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Messages - Fox Mulder

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16
OXCE Builds & Ports / Re: OXCE v7.9.8 MacOS
« on: July 24, 2023, 09:49:03 am »
Hi, I try to read infos for trying to compile it by myself, but they are not clear for me.. Could somebody more expert try to explain the steps for compiling? Version I'm interested in is for Mac Monterey or up, I can use both a Monterey Mac and a Mojave Mac, if simpler, to build
Thanks

17
OXCE Builds & Ports / Re: OXCE v7.5.3 MacOS
« on: November 21, 2022, 03:10:52 pm »
Here you go! As per usual, one should populate /Applications/openxcom.app/Contents/Resources/UFO/ with a legitimately-owned copy of the original game after installing.

(The previous, deleted message was me forgetting that I should not upload an image containing a populated copy of this directory. D'oh!)
Hi domq, when and if possible, could You build another .dmg with the latest 7.8? Just to be up to date..
Thanks

18
OXCE Builds & Ports / Re: OXCE v7.8 MacOS
« on: November 20, 2022, 10:21:36 pm »
Hi Meridian,
I suppose that for Monterey/Ventura the version is still 7.5.3, right? What about a porting of the 7.8 into it? Do You think it could be possible?
Regards

Fra

19
OXCE Builds & Ports / Re: OXCE v7.5.3 MacOS
« on: April 02, 2022, 04:12:17 pm »
Thank You again Meridian for the info

20
OXCE Builds & Ports / Re: OXCE v7.5.3 MacOS
« on: April 02, 2022, 04:10:03 pm »
Here is an img:

21
OXCE Builds & Ports / Re: OXCE v7.5.3 MacOS
« on: April 02, 2022, 04:00:16 pm »
Obviously a great Thank You also to You, Meridian, for all your patience and good work!
There is a small thing, ininfluent on the game, just to let You and domq know.. if I use a resolution greater than 1440x810, on the right of the geoscape, up, over the Intercept button, it is shown a "50:20" ...? I repeat it is ininfluent, also because I prefer the 1440x810 and in this resolution it is not visible, just a curiosity. There is also on older version, windows and mac (Mojave) before 7.5.3, so it is not domq work related.



22
OXCE Builds & Ports / Re: OXCE v7.5.3 MacOS
« on: April 02, 2022, 03:22:39 pm »
Good work domq!
I downloaded it and can confirm it works perfectly on my monterey 12.3, also with Area51 and Area51 patch
I'm happy to have checked often to see if something changed.
Thank You domq, now I can trash the 750mb wrapper I built to play it like a porting and start to play it again in native macos

Only a question.. why it says 7.5.8 and in the site there is 7.5.3?

23
OXCE Builds & Ports / Re: OXCE v7.4.2 MacOS
« on: January 18, 2022, 09:54:50 pm »
Ok, for now I fixed the problem,
I used the 32 bit windows version on Macos Monterey, using a "wrapper" made with the porting kit by Paulthetall from his site.
Only the size.. from original 35 mb to 750mb, but it makes a sort of box for wine. Not the best like before, but I like to play with Area51 and OXCE and for now this is the simplest way, other would be use a virtualized win or a bootcamp


24
OXCE Builds & Ports / Re: OXCE v7.4 MacOS
« on: January 11, 2022, 03:18:26 pm »
Hi, any idea of when the fix to 7.1.4 for MacOS Monterey will be available? End of January is confirmed?

25
OXCE Builds & Ports / Re: OXCE v7.1.4 MacOS
« on: December 09, 2021, 01:26:48 pm »
Hi, thanks for the patch, I was changing the items_area51.rul as R1d0 said, left only the zombie corpse, I was figuring how to do it.
I simply copied Area51Patch.rul in Ruleset and BigOb_Blank.png in Resources, and it worked, in the mods I still have Area51 only. Hoping this way is the same..

Thanks again

Fox

26
OXCE Builds & Ports / Re: OXCE v7.1.4 MacOS
« on: December 08, 2021, 07:31:45 pm »
Hi, on Mojave openXcom version 7.0 works ok on last Area 51, if installing 7.1.4 I have this:

C:\GAMES\OPENXCOM>openxcom
DOS/4GW“ Protected Mode Run—time Uersion 1.9

Copyright (e) Rational Systems. Inc. 1990—1993

OpenXcom initialisation

SoundBlaster Sound Effects
SoundBlaster Music
Base Port 220 Irq 7 Dma 1

ERROR: During linking rulesets of armors:

Error for ’FEMALE_CIUILIAN10_ARMOR’: The first battle corpse item must be of item type ’corpse’ (battleType: 11)
Error for ’FEMALE_CIUILIAN11_ARMOR The first battle corpse item must be of item type ’corpse’ (battleType: 11)
Error for ’FEMALE_CIUILIAN12_ARMOR’: The first battle corpse item must be of item type ’corpse’ (battleType: 11)
Error for ’FEMALE_CIUILIAN13_ARMOR’: The first battle corpse item must be of item type ’corpse’ (battleType: 11)
Error for ’FEMALE_CIUILIAN14_ARMOR’: The first battle corpse item must be of item type ’corpse’ (battleType: 11)
Error for ’FEMALE_CIUILIAN15_ARMOR': The first battle corpse item must be of item type ’corpse’ (battleType: 11)
Error for ’FEMALE_CIUILIAN16_ARMOR': The first battle corpse item must be of item type ’corpse’ (battleType: 11)
Error for ’FEMALE_CIUILIAN17_ARMOR': The first battle corpse item must be of item type ’corpse’ (battleType: 11)
Error for ’FEMALE_CIUILIAN18_ARMOR': The first battle corpse item must be of item type ’corpse’ (battleType: 11)
Error for ’FEMALE_CIUILIAN19_ARMOR’: The first battle corpse item must be of item type ’corpse’ (battleType: 11)
Error for ’FEMALE_CIUILIAN2_ARMOR': The first battle corpse item must be of item type ’corpse’ (battleType: 11)
Error for ’FEMALE_CIUILIAN3_ARMOR': The first battle corpse item must be of item type ’corpse’ (battleType: 11)
Error for ’FEMALE_CIUILIAN4_ARMOR': The first battle corpse item must be of item type ’corpse’ (battleType: 11) '
Error for ’FEMALE_CIUILIAN5_ARMOR': The first battle corpse item must be of item type ’corpse’ (battleType: 11)
Error for ’FEMALE_CIUILIAN6_ARMOR': The first battle corpse item must be of item type ’corpse’ (battleType: 11)
Error for 'FEMALE_CIUILIAN7_ARMOR’: The first battle corpse item must be of item type ’corpse’ (battleType: 11)
Error for ’FEMALE_CIUILIAN8_ARMOR': The first battle corpse item must be of item type ’corpse’ (battleType: 11)
Error for ’FEMALE_CIUILIAN9_ARMOR': The first battle corpse item must be of item type ’corpse’ (battleType: 11)
Error for ’HERO_CIUILIAN0_ARMOR’: The first battle corpse item must be of item type ’corpse’ (battleType: 11)
Error for ’HERO_CIUILIAN1_ARMOR’: The first battle corpse item must be of item type ’corpse’ (battleType: 11)
Error for ’HERO_CIUILIAN2_ARMOR’: The first battle corpse item must be of item type ’corpse’ (battleType: 11)
Error for ’HERO_CIUILIAN3_ARMOR’: The first battle corpse item must be of item type ’corpse’ (battleType: 11)
Error for 'HUMAN_JUMPSUIT_ARMOR2_2’: The first battle corpse item must be of item type ’corpse’ (battleType: 11)
Error for ’HUMAN_JUMPSUIT_ARMOR2_3’: The first battle corpse item must be of item type ’corpse’ (battleType: 11)
Error for ’HUMAN_JUMPSUIT_ARMOR2_4’: The first battle corpse item must be of item type ’corpse’ (battleType: 11)
Error for ’HUMAN_JUMPSUIT_ARMOR2_5’: The first battle corpse item must be of item type ’corpse’ (battleType: 11)
Error for ’HUMAN_JUMPSUIT_ARMOR2_6’: The first battle corpse item must be of item type ’corpse’ (battleType: 11)
Error for ’HUMAN_JUMPSUIT_ARMOR2_7’: The first battle corpse item must be of item type ’corpse’ (battleType: 11)
Error for ’MALE_CIUILIAN10_ARMOR’: The first battle corpse item must be of item type ’eorpse’ (battleType: 11)
Error for ’MALE_CIUILIAN11_ARMOR’: The first battle corpse item must be of item type ’corpse’ (battleType: 11)

More details here: /Users/xxxxx/Library/application Support/Openxcom/openxcom.log
Make sure Openxcom and any mods are installed correctly.

Press any key to continue.

Any ideas?
Thank You

27
OXCE Builds & Ports / Re: Error opening the Mac DMG for OXCE 5.1
« on: October 20, 2018, 01:58:26 am »
Edit: I played a little, saved two games, (a terror ship of phasers) and after closing I can't find them.. plus the log say this:
[20-10-2018_00-28-08]   [INFO]   OpenXcom started successfully!
[20-10-2018_00-28-08]   [INFO]   Using software scaling routine. For best results, try an OpenGL filter.
[20-10-2018_00-30-59]   [INFO]   Bad node in RMP file: ROUTES/UFO_150A.RMP Node #3 is outside map boundaries at X:20 Y:9 Z:0. Culling Node.
[20-10-2018_00-30-59]   [INFO]   Bad node in RMP file: ROUTES/UFO_150A.RMP Node #9 is outside map boundaries at X:24 Y:9 Z:1. Culling Node.
[20-10-2018_00-30-59]   [INFO]   Bad node in RMP file: ROUTES/UFO_150A.RMP Node #16 is outside map boundaries at X:24 Y:2 Z:2. Culling Node.
[20-10-2018_00-30-59]   [INFO]   Bad node in RMP file: ROUTES/UFO_150A.RMP Node #17 is outside map boundaries at X:28 Y:8 Z:2. Culling Node.
[20-10-2018_00-30-59]   [INFO]   Bad node in RMP file: ROUTES/UFO_150A.RMP Node #18 is outside map boundaries at X:24 Y:15 Z:2. Culling Node.
[20-10-2018_00-30-59]   [INFO]   Bad node in RMP file: ROUTES/UFO_150A.RMP Node #28 is outside map boundaries at X:25 Y:7 Z:2. Culling Node.
[20-10-2018_00-30-59]   [INFO]   Bad node in RMP file: ROUTES/UFO_150A.RMP Node #29 is outside map boundaries at X:24 Y:9 Z:2. Culling Node.
[20-10-2018_00-30-59]   [INFO]   Bad node in RMP file: ROUTES/UFO_150A.RMP Node #30 is outside map boundaries at X:25 Y:11 Z:2. Culling Node.
[20-10-2018_00-30-59]   [INFO]   RMP file: ROUTES/UFO_150A.RMP Node #7 is linked to Node #3, which was culled. Terminating Link.
[20-10-2018_00-30-59]   [INFO]   RMP file: ROUTES/UFO_150A.RMP Node #4 is linked to Node #3, which was culled. Terminating Link.
[20-10-2018_00-30-59]   [INFO]   RMP file: ROUTES/UFO_150A.RMP Node #1 is linked to Node #3, which was culled. Terminating Link.
[20-10-2018_00-30-59]   [INFO]   RMP file: ROUTES/UFO_150A.RMP Node #7 is linked to Node #9, which was culled. Terminating Link.
[20-10-2018_00-30-59]   [INFO]   RMP file: ROUTES/UFO_150A.RMP Node #4 is linked to Node #9, which was culled. Terminating Link.
[20-10-2018_00-30-59]   [INFO]   RMP file: ROUTES/UFO_150A.RMP Node #15 is linked to Node #16, which was culled. Terminating Link.
[20-10-2018_00-30-59]   [INFO]   RMP file: ROUTES/UFO_150A.RMP Node #7 is linked to Node #16, which was culled. Terminating Link.
[20-10-2018_00-30-59]   [INFO]   RMP file: ROUTES/UFO_150A.RMP Node #10 is linked to Node #18, which was culled. Terminating Link.
[20-10-2018_00-30-59]   [INFO]   RMP file: ROUTES/UFO_150A.RMP Node #4 is linked to Node #18, which was culled. Terminating Link.
[20-10-2018_00-30-59]   [INFO]   RMP file: ROUTES/UFO_150A.RMP Node #33 is linked to Node #29, which was culled. Terminating Link.
[20-10-2018_00-45-09]   [WARN]   PHASER_WEAPON not found in en-GB

any idea?

28
OXCE Builds & Ports / Re: Error opening the Mac DMG for OXCE 5.1
« on: October 20, 2018, 01:23:09 am »
Yes, I can open the dmg, and OXCE works perfectly, also the problem with area 51 using mind control is now ok. I have high sierra os
Thanks for having ported it there and let me know if You need other tests

29
OXCE Builds & Ports / Re: Error opening the Mac DMG for OXCE 5.1
« on: October 19, 2018, 03:46:02 pm »
Done, thanks. I only thought it should have been in the OXCE v5.1 for MacOS, that still points to 5.0

30
OXCE Builds & Ports / Re: Error opening the Mac DMG for OXCE 5.1
« on: October 18, 2018, 09:59:20 pm »
Sorry, where is the 5.1 version? I am ready to test it  ;D

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