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Messages - SupSuper

Pages: 1 2 [3] 4 5 ... 121
31
Suggestions / Re: soldier converter?
« on: May 13, 2020, 08:08:17 am »
Convert the vanilla save to an OpenXcom save, then copy the soldier from the OpenXcom save to your modded save.

32
Troubleshooting / Re: Can't submit new post - external link?
« on: May 02, 2020, 09:07:50 pm »
Try posting your log as an attachment instead of in the post.

33
1) As far as I know the official TFTD patches only affect the EXE so the version doesn't matter to OpenXcom.

2) The data patches should also work in the originals. They fix map bugs like invalid LOFTEMPS, MCDs, routes, etc.

34
Help / MOVED: Problem in Compile
« on: April 12, 2020, 12:16:42 am »

36
Open Feedback / Re: How OpenXCom developed?
« on: March 23, 2020, 05:46:26 pm »

37
Open Feedback / Re: How OpenXCom developed?
« on: March 23, 2020, 05:07:51 am »
Both.

38
i mean, that's great but it doesn't help me get started

how can i mod a laser pistol if i don't have the original laser pistol values to work from? just WING IT and then go in game and test to see if the values aren't wildly out of balance?

thank you for at least giving me a hint on how to proceed. it's more than the wiki did which is just confuse and misdirect
The wiki was written for 1.0 and nobody's updated it since, I'll see if I can fix it up this weekend.

In the meantime your best reference is other mods. All the built-in mods (including UFO/TFTD) can be found in the "OpenXcom\standard" installation directory, you can crack them open in any text editor, that should help you get started.

39
XPiratez / Re: Transifex: Piratez translations
« on: March 07, 2020, 02:12:20 am »
Hello. I'm translating this mod into Korean(in Transifex). About 70% completed.

There are so many strings to translate. And pirate words, slang, and wrong(intended or accidental) words headache me. But, I'll do my best.

There are problem to display Korean Font in Xpiratez(It comes from the font settings of original OPENXCOM), but I can solve this problem by fix the setting in AMIGAFONT.dat and change font files.

But, after translation, OXCE's search is not working because there are no fonts for IME(such as 'ㄱ', 'ㅏ', and so on) Or, there are no IME for Korean.

I can make the font for IME and integrate(this changes current OPENXCOM's font completely). But if OXCE don't have IME, I cannot solve the problem.
OpenXcom currently doesn't support IME, it's a technical limitation.

But feel free to send us any font fixes, as we wanna support as many languages as possible.

40
Offtopic / Re: Another XCOM Project V.2
« on: February 25, 2020, 09:26:16 pm »
I'm not sure I understand - did the "original" post include two separate links? Why was the github-link mark as [do not follow]?
Links from new users are flagged as suspicious since spambots will often dump them after registering, and it looks like the suspicion was correct (not the link but the user).

The user looks like an old account that was hijacked, possibly using common/leaked passwords, so remember to use strong unique passwords online. :)

41
Troubleshooting / Re: No Installation Found Ubuntu
« on: February 20, 2020, 07:20:42 am »

42
Suggestions / Re: Question about the FAQ
« on: January 18, 2020, 10:10:23 am »
Yes, the FAQ is out of date.

43
Suggestions / Re: Custom new in game videos?
« on: January 06, 2020, 05:45:47 am »
No.

44
Probably what you're missing is the subfolder. The original files should either be in "home/user/.local/share/openxcom/UFO" (nightly) or "home/user/.local/share/openxcom/data" (1.0). So for example the original GEODATA folder will be in "home/user/.local/share/openxcom/UFO/GEODATA" (no other folders in-between)

The Linux instructions are kinda all over the place (split between readme and wiki and different versions) but these should help:
https://github.com/OpenXcom/OpenXcom/#linux
https://www.ufopaedia.org/index.php/Installation_FAQ_(OpenXcom)

We'll be rewriting everything in the next release.

45
Open Feedback / Re: Member Map
« on: December 22, 2019, 08:57:53 am »
There are some warnings being displayed now on the map page inside the map view.

Maybe an admin of this site should configure something there (there is a link for it)
Should be fixed now.

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