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Messages - luke83

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1486
Work In Progress / Re: Some thoughts for after version 1.0
« on: September 17, 2011, 03:26:02 am »
Daiky ,
 I have been thinking about what you said about point 1so i have a follow up question. How hard would it be to make Base attack missions 2 parts?  One above ground with Human guards and the other the standard  underground base attack.

1487
Suggestions / Re: "grey" fog of war
« on: September 16, 2011, 01:36:13 pm »
chameleon genes would be a awesome ABILITY for snake man.

Keep up the Good work Yanks , your making me very excited  ;)

1488
Offtopic / Re: Maps and city scapes
« on: September 15, 2011, 10:30:38 pm »
Thanks for the quick reply .

The find and replace was  done via Ultraedit , but yes notepad would of done the same job.


Since your still active in the community , does that mean that development on this awesome tool may start again?

1489
Work In Progress / Re: Some thoughts for after version 1.0
« on: September 15, 2011, 02:53:28 pm »
wOULD lOVE SOME FEEDBACK , Do these RED shirts just look wrong ?

Should i :

A: Leave them
B: Make them darker
C: give them no shirts
D: Other (  Add your thoughts )

1490
Offtopic / Re: Maps and city scapes
« on: September 15, 2011, 10:34:50 am »
Hello DaiShiva , thank you for your help. To your answer to my first question , Why? Is the a link you can provide to find out what is and is not possible when modding for the original game ? Although i plan to use my mods in OpenX not the original Dos version i have i would still like to keep things compatible if i can.


 
I have also been modding some units and In your program  i can select EDIT on a image, i can select my new colour out of the colour pallet but i cant Draw the new pixel onto the image, Am i doing something wrong OR did development stop prior to that?


Also the "SHOW BYTES" option when modding units. I tried to change the code for some colours via a find and replace option but i cant see any way to Save this BYTE information back to your program. Is this type of modding possible?

Really looking forward to your answers :)

1491
Suggestions / Re: "grey" fog of war
« on: September 14, 2011, 09:47:15 am »
I like it, Can it change the suit colours also?

1492
Work In Progress / Re: Some thoughts for after version 1.0
« on: September 13, 2011, 10:23:08 pm »
"And each round you can buy yourself a certain set of equipment depending on the amount of money you won the previous round. :p"

X-com Counter strike , i like it  ;D

1493
Work In Progress / Re: Some thoughts for after version 1.0
« on: September 13, 2011, 02:13:49 pm »
Was thinking of a red coat GANG as the aliens righthand on earth   :D  I want to extrend the jackets to looks like a "MATRIX" style jacket but without sleves ( to show of there muscles ) just a thought :)
As you can tell im only about 1/4 the way through the images

1494
Work In Progress / Re: Some thoughts for after version 1.0
« on: September 13, 2011, 01:52:32 pm »
PCKviev seams to work

1495
Work In Progress / Re: Some thoughts for after version 1.0
« on: September 11, 2011, 02:16:39 pm »
I like chocolate :)

 "AFTER VERSION 1.0 " i simply meant i didn't want to side track all your hard work :)

As for differences between my solders and the others , i was under the impression that there was a way to export the graphics for x-com agents out of the game to modify them. My thinking was build a few different types of humans uniforms and implement them as x-com agents, gangs, civilians etc, Unfortunately  i haven't downloaded the correct tool for the job yet?


1496
Offtopic / Re: Maps and city scapes
« on: September 11, 2011, 02:06:18 pm »
New questions, does anyone know HOW to use images from other items EG: add alien base items to UFOs ?

So far i am not seeing any options to change  the map height for individual UFOs OR buildings.

Also . can anyone else get  XCsuit to work i cant see how to start it, im not sure if i downloaded the correct file?


 

1497
Work In Progress / Hostile gangs and civilians
« on: September 11, 2011, 06:27:36 am »
Hello,
 I was just thinking it would be nice is there where also Enemy Humans to fight .  They could be of countries that have sided with the aliens or even major Gangs like in Apocalypse. They could have bases on earth like the aliens do, have alien enhanced versions of human weapons as well as Raid our bases just like the aliens do. This also opens up more chances for revenue , weapons and research for interested players. You could even have these factions lead ( on earth) by human/sectoid hybrids ( to keep with the x-com theme ).

Also i think Civilians on the game should do more than just walk around opening doors and becoming targets  for aliens. If we are there to save them from being slayed or made into Zombies we should be able to issue them simply orders like "Follow me" and "Stay". Also some should have pistols and such even if they only shoot x-com agents as there freaking out. Lets face it , if the aliens attacked a country like the USA someone must  be a Gun nut :)


1498
Offtopic / Re: X-Com like isometric graphic editor
« on: August 28, 2011, 10:13:16 am »
Hey i think this looks really cool, kind reminds me of playing with lego . I would love to see a working game with this , regardless of if its a x-com remake or something else, it has a nice look to it.

1499
Suggestions / Re: opengl
« on: August 17, 2011, 10:58:08 pm »
Sounds good to me , well the parts my non programmer brain can understand ;)

1500
Troubleshooting / Re: OpenXCom very slow even on good pc?
« on: August 10, 2011, 01:47:26 pm »
My FPS range from 250 to 320 in bATTLE AND 260 - 280 on the geoscope

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