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Messages - luke83

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Offtopic / Re: Maps and city scapes
« on: August 02, 2011, 01:21:17 pm »
On Daishivas map  view ,  when i remove a previously placed object from a tile , it still leaves the GREEN triangle there, judging by How the other Green triangles are paced it appears that this means it blocked can some confirm there coloured triangles meaning and also How do i remove the green ones?

Offtopic / Re: Maps and city scapes
« on: August 01, 2011, 02:29:21 pm »
Also whilst im looking for good modding tools , How can i extract the alien images into something like GIMP and make changes pixel by pixel to save back?

Offtopic / Re: Maps and city scapes
« on: August 01, 2011, 02:26:12 pm »
For some reason the first couple of UFO cause the software to crash , i  haven't modded anything yet , Have you guys seen this error before?

Offtopic / Re: crash-site equipment
« on: August 01, 2011, 12:07:04 pm »
i assume they are as i have never picked up alien artefacts unless i needed the ammo . There was always something there to sell after each mission so im thinking yes.

Suggestions / Re: Autocombat
« on: August 01, 2011, 11:28:22 am »
Isn't this just going to remove the challenge of the game? if you can just use auto combat to decide how well you would do and if you don't like the result simply attempt to fight it manually it. ???

 Maybe im just old school when it comes to gaming , to me its not about home many hours it took me to finish the game or which one of my mates did it first, its more about the struggle to get there. I Never ever re-load in x-com , if i loose my Rambo , than i start training another one , Yes it hurts for a while, i may even cry but at least then im experiencing the struggle that is X_COM. Also the only time i save in combat is if i have to stop playing, this is how ( i believe ) the game is meant to be , otherwise you loose the fear and the heartache and the struggle to try to save humanity.

Offtopic / Re: Maps and city scapes
« on: July 31, 2011, 09:57:11 am »
Finally got Daishivas map view working ( i had the wrong installed) now just got to work out How to use it. Anyone know of a How to guide for this software?

Suggestions / Re: Amiga lazer!
« on: July 30, 2011, 08:26:44 am »
I don't know if i would like to split the screen but a  "Picture in Picture " option would be nice. Maybe have it pop up on the top  top right of the screen when you start blasting, as seriously what gamer doesn't have a Wide screen monitor these days. As usual there should be a option in the combat option list for this to be turned on or off.
 This would be awesome when your doing auto shots, no more waiting for each bullet to travel at once.

Suggestions / Instant Battle Option
« on: July 27, 2011, 10:51:12 am »
Just before i forget , i think there should be a instant battle option where you can select between the mission types and fight a random assortment of aliens breeds ( OR humans ).

 Sometimes as a father i don't have time to do the entire strategy thing i just need to get my bottom kicked a few times by those cheating alien scum :)

Offtopic / Re: Maps and city scapes
« on: July 27, 2011, 10:08:19 am »
 "maybe not: it probably would require writing input/output plugins ."

Is anyone even thinking this far ahead yet? If there is plans to do this later? Maybe i could start looking into this "TILED" to see if i can make heads and tails of it as i would like to do something to take my mind off some family problems :(   Be warned i have no previous experience  with anything like this i just want to try :)

Offtopic / Re: Maps and city scapes
« on: July 26, 2011, 12:43:47 pm »
Dailky , Do you have any suggestions for good map editors?

Offtopic / Maps and city scapes
« on: July 25, 2011, 10:50:20 am »
 Exactly how are maps generated in X-com. Is there a pre-existing list of buildings that just gets placed in different locations to define a map?  Is this something that can be extracted from the original game so people could try to make MORE different types?

Please forgive my ignorance as im new to open source and modding in general but this project really excites me  :o

Suggestions / Re: 2 simple changes for better ufo ai
« on: July 25, 2011, 10:23:14 am »
Yes its a little silly they can navigate the galaxy but when they come to earth they stand around like morons until they get shot down ;D

Suggestions / Re: Battlescape Resolutions
« on: July 25, 2011, 10:20:02 am »
Sometimes i  multi-task when playing x-com  and others i play full screen. Must say i love the larger resolution shown. Can we have both :)

Suggestions / Thoughts for making the game challenging for longer
« on: July 24, 2011, 02:00:39 pm »
 Really looking forward to seeing a stable complete remake of x-com so then people can start thiking about MODS to increase its life span. To me part of the thrill of the X-com series was the unknown , What weapons would you get to research next , what race of aliens where going to show them selves next and what New ways to slaughter my men would they find. However after many, many years of playing this series i find myself doing the same things every time.

 It would be Nice if at the start of a new game ( playing a modded version) That the game would Randomly select what aliens you where going to come up against , Randomly select the Skill levels and special talents they would have ( for example in one game maybe the Floaters would be the strongest most elite troops and the Mutons may be the weakest).
 Also the weapons they use should be random so it may not be possible to research every weapon type . Just image not being able to research  laser weapons and having to rely on conventional weapons in some games.
 Of course to have this occur you would have to create New aliens ,New craft designs, New technology and New Human weapons to allow it to be RANDOM and i know this would be a Hell of a lot of work but its just something i have been thinking about lately.
First things first lets get the Remake made , its times like this, i wish i had some skill to share on a project. Testing is about all i can really do :(

Offtopic / Re: Introduce yourself
« on: June 14, 2011, 12:09:23 pm »
Hello everyone,
 Been playing x-cpm regularly for at least 12 years.  Looking forward to see this project completed, just wish i could do more than bare basic computer programming so i could help unfortunately its not my strong point yet.

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