, 07:58:28 am »
Well since every man and there dog is getting on the hybrid Mod band wagon, i thought i may as well do the globe for the community. I was going to use SupSupers one as a starting point but its in the OTHER format, where i like to use Falkos Tool. I will just keep chipping away at this a hour here and there until its done, it will mostly be done when i am stressed out with Code changes for my own Hybrid mod so I am guessing it will take a few weeks. I am resisting the urge to start off someone else work as if they took some shortcuts it could cost me days trying to patch them up later so i will just start from scratch....the things i do for this community :P

below is 1 hours work.

62
Released Mods / Re: Build mods from Ethereal.
« on: November 28, 2019, 03:30:26 am »
I can make vanilla globe if you want but i need something in return.

If i build it, no body steal my colour scheme for geoscape, i like my colour very much and dont want to see it borrowed in other hybrid mod :P

 Good deal yes :P

63
Like, soldier classes? Only heavies can use autocannom. Or. Rockets.... Could be interesting, but more likely, only mages can use firestaff, only knights can have armour.....

64
Released Mods / Re: Terrain Pack considerations
« on: November 26, 2019, 09:28:32 am »
For my 2 cents, this is one of the problems of making a mod that is considered "Essential" to play, there are not to many other modders around who can say they have achieved this, to have created something that 95% of the community will use every time they use OXC is something you should be proud of (and i am sure you are)! You have created something wonderful that expands the variety of the world and most players and modders are extremely grateful for what you have done, so much so that no one else now needs to build any NEW GLobe Terrain as your one mod Completely handles this (Well, im still going to build more globe terrains but NORMAL modders wont :P),  this allows modders to move onto there "Mod specific" maps for special missions as your work as handled the other side of the game.

In my mind, Allowing Donations is very different to Selling a product, If the Pirate team is given enough money to buy a box of Beer every few months ( note, i have no idea how many donations they receive so i am guessing here) really what is the harm in that,  sure if they where making enough to quit work and start modding fulltime  it may be a different story ( and i too would need to start adding Boobs to my mods to get a piece of that action  :P ).

For what its worth, i believe that Pirate and XComFiles brings new people to the community and fresh blood is needed as us old modders wont be around forever ( i already disappeared once and gosh darn it i will do it again when the PS5 comes out) so fresh blood is always needed to keep the community running, the fact that your work is part of that should be taken as praise.

Ultimately i cant tell you what to do or how to feel about this situation but for me everything comes back to, is it good for the community? 



Also, for other posting, please keep it polite, if you want expert modders to KEEP MODDING, you need to show them a little respect as it not just the mods they contribute its also all the time and effort teaching the next generation when we could be sitting back doing something FUN ( and from my experience, modding is not always fun, especially when a bloody code block that looks correct doesnt bloody work  >:( )


65
OXCE Support / Re: Recovery of spawned units.
« on: November 23, 2019, 09:19:54 pm »
Personally, i would rather rub Deep Heat on my private parts but hey, each to there own :)

https://www.deepheat.com.au/

66
OXCE Support / Re: Recovery of spawned units.
« on: November 22, 2019, 12:13:56 pm »
Right, no problem, i thought you had some magic script that worked out what was used and re-numbered everything :)

67
Appreciate you have shared it mate but as soon as you try a underwater mission it crashes (i was using the Etherals), i then switched to another race which got me in but after 3 different crashes i still have not been able to shoot a weapon... It needs some more bug fixing mate.

68
OXCE Support / Re: Recovery of spawned units.
« on: November 22, 2019, 11:26:22 am »
@MERIDIAN, How do you renumber the items so quickly, i have been avoiding the issue as it sounds painful to manually fix? If you have a Quick solution, once i am closer to going public (which is only a few weeks away), perhaps you could work your magic for me also  ;)

69
OXCE Support / Re: Recovery of spawned units.
« on: November 22, 2019, 04:39:23 am »
Just lie to it and reserve more numbers/memory for your mod, no number changes required then  :P

70
Suggestions / Re: Smart Flares
« on: November 22, 2019, 03:49:24 am »
I was going to make a small drone in factions to work as a mobile light so thought i would borrow your code as a base but It wouldnt let me add any to my craft for some reason... Any thoughts on this?

71
IDT Modding Hub / Re: FOXC - Fantasy OpenXcom
« on: November 17, 2019, 05:35:33 am »
Work in progress shot, NOTE, many of the sprites needs to be changed so if half a roof doesnt match the other half, that is why :)


72
IDT Modding Hub / Re: FOXC - Fantasy OpenXcom
« on: November 15, 2019, 02:33:59 pm »
Working on the Mapset this weekend, should be interesting to see how it turns out :) Note, there is still a few Placeholder items used until some better sprites can be made ( like the Tin Roofs) Hopefully new sprites can add a little more COLOUR into the mix as right now it looks like these Peasants are Dirt poor :)

73
Work In Progress / Re: [WIP][MOD][OXCE+] From the Apocalypse 0.6.1
« on: November 15, 2019, 01:24:24 pm »
Have to agree, Robin, the quality of your work is second to none,  i can only Imagine what i could do if i had your skills mate, my skills are limited to copy/paste/recolour. On  that topic, if you have any unused sprite work just sitting around feel free to pass it my way as im sure i could build some maps from it :P right niw, im holding off from raiding your. Mod for assets as im thinking I will incorporate laege chunks of it in the future, so for now, o have only borrowed a handful of sprites like the glass panels :P

74
When i started this mapset, it was suppose to be a Human Snow settlement but somehow i got distracted and made it another type of ALien base..... Anyway, i will try again this weekend to build this Human Snow settlement  :P

75
Work In Progress / Re: [WIP][MOD][OXCE+] From the Apocalypse 0.6.1
« on: November 11, 2019, 11:52:55 am »
I love the crab, i may borrow it and use as a base for a robotic creature myself  :P I was after a Robotic Spider but a Crab could work.

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