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Messages - luke83

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1
Just doing some in game testing and thought i would post another screenshot

2
Good, i dont feel so stupid now, i was like, how did i never notice that :P

3
Wow my mind is blown, i didnt even know i could turn off craft weapons amd i have been playing since i was a kid :P

4
Here you go, a mock up for your new Multi-window (note, i did this just for fun, not for you to code  :P) Just needs a few battle formations and flank buttons and we are good to go :)

5
Obviously i don't know how hard it would be to implement code wise but what if you had the one large image in the centre and had a side bar on the right to switch between craft 1 - 10 to show who they are attacking.

 Hell just to be a pain, you could also group all the craft so that new formation options could be select for when you have more than 1 craft attacking a ufo :P

Now i dont expect any of this to actually happen, just giving possible solitions to a problem no one other than me thinks exist ;)

6
The colour pallet thing i was going to avoid by running the image though a filter to make it look like a Scan on the ship, one concept is below. The dogfigthing thing i had not considered, honestly cant remember the last time i sent more than 1 ship to attack something so perhaps i will re-check this in game before i comment on that issue.

7
A few new screenshots of my new Base Defence layout:

8
OpenXcom Extended / Request - Interception window, Button that shows UFO
« on: August 14, 2019, 01:29:05 pm »
Any chance we can get the pop-up box that shows what UFO you are fighting to allow some larger images? I wanted to use Mapview images as the UFO here ( to save me trying to draw the Front views of the ufos) but when i scale them down small enough to fit into this window it looks like crap.

Now below is a Example of what i am after ( and yes i know i shouldnt of used the TFTD UFO as the example as it already has correct images from TFTD but i was simply testing a Larger UFO in this tiny box, trying to see how crap it will look....and it looks very crap :) )

9
Also i have started building my own Base Defence maps for Factions, you can keep track on our progress  at our IDT server here: IDT: https://discord.gg/QGGkax7

10
UFO Sneak Peak


11
Help / Re: Getting over low fences
« on: August 02, 2019, 04:51:27 am »
Mcdview works on linux i believe, its part of mapview2

12
Help / Re: Battlescape map for a custom facility
« on: August 02, 2019, 04:49:56 am »
Check this out for hownto build map


http://openxcommods.weebly.com/mapview-2.html

To test, you need to edit user file, i will find example. When i. Am home tonight

13
Work In Progress / Re: FOXC - Fantasy OpenXcom
« on: July 30, 2019, 08:14:44 pm »
Just an update, B__0 has been hard at work making sprites, we now have some basic Orc and Barbarians sprites!

Join us on the IDT servers and keep track of our progress:
IDT: https://discord.gg/QGGkax7

14
Nice work, i wanted to try this mod.

I am assuming this mod is Unsupported at the moment ( if Meridian is updating)??? I always loved the Dune series, its the Only Book series i have ever read ( which shows how much  i loved it, why read a book when you can watch the movies & mini series but for this series, i crossed the line).

15
Another UFO has landed!

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