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Messages - luke83

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1441
Offtopic / Re: Maps and city scapes
« on: January 06, 2012, 12:03:04 pm »
Never mind, i found it i save it then re-open the program it updates automatically ;)

1442
Offtopic / Re: Maps and city scapes
« on: January 06, 2012, 11:24:58 am »
I have a new question about the map view program. It lets me change the block size and height of a map rather easily but the graphical display does not zoom out to handle the new size ( Please see image)

Does anyone know how to fix this?

1443
Offtopic / Re: shocking news: XCom: Enemy Unknown by Firaxis
« on: January 06, 2012, 01:48:15 am »
Hopefully Sid Meier gets heavily involved then it stands a chance of being good, i still enjoy playing Civ2 especially the X-com version of it :D  Fraxis can make some good stratergy games when they want eg Alpha Centauri.

 Honestly i will probably still play the original more ( until this gets to version 1.0) as its going to take more than flashy graphics to win me over .

1444
Offtopic / Re: shocking news: XCom: Enemy Unknown by Firaxis
« on: January 05, 2012, 11:37:46 pm »
Wow this is really good news, if anyone can make a good remake it is Fraxis :)

1445
Work In Progress / Re: Some thoughts for after version 1.0
« on: January 04, 2012, 03:11:36 pm »
I had hoped to have these finished tonight but i found a few glitches where the torso joins the arms :(

On the plus side all the major jobs are done i just need to clean them up :P

1446
Suggestions / Re: Expandable Map
« on: January 04, 2012, 12:56:03 pm »
Also a follow up question.

When i use MapView it only allows me to create the one file for each type EG: Ufo. So to create additional sets do i create new sets of ufos , Name the file differently and your battscape code will select one of the file sets at random than use the correct SIZE ufo out of that file?
 Is that correct?  ( Please note currently i have not looked into HOW these are saved so please correct me if im wrong  ::))

I am hoping to have the basic version if my armed civilians finished tonight and since i cant see any way of using them yet i was going to start working on some UFOs next so your not storming the same one time and time again before i move onto more terrain variety.

(Please note the ufo in the picture was one i created many months ago and i dont really like it to be honest it just happened to be the ufo picture i clicked on when i opened the file. You can proberly tell from my Forum avatar that from time to time i just stuff around with ideas :P)

1447
Suggestions / Re: Expandable Map
« on: January 04, 2012, 12:45:41 pm »
 " I hope that gives some ideas about mods you don't need to do any coding for. Two UFOs in 1 map is just a little different, it affects other parts of the game, like the geoscape (alien activity for the region, what if you abort a mission, etc) "

For a aborted mission under this circumstance ( when a second ufo shows up to help gather the crew of the original shot down one) i would assume the second ufo would take off as normal after a set amout of time ( they would need a set amount of time to gather the useful parts and crew from the wrecked ship) then the ufo location would just disappear as normal. I was thinking of having this happen about 5%-10% of all crashed ufos and have there  in battle  appearance  of the new ufo start randomly after turn 10 for example just so you go " Crap " just as  you have your guys all set up to storm the crashed ufo ship ;D.

1448
Suggestions / Re: Expandable Map
« on: January 04, 2012, 10:53:05 am »
"Everything is possible, if you provide the code :)"

This is always my biggest issue , i have the dreams but not the skills to achieve them :(

1449
Suggestions / Expandable Map
« on: January 04, 2012, 03:25:26 am »
  Is it/ Will it be possible to add extra areas to the map when your already within battle? EG If your half way through a mission and  on a map say 10 squares x 10 squares but then say a second ufo approaches to assist the existing ufo , would it be possible to add some extra blocks along 1 side of  MAP to handle the second ufo landing plus some new terrain ?


My General thought is to allow for new mission types and some Random events into the game to keep things interesting , Also to create some more different map shapes. Of course we will also need more map terrains  so we dont just have the same blocks repeating over and over ( this part i can help with ).

1450
Work In Progress / Re: Some thoughts for after version 1.0
« on: January 04, 2012, 01:07:02 am »
Dalky, when you say when its discovered it joins you , do you mean that you gain full control of the unit ? My original intention was just to have these guys automated by the computer but full control sounds interesting.
  Dont get me wrong since im not really a programmer in the end they will probably just do what is easier for me to figure out by myself within the code, unless someone more intelligent than me takes the sprites  and does the code for them :P

Tonight i should have the Female Civs  Finished also. Then i want to go back through and look at how each piece looks in the game and make sure i have not done some arms wrong or something.  I also want to change the heads on the all the non x-com units so there not all X-com clones. As for the civilians i am thinking of having the original Male and female images from the game as the  MALE sprite option and having a second Face as the female version to add a little more variety to the game. Plus if yanks gets his Skin change code sorted for the game this should make things a little less generic .

At worse these may never see the light of day in game but that's ok , i have had fun doing them ;) All the sprites will be posted online in case someone wants them someday. 8)

1451
Work In Progress / Re: Some thoughts for after version 1.0
« on: January 03, 2012, 10:40:42 am »
OK so i wont be needing any soldier sprites as someone called "Bagirov" ( i think) has already done a mod with different X-com agents outfits in different environments. This saves me alot of work for my own little plans  :D 

I hope its ok to link to the strategy core page  ;) https://www.strategycore.co.uk/files/index.php?dlid=652

1452
Work In Progress / Re: Some thoughts for after version 1.0
« on: January 01, 2012, 02:28:47 pm »
I have not done any of these in some time because of life commitments but tonight i did a few more . I still have a lot of Arms to change and then go through all 3 sets  ( Red Coat Gang , Male Civs and Female Civs ) and make them all pretty.
 I also want to create a army solider also for either the Random Country trying to help the x-com agents when a terror site is within there country OR to fight x-com agents when  the country has signed a Peace pact with the aliens.

1453
Programming / Re: Battlescape development
« on: January 01, 2012, 12:21:36 pm »
Sounds like this next year  of openX is going to be awesome  :D

1454
Work In Progress / Re: Some thoughts for after version 1.0
« on: October 15, 2011, 11:51:34 pm »
theres actuallyl a few wrong ones at the moment :P

1455
Work In Progress / Re: Some thoughts for after version 1.0
« on: October 15, 2011, 03:03:39 pm »
Just a update , i have started the girl sprites.

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