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The X-Com Files / Re: The X-Com Files - 3.0: Beyond Human
« on: August 02, 2023, 01:56:44 am »
Yeah I looked through the tree and don't see the problem
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search the .rul files for the technocracy craft that searches for your bases and change its sight range to something very small like 50 kilometers. They wont be able to target you with missiles anymore.
Alternatively you can search for the mission generator for a missile strike and set its event weight to 0 so those missions are never spawned. Folks may not condone hacking but if it's affecting his game experience that badly id say take an eraser to that little part.
You should still shoot down and harvest those TEC ships though if you can, tons of terminator bots, you get nuclear batteries from them which will allow you to build Testudo suits later on for slave soldiers (does 150 armor feel good?). Just have people carrying Lasguns, Hunting Lasers or Infantry Lasers to shoot em with.
IMO trading nuclear batteries for bootleg laser discs is a terrible deal, only useful if the tech tree viewer says you got like 4 topics left that the disc can provide. Pretty much only useful for the nuclear materials topic and some other thing.
For base attacks have at least 2 spare Armored Cars or Tanks equipped by personnel, armored cars are the easy option. Id suggest HMG and Heavy Flamer. Imagine being able to wield Armored Car firepower against base invaders. Its Murder. Only trick then is having your dogs sniff out the ones in the ventilation ducts.
I also tend to fill up my Armored Car and Tank inventories with active Stun Mines, to just drop it out the porthole as i pass right by somebody. Boom 90 daze damage, maybe 2x of it too for two mines). Also tend to stack explosives in them such as Firebombs or Satchel Charges, always set for 3 Turns after mission start (counter "4" I believe) so I don't get them mixed up... and on that 3rd turn I STRIKE. Also usually at least 1 active Knockout Grenade so I can Puff on somebody the first turn.
You can launch ICBMs???You can make them, but not launch them.
Yeah, the roving bands are certainly unreachable. I think getting even to 5k probably requires going to that first Mutant Pogrom and taking few hundred positive from that. 2.5-3k is probably more reasonable good result.
Most common mission in the first 2nd months seems to be tthe Nurse bus of 4-5. That can feature 3-4 times. Likely just 1 temple raid, 1 shambler hunt, 1 academy outpost (the one with the first medic sighting), maybe mining ship if lucky. Then the 3rd month can have just about anything, even multiple reticulan landings.
That was in L4.
[everything else]
Which part isn't true?
1st month income: 2305730
2nd month income: 4896914
Altho I gotta admit, those two were before the 40% sales price penalty was added on Jack Sparrow.
Star Gods this early? You're 18 months into the game, that's already time for end-game, time to go to Mars~
Your second base should be started once your first base has 3x Extractor. If you play well, that should be about 2 months into the game. Yes, in march.
Still, this base doesn't seem like an actual problem, just make sure to not rattle the cage.