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Messages - Quickmind

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Suggestions / Debug Kill and Stun
« on: August 21, 2023, 11:41:44 pm »
Would it be possible to set the debug kill and stun commands to ignore resistances to their respective damage types? Some units in mods have 100% resistance to kinetic and stun which makes testing things more difficult if a weapon is not available for a soldier to use.

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Suggestions / Deploy Multiple Attack Interceptors or Wingmen Attack
« on: August 21, 2023, 11:37:42 pm »
I had recently been made aware that it was possible to deploy a craft with wingmen immediately from a base. However, when intercepting a target, the wingmen do not engage. They have to be manually set to target the enemy. Is there a way to implement a feature similar to deploying wingmen (holding shift and selecting 3 interceptors before selecting the lead craft) and have all craft attack as if they had all been separately deployed? This would allow for a much higher QoL when playing mods with many interceptions. Or, could escorting craft engage in non-defensive fights automatically, or implement a toggle for such a feature?

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The X-Com Files / Re: The X-Com Files - 0.9.7: Altered States
« on: December 03, 2018, 04:42:30 am »
Wow! Does that picture mean I'm now Internet famous?

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