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Messages - nicedayright

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46
The X-Com Files / Re: Bugs, crashes, typos & bad taste
« on: December 10, 2021, 06:44:14 am »
Bit of map generation silliness where a fenrir wolf spawned trapped behind a rock and couldn't move anywhere.

47
XPiratez / Re: [MAIN] XPiratez - M3 28-Nov-2021 The Planet of Rust
« on: December 08, 2021, 09:23:39 pm »
I've never bothered with workers before, so I only just found out they spawn in at your base as civilians during crackdowns. Probably a great way to farm those Cavalier commendations.

48
XPiratez / Re: Stuff I'd love to see in XPiratez!
« on: December 05, 2021, 01:27:41 am »
Specifically, press alt while aiming it.

49
XPiratez / Re: [MAIN] XPiratez - M3 28-Nov-2021 The Planet of Rust
« on: December 04, 2021, 04:32:54 am »
... I just got the 1000 soylent gambling reward.

Pain.

50
XPiratez / Re: Bugs & Crash Reports
« on: December 02, 2021, 08:09:46 pm »
Potential mission generation bug. Temple mission spawned in the middle of the ocean.

51
XPiratez / Re: Stuff I'd love to see in XPiratez!
« on: December 02, 2021, 04:32:07 pm »
I mostly play this on my laptop in a desolate location with no internet, so bad ideas tend to build up in my head before I return to civilization. I'll helpfully categorize them so you can ignore/mock them more conveniently.

WEAPONS

Primitive Sling - a simple leather strap for hurling rocks. Infinite ammo (you're just picking up rocks) throwing weapon which doesn't require much in the way of research or strength. Thematic for Peltast armored Slaves. Probably a free research with Primitive Weapons.

Buffalo Rifle - Heavy levergun that fires Ol' Magnum rounds with a bit more range and accuracy. Obtained from bandits.

Auto-Crossbow - A crossbow modified with a compressed air system reload after every shot. Quicker snapshots without the energy cost of the basic crossbow, and the capacity for limited autofire. However, the added weight makes aimed shots significantly more difficult. Gated behind Steam Power and Ballistics.

Bullwhip - Ranged melee snapshot weapon with TU disrupt. Like the other whip but longer ranged. Can't be crafted or bought, only found in Archeology Dig sites. 

ARMORS

Master Blaster Lokk'Nar Armor - Actually just a trained Humongous Raider with a little blue gal perched on his shoulders. Bonus strength and survivability (and maybe that healing mechanic that Hyena mounts get) but can't go in tunnel missions.

TRAININGS & TRANSFORMATIONS

Top Gun School - Dedicated training for dedicated pilots. Increases relevant piloting stats by a lot, but gals sent to piloting school now refuse to take off their aviator shades and therefore have massively reduced vision range.

Nerve Stapling - A targeted lobotomy which reduces a human's psychic signature and makes them harder to affect psionically. Ignore the drooling and unfocused eyes. Perfectly humane, which is why we only do it to Slaves.

Idol Training - a merchandising deal with the Goblin Zax bankers means that we can finally start cashing in on our Gal's fame (or infamy). With a large investment of Glamour, we can set a gals salary into the negatives, meaning she'll earn us a hefty paycheck monthly instead of costing us one. Only works with experienced gals that have seen enough action to build up some fame.

AMMO TYPES

Assault Cannon Grapeshot - Really just a handful of musket balls stuffed down the barrel of a cannon. Why didn't we think of this before?

Grenade Launcher Buckshot & Beanbag Shells - These are both real things.

Recoiless Rifle Casaba Derringer Shells - Most of a Hellerium Grenade sealed in a plastasteel shell with a pinhole at one end to direct the blast. Turns a recoiless rifle into a single shot plasma cannon. Expensive and heavy, but devastating to a single target.

MISSIONS

Cage Match! - Underground fighting rings host deathmatches for fame and fabulous prizes. You cannot bring any weapons on these missions, and no real armor either (anything that looks like it would fit as a wrestling costume is allowed). One Gal is locked in an arena with her opponent, with various random low-tier melee weapons scattered around the arena (Any extra hands will spawn in the stands with the audience). Your opponent could be pretty much anything the fight organizers could realistically corral into the ring. Chrysalids, werewolves, two dozen dogs, etc.

QUALITY OF LIFE/MISC

This is just a petition to have the activation text for the Ball Bat changed from "Hit" to "Bonk".

Another spitball idea. Is it possible to give come creatures/support units the ability to eat downed units for health/energy? Manacles can already effect downed units, spending TU's to increase their stun (or something, I actually never use them), so giving, say, a werewolf a built in "Devour" which costs most of his TU's but restores some health and a lot of energy by dealing damage to the unit below you? I'd originally thought of doing this for Hyena Riders but 2x2 units are so damn finicky when it comes to floor items.

52
XPiratez / Re: [MAIN] XPiratez - M3 28-Nov-2021 The Planet of Rust
« on: November 28, 2021, 05:15:48 pm »
- New Feature: Starting bonuses depending on geographical region and contry

Yet again you conspire to make me start a new campaign with every update.

53
In other news, Hyena mounted gals don't seem to make CQC checks. Giving one a hammer, whose fixed cost attacks take advantage of the extra TUs (to say nothing of the strength bonus), results in a mercenary mulching machine.

54
XPiratez / Re: Bugs & Crash Reports
« on: November 26, 2021, 11:53:27 pm »
typo in the 'Pedia page for Manhacks. "Achived" instead of achieved.

55
Eh, I'm already cheating enough on this run. I wanted to explore the new version without too much of a hassle or pressure to pick the optimum choices, so I started myself out with extra cash.

Assaulting the base with a convoy full of gals with melee weapons didn't work out well, so I'm going to have to leave them there for now. Not too much of a problem since I have a reliable way of shooting down that damn interceptor every time it shows up.

56
I finally found a use for the convoy... cover one with 30mm cannons and it can, just barely, take down an interceptor.

Now I'm left with the conundrum... these mercenaries been talkin an awful lot of shit for someone in convoyin range.

57
Brothers, pray for me. The Mercenaries have established a base close enough to my starter that the base interceptor targets anything I launch. It is July 2601.

58
Really didn't expect anyones feelings on the matter to be *that* dramatic. I play the game and primarily enjoy the tactical part of it, but the strategic can get a little overwhelming and I like to simplify where I can. Most of the UFO's I intercept on the ground are in the very early game where my craft are too slow to shadow them anyway. By all means, leave the option off by default. I just like having the ability to play a single player game without having someone else force me to play it "the right way."

59
Ah, well, I'll just put that down on the list of things I'd prefer to have a choice over, but I know how to fix it, so I'm not gonna complain.

60
I muddled through how to fix this on my own, but it sparked some curiosity. What was the logic behind disallowing ufo landing alert? Seems like it would force you to play in 5sec timescale every time a ship was on scope if you wanted to catch it on the ground.

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