Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.


Messages - luke83

Pages: 1 ... 99 100 [101] 102
1501
Troubleshooting / Re: OpenXCom very slow even on good pc?
« on: August 09, 2011, 01:52:49 pm »
I hit F12 several times in game both on the geoscope screen and in battle , No FPS counter that i could see. I also found a Error when craft returning to base after reaching way point. If there on the left of the base they travel all the way around the globe to return to there base.

1502
Troubleshooting / Re: OpenXCom very slow even on good pc?
« on: August 09, 2011, 12:36:17 pm »
I just downloaded the GIT BUILD version 0509_2011_08_08 version and ran it in windows Virtual machine, the speed even on the globe is at least as As good as the dosbox version i always use.  I don't have time to give it a FULL run tonight but i will this weekend.

1503
Offtopic / Re: Maps and city scapes
« on: August 04, 2011, 02:16:09 pm »
I knew i had seen this information somehere before :)

 I think a combination approach here would be nice a few different shapes for each class of ships and a few different interiors for each shape.

1504
Offtopic / Re: Maps and city scapes
« on: August 04, 2011, 12:21:02 pm »
"This gave me the idea to have the ability of assigning more than one ufo design for the same type of UFO, the game will then randomly choose one of the designs."

This is exactly what i was thinking  , i just cant remember if each ufo size got recorded into the ufopedia ( with a graphical image) or not that was my main concern with this option. Lets face it there s nothing worse then exploring the same ufo 20 times before they final start flying around with the bigger ships. This in itself would keep every battle interesting.

1505
Offtopic / Re: Maps and city scapes
« on: August 02, 2011, 02:28:34 pm »
OK i finally got some time to play around with this  tool , must say its a pretty slow process to start with but the results so far are pretty cool ( well i think they are ;) ) . Still i have lots of unanswered questions like , since this UFO i started with only had 2 levels, will the game automatically give my design  a roof OR is there some way i can add a additional level so i can add a roof. Will version 1 of open x-com have multiply UFOs as a way of spicing up the original game  ( without changing it) ? Also still not 100% on how to set the green unit spawn block ( if that is what they really are)?


1506
Offtopic / Re: Maps and city scapes
« on: August 02, 2011, 01:30:16 pm »
Never mind i  should of just looked for the erase icon sooner  ;D

1507
Offtopic / Re: Maps and city scapes
« on: August 02, 2011, 01:21:17 pm »
On Daishivas map  view ,  when i remove a previously placed object from a tile , it still leaves the GREEN triangle there, judging by How the other Green triangles are paced it appears that this means it blocked can some confirm there coloured triangles meaning and also How do i remove the green ones?

1508
Offtopic / Re: Maps and city scapes
« on: August 01, 2011, 02:29:21 pm »
Also whilst im looking for good modding tools , How can i extract the alien images into something like GIMP and make changes pixel by pixel to save back?

1509
Offtopic / Re: Maps and city scapes
« on: August 01, 2011, 02:26:12 pm »
For some reason the first couple of UFO cause the software to crash , i  haven't modded anything yet , Have you guys seen this error before?
https://postimage.org/image/88w2qtvo/91648bb9/

1510
Offtopic / Re: crash-site equipment
« on: August 01, 2011, 12:07:04 pm »
i assume they are as i have never picked up alien artefacts unless i needed the ammo . There was always something there to sell after each mission so im thinking yes.

1511
Suggestions / Re: Autocombat
« on: August 01, 2011, 11:28:22 am »
Isn't this just going to remove the challenge of the game? if you can just use auto combat to decide how well you would do and if you don't like the result simply attempt to fight it manually it. ???

 Maybe im just old school when it comes to gaming , to me its not about home many hours it took me to finish the game or which one of my mates did it first, its more about the struggle to get there. I Never ever re-load in x-com , if i loose my Rambo , than i start training another one , Yes it hurts for a while, i may even cry but at least then im experiencing the struggle that is X_COM. Also the only time i save in combat is if i have to stop playing, this is how ( i believe ) the game is meant to be , otherwise you loose the fear and the heartache and the struggle to try to save humanity.

1512
Offtopic / Re: Maps and city scapes
« on: July 31, 2011, 09:57:11 am »
Finally got Daishivas map view working ( i had the wrong dot.net installed) now just got to work out How to use it. Anyone know of a How to guide for this software?

1513
Suggestions / Re: Amiga lazer!
« on: July 30, 2011, 08:26:44 am »
I don't know if i would like to split the screen but a  "Picture in Picture " option would be nice. Maybe have it pop up on the top  top right of the screen when you start blasting, as seriously what gamer doesn't have a Wide screen monitor these days. As usual there should be a option in the combat option list for this to be turned on or off.
 This would be awesome when your doing auto shots, no more waiting for each bullet to travel at once.

1514
Suggestions / Instant Battle Option
« on: July 27, 2011, 10:51:12 am »
Just before i forget , i think there should be a instant battle option where you can select between the mission types and fight a random assortment of aliens breeds ( OR humans ).

 Sometimes as a father i don't have time to do the entire strategy thing i just need to get my bottom kicked a few times by those cheating alien scum :)

1515
Offtopic / Re: Maps and city scapes
« on: July 27, 2011, 10:08:19 am »
 "maybe not: https://www.mapeditor.org/ it probably would require writing input/output plugins ."

Is anyone even thinking this far ahead yet? If there is plans to do this later? Maybe i could start looking into this "TILED" to see if i can make heads and tails of it as i would like to do something to take my mind off some family problems :(   Be warned i have no previous experience  with anything like this i just want to try :)

Pages: 1 ... 99 100 [101] 102