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The X-Com Files / Re: The X-Com Files - 0.9.8: X-Cool
« on: April 04, 2019, 06:09:58 pm »Which rifles would you say are worth using? I found the Nitro Express and Hunting Rifle decent before I got magnums, and later it was worth keeeping a couple of Arasakas on my guys for those really long-distance shots (on the 120+ Firing Accuracy guys, obviously), but for everything else the magnums were top-tier. Particularly with tritanium ammo, which tied up my engineers but was otherwise pretty cheap to produce.I like to mix and match and experiment so I have always around 5 uniform templates. But the most standard early game agent had a rifle in the right hand, a pistol in the left hand, empty QD holster to put away the pistol easily, electric club in the belt.
For rookies (usually already gym-improved but not capped) the rifle was a shotgun, the pistol a Glock or other quick handgun like the MAC-10 for better training and variety.
The precision rifle for the main troops and elites progressed something like this over my game, influenced by chance and blind trying:
Crossbow->Hunting Rifle->Nitro Express(semi-retired into anti-fleshtank niche)->SKS->trying out various rifles->Arasaka(the Queen of Rifles)->Asuka(but that's later game?)
I also used some assault rifles but they were usually outperformed by marksmen with access to a pistol. The FN-Fal and the G-11 have their own niches as elite hole maker and training horse respectively.
But I assure you the mod development continues in the background. For example yesterday I rebalanced all rifles and sniper rifles.And now nothin I said matters anymore!
Thanks for the constant work!