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OXCE Suggestions OK / Re: Land/Underwater craft setting
« on: April 12, 2020, 05:15:26 pm »
Guys, please correct me if I'm wrong. Let's operate on the engine terminology. I understand there are two concepts-- altitude and depth, and they're not related to each other. Altitude is how high an object flies on a geoscape. In TFTD, this parameter works the same way, just for the player in translation its value is turned upside down. And there is depth - this is a property of the terrain and the deployment will take this value from the terrain on which it finds itself. So, as Nord said, these parameters are of different kinds and in fact have no relation to each other, as far as I understand.
If I'm right, our suggestion has nothing to do with either the fakeUnderwater texture property or the altitude (of what? UFOs that are flying around?). It has to do with the depth of the deployment that the XCOM craft is going to fly and land on. This depth of deployment will be obtained either from the terrain of the texture on which it finds itself, or from the terrain that is represented in the deployment itself (for example, missions cargo ships, although they will be on fakeUnderwater, will have their own terrain with a depth 0, so they do not need a submarine). I understand that it is possible to specify depth in the deployment itself, but I do not know how they interact with the depth that comes from the terrain. I think the depth of deployment is used, but that's just my intuition.
If I'm right, our suggestion has nothing to do with either the fakeUnderwater texture property or the altitude (of what? UFOs that are flying around?). It has to do with the depth of the deployment that the XCOM craft is going to fly and land on. This depth of deployment will be obtained either from the terrain of the texture on which it finds itself, or from the terrain that is represented in the deployment itself (for example, missions cargo ships, although they will be on fakeUnderwater, will have their own terrain with a depth 0, so they do not need a submarine). I understand that it is possible to specify depth in the deployment itself, but I do not know how they interact with the depth that comes from the terrain. I think the depth of deployment is used, but that's just my intuition.