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Messages - luke83

Pages: 1 ... 92 93 [94] 95 96 ... 102
1396
Suggestions / Re: playing openxcom in larger windows
« on: January 25, 2012, 10:20:45 am »
Umm that link provides no information :o

1397
Work In Progress / Re: Some thoughts for after version 1.0
« on: January 25, 2012, 10:15:18 am »
"I always thought why their hands are so weird?"

Not Sure really, i use the same sprites , there in the same order so im not sure WHY they look a little weird. Tonight i may boot up the original and just double check how a Hand Hangs in the original compared to these.

As for Slim girls ,i sure will , they require special leg and arm sprites ( which is what made the Civ girls such a pain to make ) as the MAN ones need to be thinned out. Plus some of us like our girls a little chunky  ;)


HERE is a original X-com agent, it looks the same to me, maybe your just use to seeing them with weapons in there hands ;) Also first look at Blue Gang

1398
Work In Progress / Re: New weapon graphics
« on: January 25, 2012, 08:05:32 am »
"sure thing. I'm not doing anything productive tomorrow morning so I'll work on it. "
Cool.
Tomorrow is Australia Day ( It is a public Holiday ) so my boss gave us friday off as well , That means i can stay up late every night and work on  my sprites after the kids go to bed  :P

1399
Work In Progress / Re: Some thoughts for after version 1.0
« on: January 25, 2012, 08:00:10 am »
Does she look to Manly or not . Just toying around with a second gang  :o

1400
Offtopic / Re: Help Wanted: MM 6/7/8 Remake Project
« on: January 25, 2012, 07:40:12 am »
I hope someone can help him out. Might and Magic are on my regular Rotation .

1401
Suggestions / Re: playing openxcom in larger windows
« on: January 25, 2012, 07:37:41 am »
Doesn't ALT-ENTER stretch it full screen , seams to work in ubuntu?

1402
Work In Progress / Re: New weapon graphics
« on: January 25, 2012, 07:36:32 am »
Hey Chicko,
 Any chance of some graphics for a alien proximity grenade/mine. I wish to do a Alien MINE LAYER for there base defences  but im still playing with ideas ( plus i need to finish all my HUMAN first  ::)).

1403
Suggestions / Re: Creating a Tutorial
« on: January 23, 2012, 07:54:22 am »
Today one of my mates is trying X-com for the first time, He already called me asking what to do so i think we DO need a tutorial after all ;)

1404
Suggestions / Re: Creating a Tutorial
« on: January 23, 2012, 07:38:21 am »
BURN IT , BURN THAT STUPID PAPER-CLIP!

1405
Suggestions / Re: HWPs Suggestions
« on: January 23, 2012, 07:36:36 am »
I was just dreaming about a Walker type last week , i really like it :)

1406
Work In Progress / Re: New weapon graphics
« on: January 23, 2012, 07:34:55 am »
Hey those images look pretty cool, are you going to work on the sprites for your new weapons also?

1407
Work In Progress / Re: Some thoughts for after version 1.0
« on: January 23, 2012, 07:31:31 am »
"I think you need add shadows to solders uniforms. without it, its look flat"

Yes i am totally agree with you Yanks, Last night i only added the helmets to the sprites. After i Finalise my other 3 sets of sprites  will start working on these properly :)

1408
Suggestions / Re: Creating a Tutorial
« on: January 22, 2012, 12:29:20 pm »
Looks good to me :)

1409
Work In Progress / Re: Some thoughts for after version 1.0
« on: January 22, 2012, 12:27:36 pm »
I had 30 mins to play with tonight so i thought i would play around with "Bagirov" sprites for the x-com soldiers . These are HIS URBAN soldiers with some combat helmet on.My thoughts are with  more Civs/NPC could reslult in New different Missions latter on so i think it was time well spent ::)

1410
Suggestions / Re: HWPs Suggestions
« on: January 21, 2012, 11:36:22 pm »
"I remember I had a software to extract them myself but It's been years since I last had it and I can't even remember the name or where I found it."
https://sourceforge.net/projects/xcmapedit/files/

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