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Messages - Warface

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16
The X-Com Files / Re: The X-Com Files - 3.0: Beyond Human
« on: August 02, 2023, 01:56:44 am »
Yeah I looked through the tree and don't see the problem

17
The X-Com Files / Re: The X-Com Files - 3.0: Beyond Human
« on: August 02, 2023, 01:35:20 am »
Cult Manor spam. ELEVEN or more currently active. They are impossible to assail because of the 10 round = elite soldier SNAFU. This seems ridiculously overpowered. Seems like the manor spam should be reduced, and/or the 10-round limit removed. How in the hell am I supposed to kill 60 enemies in a cluttered map in 10 rounds? The elites spawn all over the map including on top of my position. Manor missions are IMPOSSIBLE. There are WAY too many. Can we nerf these please?

18
The X-Com Files / Re: The X-Com Files - 3.0: Beyond Human
« on: August 02, 2023, 01:31:56 am »
You need to find "Alien Electronics" and research it. It has an entry with a list of locations where you can find it.

19
XPiratez / Re: [MAIN] XPiratez - N1 29-Apr-2022 Every Day Is Caturday
« on: September 22, 2022, 07:13:40 pm »
I'd like to avoid nerfs in general; I just have no interest in the "challenge" of keeping my inventory from randomly being dumped by losing a facility. That and the 600x "capitatory tax" & 99x "big rocks" that force you to dump inventory before they arrive. Aside from that, my only difficulty lies in the research jungle; however with laser weapons (by scumming research RNG) I now feel less behind.

20
XPiratez / Re: [MAIN] XPiratez - N1 29-Apr-2022 Every Day Is Caturday
« on: September 18, 2022, 03:16:56 pm »
search the .rul files for the technocracy craft that searches for your bases and change its sight range to something very small like 50 kilometers. They wont be able to target you with missiles anymore.

Alternatively you can search for the mission generator for a missile strike and set its event weight to 0 so those missions are never spawned. Folks may not condone hacking but if it's affecting his game experience that badly id say take an eraser to that little part.

You should still shoot down and harvest those TEC ships though if you can, tons of terminator bots, you get nuclear batteries from them which will allow you to build Testudo suits later on for slave soldiers (does 150 armor feel good?). Just have people carrying Lasguns, Hunting Lasers or Infantry Lasers to shoot em with.

IMO trading nuclear batteries for bootleg laser discs is a terrible deal, only useful if the tech tree viewer says you got like 4 topics left that the disc can provide. Pretty much only useful for the nuclear materials topic and some other thing.

For base attacks have at least 2 spare Armored Cars or Tanks equipped by personnel, armored cars are the easy option. Id suggest HMG and Heavy Flamer. Imagine being able to wield Armored Car firepower against base invaders. Its Murder. Only trick then is having your dogs sniff out the ones in the ventilation ducts.

I also tend to fill up my Armored Car and Tank inventories with active Stun Mines, to just drop it out the porthole as i pass right by somebody. Boom 90 daze damage, maybe 2x of it too for two mines). Also tend to stack explosives in them such as Firebombs or Satchel Charges, always set for 3 Turns after mission start (counter "4" I believe) so I don't get them mixed up... and on that 3rd turn I STRIKE. Also usually at least 1 active Knockout Grenade so I can Puff on somebody the first turn.

I have the mission disabled. Might consider your option A, at least for the ships. Idk.

As for the rest, my battlescape game is pretty tight, and I recently got adv. lasgun clips online. Haven't had a base defense I couldn't handle yet -- except the Star Gods one that forced me to reload the whole month.

You can launch ICBMs???
You can make them, but not launch them.

21
XPiratez / Re: [MAIN] XPiratez - N1 29-Apr-2022 Every Day Is Caturday
« on: August 22, 2022, 03:10:48 am »
The save I provided is not the one I'm playing. That save has multiple aircraft that can hover over a target for hours. It's also a little broken because I already had Gals are Superior before upgrading versions and it allowed me to research Peasant Revolution anyway.

Yes, I am aware that JS has higher scores, and that is explicitly why I said do it on DJ. Yes, I'm def playing on DJ (on both of those saves). I haven't touched the diff since I started either of them.

Also, you need to "just accept" that you did those things according to a particular set of choices. Don't say "you should have x by x." Say, "I did certain things that enabled it, e.g. Golden Codex (turn on your sense of irony for this one if it isn't already going off like an alarm). I shouldn't have to pick a specific Codex ("Golden path" anyone?). That's a whole million bucks dude. You have spent all this time basically describing a golden path while claiming it isn't one. There is only a narrow set of decisions that can be made to produce the results you claim. It's pretty damn specific. That's a golden path. Not something that everyone "should have" done by March or whatever.

And until I'm able to launch one of my ICBMs down an enemy's base-hole I'm not enthusiastic about suddenly losing craft, storage space, etc. just for the lulz. I enjoyed the game 2-3 years ago before the missiles were ever introduced, and that's how I'm going to enjoy it now. There are a couple of changes between versions that I've considered changing, like having 600 capitatory tax (120 space) dumped on you, or giant boulders (100ish), forcing out your inventory before you even get a chance to pay it off. If I want to change them I will. They won't affect my battlescape game at all.

22
XPiratez / Re: [MAIN] XPiratez - N1 29-Apr-2022 Every Day Is Caturday
« on: August 21, 2022, 10:08:05 pm »
I should probably add that that save file is a bit broken due to having started with an older version. It allowed me to research Peasant Revolution even though I already had Gals are Superior, for example.

23
XPiratez / Re: [MAIN] XPiratez - N1 29-Apr-2022 Every Day Is Caturday
« on: August 21, 2022, 09:37:21 pm »
Yeah, the roving bands are certainly unreachable. I think getting even to 5k probably requires going to that first Mutant Pogrom and taking few hundred positive from that. 2.5-3k is probably more reasonable good result.

Most common mission in the first 2nd months seems to be tthe Nurse bus of 4-5. That can feature 3-4 times. Likely just 1 temple raid, 1 shambler hunt, 1 academy outpost (the one with the first medic sighting), maybe mining ship if lucky. Then the 3rd month can have just about anything, even multiple reticulan landings.

This has been my experience.

24
XPiratez / Re: [MAIN] XPiratez - N1 29-Apr-2022 Every Day Is Caturday
« on: August 21, 2022, 09:12:13 pm »
Quote
That was in L4.

Start a new game.

Quote
[everything else]

Thing is, I do pretty much everything you say, but the results are different.

I get fine results from handles before upgrading (frankly I don't really need any of this battlescape advice). My point was that you can't get the stun on every enemy. You don't have to tell me to stun them at night from behind. FFS.

Your scores are ludicrous. I've restarted 4 times and it's simply a fact that your score is not going to be that high with what is available.

The whole point of my op was a reaction to the star god base right next to mine; everything else in that post was for context. This is bizarrely off topic and not helpful.

Your roving bands actually stop for you? They eat up my battery every time. Or did you start with something besides the airbus?

Everything you are saying is gonzo. Start a new game with N1. For accuracy, play Davy Jones (for the appropriate amount of content since you have been playing on JS) and play the first 6 months a few times. I want to know exactly how you manage to get 10000 score in Feb because that's fucking silly.

I have replayed the first six months four times.

Start a new game in N1 because your advice is dated.

Here's my old game that I stopped playing years ago. I recently re-researched a lot of things because the tree has changed. Many things have more dependencies and are gated behind RNG that weren't before. Start a new game bro.

25
XPiratez / Re: [MAIN] XPiratez - N1 29-Apr-2022 Every Day Is Caturday
« on: August 21, 2022, 02:54:37 am »
Which part isn't true?

The part I quoted, obviously. We're calling BS on having Conqueror etc. and finishing in 18 months. If you're doing it, you're using some kind of "golden path" which has already been established in this thread to be unnecessary given the sheer number of research topics.

Also, you're essentially saying that every enemy needs to be stunned and I should have 15 castaway gals (for my 18 brainers) or else Star Gods will be up my ass by month 18.

I have seen about 5 castaway gals in all of these 18 months. All other gal recruits have been young ubers.

What are you using for the first two months? Nothing but handles? Or did your version of the game come with free stun harpoons in month 1 as well as the extra cash you got from sales (before the 40% nerf)?

edit:

Quote
1st month income: 2305730
2nd month income: 4896914
Altho I gotta admit, those two were before the 40% sales price penalty was added on Jack Sparrow.

so these actual values should be
1st month income: 1383438
2nd month income: 2938138

Now subtract maintenance & expenses, more runts, etc.

What version of the game did you do all this on? Because virtually nothing you are saying checks out in the version I'm playing.

26
XPiratez / Re: [MAIN] XPiratez - N1 29-Apr-2022 Every Day Is Caturday
« on: August 20, 2022, 10:45:28 pm »
Star Gods this early? You're 18 months into the game, that's already time for end-game, time to go to Mars~

This isn't even close to true. It's absolutely false.

Quote
Your second base should be started once your first base has 3x Extractor. If you play well, that should be about 2 months into the game. Yes, in march.

This isn't physically possible. The game doesn't even produce enough cash or traffic by March. You start with ~100000. You're telling me I should have a few million by March? Show me a playthrough.

Quote
Still, this base doesn't seem like an actual problem, just make sure to not rattle the cage.

Am I correct to assume that I won't be attacked when returning from missions? I don't have much control over whether I "rattle the cage."

Also, does this make crackdowns more likely?

27
XPiratez / Re: [MAIN] XPiratez - N1 29-Apr-2022 Every Day Is Caturday
« on: August 20, 2022, 11:49:50 am »
Is there any point to developing this base? That's a Star God base right next to it. It looks like I won't even be able to launch a craft without being gang banged by fighters I can't possibly fight for many months. I already have those ninja bases to farm deal with. I know, I know, just let it sit until I'm ready to take it on. Nope, can't even launch a craft. So now I have to move the whole base?

First thought upon entering the base: Are you fucking serious?  >:( Should there really be Star Gods this early? A base? You know, with Sectopods? There's nothing even close to being able to fight them for several more months. My best battlescape weapons are hand cannons, boarding guns, RPGs, etc. CAWS, LC maybe. I guess trying to get M-Lasers before Mutant Alliance was a bad idea? Are 18 brainers too few? How soon should I have started my second base? It sure does take a long time to figure out you're screwing yourself.

For reference, there are at least 8 other bases on the map. That's #5. I checked #8 and it's Mercs, which are also beyond my firepower. My biggest catch so far was a freighter, and that was accomplished with a lot of RPGs. For further reference, I've only seen one church matron so far, and I kill everything that can't shoot me down. Davy Jones.

Let me be clear: If this wasn't a fantastic mod, I wouldn't have this much to say about it because I wouldn't have played it thus far. There are some things that just seem over the top, usually as a confluence of factors including RNG. I'm doing well overall, I think, but that base seems to be boned. I'm sorry that I've only logged on during these moments of dissonance. I'd love to see a more current playthrough similar to Starving Poet's that includes interceptors and missile strikes (I've disabled missile strikes for now because reasons).

28
XPiratez / Re: [MAIN] XPiratez - N1 29-Apr-2022 Every Day Is Caturday
« on: August 07, 2022, 02:07:33 am »
Now I see that I was just missing the canteens to recruit her.

29
XPiratez / Re: [MAIN] XPiratez - N1 29-Apr-2022 Every Day Is Caturday
« on: August 07, 2022, 12:29:43 am »
Is there a reason to keep a "Catgirl Captive" after I've researched one? Perhaps for a future update?

30
XPiratez / Re: [MAIN] XPiratez - N1 29-Apr-2022 Every Day Is Caturday
« on: July 24, 2022, 08:33:16 am »
My last save from April 2020, pulled out of my old tablet. Davy Jones, no cheating (edit: I did rearrange some facilities)

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