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Messages - SupSuper

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16
Troubleshooting / Re: Game crash on mission completion screen
« on: April 30, 2021, 04:30:59 am »
Should be fixed on the latest nightly.

17
Troubleshooting / Re: Wrap texts by chars needed
« on: April 24, 2021, 07:28:23 am »
By the way, Finnik says about scroll for text box in this thread. Could you make it for him??
Done: https://github.com/OpenXcom/OpenXcom/commit/d65d14fad653f314a1dc69d714de250e7d08af82

18
Troubleshooting / Re: Wrap texts by chars needed
« on: April 22, 2021, 06:40:03 pm »
Thanks for the feedback, I fixed the mod issue, changed Korean to wrap-by-char by default and added a user option for it, let me know if this is preferable. :)

19
Troubleshooting / Re: Wrap texts by chars needed
« on: April 19, 2021, 01:25:33 am »
How did you do this, SupSuper? Is it a default(hardcoded) setting in OXC that Japanese and Chinese words are wrapped by chars, not words?

In my opinion, wrapping text by char or word may be user's choice, not language-bound.
Yes it's language-bound. I can make it user-bound if you want, but I can't imagine it doing anything but make text harder to read.

20
Troubleshooting / Re: Wrap texts by chars needed
« on: April 13, 2021, 09:43:44 am »
I can't reproduce this, we already have wrapping by char for the appropriate languages:

21
Check the Advanced option "change values with mousewheel".

22
Troubleshooting / Re: ???? instead of text
« on: December 29, 2020, 06:41:41 am »
That means OpenXcom is using an incomplete translation. You can change it back to English by going into the Options, these are the buttons if you can't read them:

23
The other one concerns those up/down arrows all over the place (buying/selling/manufacture/transfer). The one QoL we have is RMB for MAX but nothing in between. How about adding user-configurable key binds: 10/50/100/custom? Especially useful in frequent but temporary interrogations that occur in XPz, always resulting in click-fests.
Check the "Change values with mousewheel" option.

24
The X-Com Files / Re: [CRAFT] [Parody] Ghost car
« on: October 21, 2020, 10:11:01 am »
Priceless.

This reminds me: there was a C-64 game, "Ghostbusters" - it was actually fairly similar in general concept to X-Com, as you had a base, a bank account, and a duty to drive around the city to respond to calls. I wouldn't mind seeing this idea implemented as an OXC mod.
There's an X-Com-like Ghostbusters as well: https://store.steampowered.com/app/280540/GhostControl_Inc/

25
The X-Com Files / Re: Sniper Chickens?!
« on: September 23, 2020, 11:36:03 am »
Okay... This is awesome. And horrifying.

I thought "allowInv: false" would prevent units from picking up stuff, but apparently no...
allowInv only affects the player. But STR_LIVE_TERRORIST rank units can't pick up items.

26
Translations / Re: Danish Translation
« on: September 23, 2020, 10:58:47 am »
Hi all,

I'm new here but wish to support a Danish translation.

How can I help?

Let me know.

Thanks
Just check Transifex for any text that needs translating or reviewing: https://www.transifex.com/openxcom/openxcom/

27
Fan-Stuff / Re: Graphics from Ufo:TTS and Source Files
« on: July 14, 2020, 04:25:45 am »
The site doesn't exist anymore :(

Has anyone saved the rar?
Here you go:

28
Enable "Inventory Stats" in Options to see #2:

29
Open Feedback / MOVED: How do i research plasma in the 40k mod
« on: July 02, 2020, 11:40:32 am »

30
Open Feedback / Re: Fighter transport sub mod?
« on: May 31, 2020, 10:31:11 pm »
Why does openxcom not included xcomutil's fighter sub mod for TFTD? Turning the Barracuda and Manta into transports. That was one of the options in Xcomutil.
Nice catch, added.

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