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Messages - luke83

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1381
Suggestions / Re: Some stuff
« on: February 01, 2012, 10:47:51 am »
Hey Mate, welcome to the site.

Yanks has some code that can do what you wish with the skin/hair of agents to add more variety .  Im not sure How far he got with this code but i thought it looked pretty good ;D
https://openxcom.org/forum/index.php?action=dlattach;topic=267.0;attach=475;image  https://openxcom.org/forum/index.php/topic,267.15.html

As for the flying suit inventory screens they look pretty cool , i have never seen them before as i have only played the original version of x-com but i would love to have them in openX.

1382
Programming / Re: Battlescape development
« on: January 31, 2012, 12:22:53 pm »
 "create other terrain types for terror missions, alien bases, UFO's (the system will choose a random terrain type when multiple types are linked to one mission or one UFO)"
Daiky , you know just what a nerd likes to here ;)

"change  the number of aliens in all missions, their ranks and what items they carry"  QUESTION: Will this include arming civilians?

"But hey, at least I'm still working on openxcom :p Otherwise it would probably be an abandoned project."
I am so glad you have not given up, as we ( the x-com community) NEED a real version of x-com 8).   

1383
Offtopic / Re: Maps and city scapes
« on: January 31, 2012, 12:18:47 pm »
Ok been building my own little army base for a new mission type out of existing images ( just mixing and matching as my understanding was When OpenX is complete we will be able to specify what map blocks are in use) . Created a Barracks for the men to sleep, Saved the file but re-opened it and all my double bunks ( from X-com BAES BLOCKS) had switched to something broken and some Meat on shelves ( i think that is what it is). I hoping someone knows IS this just a graphical error in Mapview OR is something confused because i have added 2 items that should never mix?

Does anyone know Where Dashiva Hangs online as i would love to here from Him ::)

1384
Work In Progress / Re: Hostile gangs and civilians
« on: January 29, 2012, 09:52:17 am »
OK , make sense now, i just checked ORI Male Civ and they have it step up on these sides. Will Fix this up next weekend

1385
Work In Progress / Re: Hostile gangs and civilians
« on: January 29, 2012, 02:15:49 am »
there should not be a belt :o , checking my install now....


UPDATE:
NO there is not Red belt on my install, is your x-com a standard install or have you tweaked something? Anyone else getting red belts?

1386
Work In Progress / Re: Hostile gangs and civilians
« on: January 29, 2012, 12:48:13 am »
Thanks for the reply Yanks,
 In the girls screen-shot , you have there hips circled, this is something i need to fix ( thanks for pointing it out) i believe the jacket is meant to hang lower around the BUM on all sprites , so i will look into this next weekend.  As for there feet JUMPING as the rotate , i will double check that also but to make these i chopped up the original sprites so unless i have made a error there when i placed them i am note sure what is happening.  Also  NICE LEGS  :P I don't think it possible to make them look like the ones you attached , the Girls legs are only 2 pixels wide , make it hard to make them sexy ( plus if i did make them sexy you would be distracted when playing the game allowing the aliens to conquer the earth, we don't want that do we?)

Also (YANKS) those red belts on the blue guys , Did you add this OR is that in my Sprites?

Also be warned everyone, the blue gang was kind of a rush job so i know there will be more updates required on them, i just really want to start working on my new map type , its actually keeping me up at night thinking about it so i need to start :D

1387
Work In Progress / Re: Hostile gangs and civilians
« on: January 28, 2012, 12:14:46 pm »
OK  i am all sprited out for now, below is a link to my currently modded sprites. I may not do any more until i can actually start using these in game as people other than X-com agents.

In the link provided you will find
*Red Gang
*Blue Gang
*Green Soldier
*Male Civilian
*Female Civilian

This is by no means the FINAL version of all but until i can use them in game this is the point i will leave them at.


https://www.mediafire.com/?vh5429cfa045t0y

IF you decide to test these files and find any graphical bugs , or things you don't like please take a screen shot and post a message. I really want to improve these so people can use them in game when OpenX is completed for extra missions and increased variety,  so i want to make sure there up to standard. If you find something and you fix it yourself please be kind and share it with the rest of us ( This includes if you make your own images).

All my changes have been done using:
 PCKView
https://sourceforge.net/projects/xcmapedit/files/
 GIMP
https://www.gimp.org/downloads/

1388
Work In Progress / Re: Hostile gangs and civilians
« on: January 27, 2012, 02:10:56 pm »
I only re-worked the heads ( so they where not clones of x-com agents) , the credit goes to Bagirvs - Who ever that is :P

I really want another set of soldiers for Civilian Variety but the rest of his sprites will need a little more work to make them look ok.

1389
Work In Progress / Re: Hostile gangs and civilians
« on: January 27, 2012, 11:19:34 am »
Here are some soldiers modded from Bagirovs work. I think his colours ( and shading) on these ones looks better than his Urban ones.

FYI- That means the following sprites are finished ( until they can be used in game and someone points out another issue)
*Red Gang
*Green Soldier
*Male Civilian
*Female Civilian

I have done the males from the blue gang also , i just need to think about those chunky girls , should i keep them OR just have 2 types of guys in the gang?

1390
Work In Progress / Re: New weapon graphics
« on: January 27, 2012, 11:12:54 am »
Sorry that was a ENERGY shield not a Medieval  type Shield , My Bad.

Actually come to think about it a i can just see a Dwarf with a Big axe and shield working with the sectoids ;D Not sure how to spin the story to have it make sense though.

Your xcom sound pretty cool , i like the idea of some special skills along the way. i want a copy ;)

1391
Work In Progress / Re: New weapon graphics
« on: January 27, 2012, 08:45:02 am »
Wow, nice collection you have going , all i need now is a Handheld personal protection shield and maybe a hand held cloaking device and my dream X-com comes into reality :D

1392
Offtopic / Re: shocking news: XCom: Enemy Unknown by Firaxis
« on: January 27, 2012, 03:46:00 am »
Thanks for the link hsbckb , if i was the muton there i would just shoot the car instead blowing up the heavy unit , seams like poor AI to me

1394
Work In Progress / Re: New weapon graphics
« on: January 26, 2012, 06:25:56 am »
Looks fine to me , just wanted a different graphic than the humans  :P

1395
Work In Progress / Re: Hostile gangs and civilians
« on: January 25, 2012, 09:56:44 pm »
haha , I was thinking about bodybuilders but weight lifters work also. The Beefy looking girls actually inspired the Guys sprites ;D

 Maybe we should keep that image for the inventory screen ;D

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