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Messages - luke83

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1
Help / Learning to Mod
« on: Today at 12:53:45 pm »
Hello All,
 Not sure if its PIN worthy, but i have been updating some of my old How TO guides for OXC to reflect the changes made over the past 5 years.

http://openxcommods.weebly.com/how-to.html

I will continue to update these over the coming months in the hopes of  encouraging more players to try there hands at modding. Also to any other experienced modders, if you feel like you want to contribute something to these notes, please feel free to let me know, also if you see anything that is wrong, please PM me and we can fix it :)

Thanks
Luke83

3
Its looking lovely, can't wait till a working build gets released.

Thanks mate, we are getting closer but still have not even started looking at the mission scripts yet but we are hoping to have a basic playable version out my New years ( sure it wont have the end game stuff in it but hopefully it will show enough of where we area heading in this mod).

Below are some screenshots from a alien city i have been building, hope you like them.

4
Released Mods / Re: UFOpaedia-friendly Celatid [UNIT] [OXCE]
« on: August 22, 2019, 05:35:42 am »
Nice work Mate, i will try this out this weekend as i would like to bring it into my OXC Factions total conversuon mod.

5
Work In Progress / Re: Drone Warfare [WIP]
« on: August 21, 2019, 08:32:18 pm »
there is no download

6
Just doing some in game testing and thought i would post another screenshot

7
Good, i dont feel so stupid now, i was like, how did i never notice that :P

8
Wow my mind is blown, i didnt even know i could turn off craft weapons amd i have been playing since i was a kid :P

9
Here you go, a mock up for your new Multi-window (note, i did this just for fun, not for you to code  :P) Just needs a few battle formations and flank buttons and we are good to go :)

10
Obviously i don't know how hard it would be to implement code wise but what if you had the one large image in the centre and had a side bar on the right to switch between craft 1 - 10 to show who they are attacking.

 Hell just to be a pain, you could also group all the craft so that new formation options could be select for when you have more than 1 craft attacking a ufo :P

Now i dont expect any of this to actually happen, just giving possible solitions to a problem no one other than me thinks exist ;)

11
The colour pallet thing i was going to avoid by running the image though a filter to make it look like a Scan on the ship, one concept is below. The dogfigthing thing i had not considered, honestly cant remember the last time i sent more than 1 ship to attack something so perhaps i will re-check this in game before i comment on that issue.

12
A few new screenshots of my new Base Defence layout:

13
OpenXcom Extended / Request - Interception window, Button that shows UFO
« on: August 14, 2019, 01:29:05 pm »
Any chance we can get the pop-up box that shows what UFO you are fighting to allow some larger images? I wanted to use Mapview images as the UFO here ( to save me trying to draw the Front views of the ufos) but when i scale them down small enough to fit into this window it looks like crap.

Now below is a Example of what i am after ( and yes i know i shouldnt of used the TFTD UFO as the example as it already has correct images from TFTD but i was simply testing a Larger UFO in this tiny box, trying to see how crap it will look....and it looks very crap :) )

14
Also i have started building my own Base Defence maps for Factions, you can keep track on our progress  at our IDT server here: IDT: https://discord.gg/QGGkax7

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UFO Sneak Peak


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