16
Troubleshooting / Re: Game crash on mission completion screen
« on: April 30, 2021, 04:30:59 am »
Should be fixed on the latest nightly.
This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.
By the way, Finnik says about scroll for text box in this thread. Could you make it for him??Done: https://github.com/OpenXcom/OpenXcom/commit/d65d14fad653f314a1dc69d714de250e7d08af82
How did you do this, SupSuper? Is it a default(hardcoded) setting in OXC that Japanese and Chinese words are wrapped by chars, not words?Yes it's language-bound. I can make it user-bound if you want, but I can't imagine it doing anything but make text harder to read.
In my opinion, wrapping text by char or word may be user's choice, not language-bound.
The other one concerns those up/down arrows all over the place (buying/selling/manufacture/transfer). The one QoL we have is RMB for MAX but nothing in between. How about adding user-configurable key binds: 10/50/100/custom? Especially useful in frequent but temporary interrogations that occur in XPz, always resulting in click-fests.Check the "Change values with mousewheel" option.
Priceless.There's an X-Com-like Ghostbusters as well: https://store.steampowered.com/app/280540/GhostControl_Inc/
This reminds me: there was a C-64 game, "Ghostbusters" - it was actually fairly similar in general concept to X-Com, as you had a base, a bank account, and a duty to drive around the city to respond to calls. I wouldn't mind seeing this idea implemented as an OXC mod.
Okay... This is awesome. And horrifying.allowInv only affects the player. But STR_LIVE_TERRORIST rank units can't pick up items.
I thought "allowInv: false" would prevent units from picking up stuff, but apparently no...
Hi all,Just check Transifex for any text that needs translating or reviewing: https://www.transifex.com/openxcom/openxcom/
I'm new here but wish to support a Danish translation.
How can I help?
Let me know.
Thanks
The site doesn't exist anymoreHere you go:
Has anyone saved the rar?
Why does openxcom not included xcomutil's fighter sub mod for TFTD? Turning the Barracuda and Manta into transports. That was one of the options in Xcomutil.Nice catch, added.