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Messages - luke83

Pages: 1 ... 100 101 [102]
1516
Offtopic / Re: Maps and city scapes
« on: July 26, 2011, 12:43:47 pm »
Dailky , Do you have any suggestions for good map editors?

1517
Offtopic / Maps and city scapes
« on: July 25, 2011, 10:50:20 am »
Hello,
 Exactly how are maps generated in X-com. Is there a pre-existing list of buildings that just gets placed in different locations to define a map?  Is this something that can be extracted from the original game so people could try to make MORE different types?

Please forgive my ignorance as im new to open source and modding in general but this project really excites me  :o

1518
Suggestions / Re: 2 simple changes for better ufo ai
« on: July 25, 2011, 10:23:14 am »
Yes its a little silly they can navigate the galaxy but when they come to earth they stand around like morons until they get shot down ;D

1519
Suggestions / Re: Battlescape Resolutions
« on: July 25, 2011, 10:20:02 am »
Sometimes i  multi-task when playing x-com  and others i play full screen. Must say i love the larger resolution shown. Can we have both :)

1520
Suggestions / Thoughts for making the game challenging for longer
« on: July 24, 2011, 02:00:39 pm »
Hello,
 Really looking forward to seeing a stable complete remake of x-com so then people can start thiking about MODS to increase its life span. To me part of the thrill of the X-com series was the unknown , What weapons would you get to research next , what race of aliens where going to show them selves next and what New ways to slaughter my men would they find. However after many, many years of playing this series i find myself doing the same things every time.

 It would be Nice if at the start of a new game ( playing a modded version) That the game would Randomly select what aliens you where going to come up against , Randomly select the Skill levels and special talents they would have ( for example in one game maybe the Floaters would be the strongest most elite troops and the Mutons may be the weakest).
 Also the weapons they use should be random so it may not be possible to research every weapon type . Just image not being able to research  laser weapons and having to rely on conventional weapons in some games.
 Of course to have this occur you would have to create New aliens ,New craft designs, New technology and New Human weapons to allow it to be RANDOM and i know this would be a Hell of a lot of work but its just something i have been thinking about lately.
First things first lets get the Remake made , its times like this, i wish i had some skill to share on a project. Testing is about all i can really do :(

1521
Offtopic / Re: Introduce yourself
« on: June 14, 2011, 12:09:23 pm »
Hello everyone,
 Been playing x-cpm regularly for at least 12 years.  Looking forward to see this project completed, just wish i could do more than bare basic computer programming so i could help unfortunately its not my strong point yet.

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