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Released Mods / Re: New Terror Mission Map Blocks
« on: February 23, 2012, 11:56:53 am »
Had a thought tonight for multiply levels of destruction on terrain. So instead of just switching to the destroy tiles,, have some form of Equation decide how damaged a tile got and switch to that first before you end up at the completely destroyed tiles. Also at each "level of destruction" have a random selection of tile to choose so you dont end up with rows of identical tiles along a house wall.
For the Levels of Destruction , maybe - Undamaged - light damage -heavy damaged- destroyed. and say 6 different sprites for each level of destruction.
Proof of concept below
Please note , i am only thinking about doing House walls , i am not thinking about doing this for every little sprite :
For the Levels of Destruction , maybe - Undamaged - light damage -heavy damaged- destroyed. and say 6 different sprites for each level of destruction.
Proof of concept below
Please note , i am only thinking about doing House walls , i am not thinking about doing this for every little sprite :