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Messages - luke83

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Offtopic / Re: Maps and city scapes
« on: September 22, 2011, 02:02:19 pm »
Im hoping someone knows the existing file systems as i have a question...

 I was just looking at the X-com base models and they appear to be kept in the .pck file. IF i want to add a new building type can i add a new one to the existing PCK file OR is it better to make a copy of the xcom units and modify pre existing templates? Also if i do the second method Can we mix and match between PCK methods if we need to ( Basically currently i only want to modify 1 building and i don't want it to replace any existing one)?

Suggestions / Re: Instant Battle Option
« on: September 22, 2011, 12:40:28 pm »
If we are going to switch to a  training ground it  should have similar rules to the Psi-Training room except the benefits would be random over different stats ( TU, strength, shooting accuracey , throwing accuracy bravery and reactions) all at a Cost.

 Just have the training room as  a way into the instant action for people who are interested.

Suggestions / Re: Extended debriefing screen - soldier stats progression
« on: September 22, 2011, 12:32:19 pm »
What about medals for heroic action ( most kills single mission, most kills total, most interesting death) and maybe also log them in  a hall of fame

Work In Progress / Re: Some thoughts for after version 1.0
« on: September 21, 2011, 01:47:53 pm »
"Didn't X-Com Apocalypse have something like sentry guns built into base defenses?

Under further investigation Yes , Yes it  did.

Work In Progress / Re: Some thoughts for after version 1.0
« on: September 20, 2011, 02:44:00 pm »
The sentry gun is a interesting concept would be handy in a base defence  ;D

By this weekend i should have the first attempt for my Gang Members complete. I already know there is a few strange pixels in the walking sprites that i need to step back through and clean up but  not bad for my first time ever at 2d animation , sure most of i simply traced but over and change pixel by pixel but it still been Hours of work  ;)

Before i go back and polish up my Gang members i want to merge the civilian sprites with the x-com agents one allowing for civilians to hold guns correctly.  I just hope you programmers eventually make it easy enough for me to designate my civilians to use sprite sets " A " and "B" instead of the defaults.

Programming / Re: Research developement
« on: September 19, 2011, 12:38:28 pm »
Wow research is in code base ,  WOW This project is progressing so rapidly   :o

I wish the developers at Moo2 ( MASTER OF ORION OPEN SOURCE) was moving this quick.

Suggestions / Re: Cryssalids & zombie mission
« on: September 19, 2011, 12:25:14 pm »
"Anyway it will violate original game play "

I was not thinking about having them do it every mission  i was just thinking of a new mission type.

 Mission story
 Several snakemen get stranded on earth and need to survive long enough to gather parts needed to build a transmitter . As such they lay there eggs in clusters to build there numbers until they can contact mother ship for evacuation .
   1:Have several egg clusters on the map
   2:Have them spawn a new unarmed snakeman randomly until found and destroyed
   3: Have several scavenged weapons around ( human weapons) for there spawn
   4: Your Radar has detected mother ship is on approach you have Random number of turns to eliminate  as many spawn as possible before it arrives ( bonus points for destroying egg sacks)
   5: If you fail what ever number on snakemen still alive at end of time   OR before evacuate site  get added to the next terror mission

At the very lest this would add more types of games for a " INSTANT BATTLE " option outside of the main campaign ;D

Suggestions / Re: Cryssalids & zombie mission
« on: September 19, 2011, 06:06:55 am »
Dont snakeman also carry approx 50 eggs with them as they are  "A sexual". Maybe they should be spawing from time to time also.

Work In Progress / Re: Some thoughts for after version 1.0
« on: September 17, 2011, 03:26:02 am »
Daiky ,
 I have been thinking about what you said about point 1so i have a follow up question. How hard would it be to make Base attack missions 2 parts?  One above ground with Human guards and the other the standard  underground base attack.

Suggestions / Re: "grey" fog of war
« on: September 16, 2011, 01:36:13 pm »
chameleon genes would be a awesome ABILITY for snake man.

Keep up the Good work Yanks , your making me very excited  ;)

Offtopic / Re: Maps and city scapes
« on: September 15, 2011, 10:30:38 pm »
Thanks for the quick reply .

The find and replace was  done via Ultraedit , but yes notepad would of done the same job.

Since your still active in the community , does that mean that development on this awesome tool may start again?

Work In Progress / Re: Some thoughts for after version 1.0
« on: September 15, 2011, 02:53:28 pm »
wOULD lOVE SOME FEEDBACK , Do these RED shirts just look wrong ?

Should i :

A: Leave them
B: Make them darker
C: give them no shirts
D: Other (  Add your thoughts )

Offtopic / Re: Maps and city scapes
« on: September 15, 2011, 10:34:50 am »
Hello DaiShiva , thank you for your help. To your answer to my first question , Why? Is the a link you can provide to find out what is and is not possible when modding for the original game ? Although i plan to use my mods in OpenX not the original Dos version i have i would still like to keep things compatible if i can.

I have also been modding some units and In your program  i can select EDIT on a image, i can select my new colour out of the colour pallet but i cant Draw the new pixel onto the image, Am i doing something wrong OR did development stop prior to that?

Also the "SHOW BYTES" option when modding units. I tried to change the code for some colours via a find and replace option but i cant see any way to Save this BYTE information back to your program. Is this type of modding possible?

Really looking forward to your answers :)

Suggestions / Re: "grey" fog of war
« on: September 14, 2011, 09:47:15 am »
I like it, Can it change the suit colours also?

Work In Progress / Re: Some thoughts for after version 1.0
« on: September 13, 2011, 10:23:08 pm »
"And each round you can buy yourself a certain set of equipment depending on the amount of money you won the previous round. :p"

X-com Counter strike , i like it  ;D

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