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Topics - luke83

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46
Offtopic / OUYA
« on: January 09, 2013, 12:01:15 pm »
I hope someone ports to this also, i have plans on buying one of those ;)

47
Fan-Stuff / Hover Tanks
« on: November 05, 2012, 01:52:04 am »
It shames me that i cant remember , was there only a Hover Laser Tank or did a Plasma variety exist also, i only saw the one Hover graphic so i am unsure if i saw someone's modded sprite once or just imagined a green one :o

48
Work In Progress / Colour Replaced Aliens
« on: November 04, 2012, 11:22:51 am »
Well all this started as i read a discussion about the Mutons giving a error when they Fell as it tried to switch to the Flying Leg sprites that dont exist , so i just went, Flying Mutons, got to have that one day. Next thing i know, i am also thinking about a Command Class Muton  and a Super Heavy Muton  so i started doing these colour replacements. These are only colour replaced sprites , eventually i will take the next step and build into other sprite sets so ( like Power Armour  sprite With Muton Graphics ) so one day i can incorporate them but i thought i should make them available for anyone's mods ( there on the mod site if you want them).

Update : Just added a Sectopod with minor colour change, its not on the mod site.


49
Suggestions / Advanced Dogfights
« on: November 03, 2012, 12:21:05 pm »
Has anyone been thinking of a more advance dogfight system , maybe something that would allow for multiply ufos to gang up on a single aircraft for some non-Vanilla fun. I would love to have UFOs that SPAWNs Defence Droids one day but the simplistic Dogfights of the original would never allow for this, Has anyone else ever thought about this ?

50
Suggestions / Simultaneous combat
« on: October 29, 2012, 01:26:56 pm »
Ok so xcom 1,2 only had turned based combat, Apocalypse had the option of turn base OR real time however lately i have been thinking about how "Simultaneous combat " might work.

General concept is this ,  You get your turn , you issue your orders but no one moves until the PLAY button is pressed, The enemy ( Alien AI or Human ( multi-player)) does the same thing in his turn. Once the pre-set time limit is done and the Play phase is over you issue the next lot of orders.

 I just keep thinking of the surprise grenades being thrown before you have a chance to react OR the ambushes from now where and the amount of Fear it could in-still in the players. Plus there is the whole Multi-player aspect as you wont be Waiting very long as you will be issuing orders or watching it play out for most of the time.

 Has anyone seen this style of game anywhere else , i am curios if it works under any conditions? I really don't expect to see it implemented as a optional feature , its just something i wanted to talk about :) ( maybe my brain will let me go to sleep now i have posted it :P)

51
Offtopic / ufo_Error - can someone confirm
« on: October 04, 2012, 01:57:06 pm »
Hey,
 I have been trying to track a error in my Abductor ufos , but when i load Mapview OR openxcom with original files i still have it , Can someone confirm if this was a bug in the original game?

52
Fan-Stuff / LOFT TEMPLATES
« on: August 28, 2012, 01:07:43 pm »
Hello All,
 Is there anyway to upgrade the list of LOFT templates to  better suit any new art created? Where is this data kept and is it changeable?

Thanks

53
Work In Progress / Possible map types
« on: August 25, 2012, 01:47:14 pm »
Well for some time i have been pondering possible new map types to increase the variety in game, below is a short list of some things i have been thinking about but i would like to hear other peoples suggestions also .

 Please note this is not a list of maps i will be making ( as i would be 60 when i actually finished), i would hope as the modding community here grows that others may be inspired by these and take it upon them selves to start creating the required art assets.

Arid farmland ( think Australian Outback)
Asian Farming land
Swamps
Grasslands
Deciduous Forests
Regional Citys - Snow citys , Dessert city , slums , rural towns
Coastal
Volcanic Mountain ranges
Ancient world location - Egyption Temples, Roman buildings Etc

Some of the below may fall into some sort of special missions, maybe they replace the terror site for a month, maybe there just extras i will let you think about that for yourself, my thought are if i was The Brain,  i would attack more than just a few Civilians in a small city , maybe do something that will actually Hurt a countries economy and ability to defend itself.

Power station
Oil Fields
Above Ground Mining Site /Quarries
Stock market
Research Centres
Government Buildings - UN
Army Bases
Transport depots (rail)

Some other Alien things i would like to see is:
Different Alien bases depend on Race , Conning facilities , prison cells, Human/Alien co-habitation bases etc
Expanded MARS missions
Expended UFO layouts ( Obviously as i am working on them already)



For some of these locations there is already some work done ( Some of Hobbes work covers several of these items).

54
Offtopic / DaggerfallXL
« on: August 23, 2012, 07:46:11 am »
Hello ALL,
 Other than Xcom , the Elder-scroll series has to be on of my favourite franchises of all time , today i found a Remake project for Daggerfall so i just wanted to share the link.  https://xlengine.com/

Its also going to support some other games like Dark Forces so that too is awesome!


55
Fan-Stuff / Fanmade Xcom game
« on: July 31, 2012, 02:42:23 pm »
As many of you have noticed , i asked a lot of annoying questions, thing is i am trying to determine what is possible in the future as i want to have a Openxcom only game, I view my current "Mods"  as training towards this goal.

 Currently i am thinking between 2  paths, another x-com game ( which i want to do) or a nockoff of one of games-workshop game ( either necromancer or Mordehiem ). It would be easier to work into the Game workshops Universe as its very open and there is heaps of "FLUFF" on each race but still i am leaning towards Xcom. Problem is where in the Timeline can i put it without destroying it. Also the plus side to another x-com game is anything new that is created could be used in the existing games if the project is never finished.

My best guess at this stage is to ignore Apocalypse's back story ( which doesn't mention another war) and just progress on along a different Timeline. I don't want it set to far into the future ( like apocalypse) as the weapon ability start getting alittle weird ( Teleporting what a cheap move). Currently i am looking at squeezing it into this time line around the 2050 time frame unless someone has a better story for me ?https://www.ufopaedia.org/index.php?title=Recovery_%28Timeline%29

Assuming i keep this timeline - here are my quick thoughts
* New alien menace - all new aliens except for the good old fashion BRAIN controlling everything as there is no reason this Hive should function to differnt to bees ( they make new queens when they want)
* Heavily modify the Pyramid UFO found in the data of original x-com , make them flying battle fortresses . Alien bases are heavily bedded in UFO on top of land .
* Maybe have a terraform UFO fly around and deposit Alien Forests to change the atmosphere more to there liking and less to ours ( alien trees release thick dark clouds to block out more light and make it colder - Yanks shading code - full-time Night missions around alien forests).
* Ice-age map in process since the dust of T-leth exploding and alien trees - causes sea levels to drop and ice to creap down from Poles ( changing maps)
* New terrains - Destroyed/ abandon city's , more interesting Ice Maps,  Slums , New enclosed Farms ( keep atmosphere out, man made lights), Alien forests, Terror mission could be at large Corporation sites instead of city's.

Onother Timeline option was to have it after Apocalypse a good 100 years after a alien race has conquered earth and make i more of a fight for resistance movement ( aliens control the world and mankind has no weapons and live only as slaves. )

At this point i am only thinking out loud, i plan to finish all my current projects before picking a story to start working towards, what i would like is community feedback on why these ideas are bad or good, what we should do and what we should not do and most of all a Good Story ;).



56
Offtopic / i am building a clock
« on: July 06, 2012, 11:08:53 am »
still alot more work to do but its taking shape :P

57
Suggestions / Mixed Crew
« on: July 04, 2012, 02:10:35 pm »
Couldn't see this listed anywhere else, are Mixed crews going to be available via the rule sets for UFO occupants and terror site?

Also will we be able to setup crew sets ( so if i don't want mutons mixed with hover disk ever i don't create a rule set for that).

58
Offtopic / SPAM members
« on: July 04, 2012, 01:44:05 pm »
First i was all excited to see we have 215 users , then i had a look in the USERLIST and alot of these look like spammers advertising there websites, can we remove them?

59
Suggestions / Units Unconscious on the ground
« on: July 01, 2012, 01:39:13 pm »
according to ufopaedia items, including corpses don't take damage from fire. Should this be a optional rule as it could create a few new strategies?

60
Suggestions / ZOMBIE-XCOM
« on: May 07, 2012, 11:53:59 am »
Its come to my attention that TFTD had once planned zombie troop sprites. Is this something that people would like to make it into openxcom?

IF yes , would we keep original xcom:eu zombie as "zombie version of xcom troops" and make new armoured zombies peronal and power armour? Also zombie civilians would also need to be supported.

Everyones thoughts?

If we do go ahead with this idea , i would do the rest of the TFTD units when that game gets supported.

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