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316
XPiratez / Re: [MAIN] XPiratez - 0.99J7 - 25 Sep - It Can't Go Wrong
« on: October 07, 2018, 10:49:22 pm »
Suggest that Impaler is too strong.
Actually, the strongest weapon in the game, except for the Chineese Dragon.
3*V.Power^2 + 100% armor ignore.
Any Gal with V.Power above 55 takes any VIP knocked down with 3 shots. Gal with V.Power 66 - 2 shots. Makes enemy base raids too simple.

317
XPiratez / Re: Bugs & Crash Reports
« on: October 07, 2018, 06:57:02 pm »
having supermutant turned on is probably a bad idea
Well the true reason is that SM mode makes the game feel a lot more different. If it ends, it ends.
Not to mention a bunch of Star Gods almost ruined my second base, the whole team was panicking/under the control, the tanks and mutant reapers were destroyed, 20 dogs loaded with activated blast satchels as well as 20 bloodhouds helped a little. That's the battle, you see.
And if there's no savegame to come back to, you check every turn twice.
You should've maybe knocked her out instead, consider this a penance :P
That was an ocassion. Can't imagine any mature male that shoots the little girls.

Thanks to everyone who was paying attention to my request.
Stoddard, thank you very much again.

318
XPiratez / Re: Bugs & Crash Reports
« on: October 07, 2018, 10:25:34 am »
Here you go, save attached. EDIT: just click end of turn

Thanks alot for the fast response. Got a little heart attack there.
This game is brilliant.
Edit: there is a message "this savegame refers to an unavailable mode, some trouble may happen". Should I not pay attention there?

319
XPiratez / Re: Bugs & Crash Reports
« on: October 06, 2018, 08:33:22 pm »
Got crash in J7, when killed Magic Girl the game stuck. Like no response to any interface buttons.
The trick is - I play with no save mode (SM mode). That mean i cannot go back to any other saves.
How can I fix this error to keep on the progress?

320
XPiratez / Re: [MAIN] XPiratez - 0.99J7 - 25 Sep - It Can't Go Wrong
« on: October 01, 2018, 08:09:13 pm »
J7. Found a bug that allows to buy unlimited dogs which then need to be transfered or sold because of no spare space in the pits. Which then makes the stuck in the sell/transer screen right after the purchase.
I.e. space for 5, I buy 10 and have to reload the game.
Which sucks because of the supermutant mode in the hard difficulty with 2 days of the progress :(

Edit:
Reloaded just by Alt+Tab and closing the game.
Everything is ok. Still have to check available space before the purchase.

Edit 2:
Attached a savegame file. 13 dogs out of 4 are in the transfer to the base. Please skip a day so they will arrive.

321
XPiratez / Re: [MAIN] XPiratez - 0.99J7 - 25 Sep - It Can't Go Wrong
« on: September 26, 2018, 09:24:46 am »
Zombies are kind of jerks like that, they always show up to parties uninvited.
I'm not sure on the numbers but there's a small chance that zombies can infiltrate most missions, so you just got (un)lucky there.
I've got four zombie missions in a row, the difficulty is 4, supermutant mode on. And still no Ratmen(

322
XPiratez / Re: [MAIN] XPiratez - 0.99J7 - 25 Sep - It Can't Go Wrong
« on: September 26, 2018, 06:02:40 am »
The Ratmen Rodeo Spawns Zombies instead of the Ratmen.
I love these new wire fences in the "Help the Loknaars" missions. Hope there would be old wood fenced missions as well. 

323
XPiratez / Re: [MAIN] XPiratez - 0.99J6b - 2 Sep - The Dwindling Flame
« on: September 26, 2018, 12:20:18 am »
Well I love trap missions, but every one there is, caused a tremendous outrage of whiny crybabies :)
:( I am the crybaby that outrages you for not making trap missions. Seriously, I want to lose my squad at least once in the Will of the Steel regime. I want to be hunted tougher.
New version up... will send the link in a second.
Already downloaded to play from the beginning. The initial missions are loaded with the atmosphere of X-Piratez at the strongest level. 

324
XPiratez / Re: [MAIN] XPiratez - 0.99J6b - 2 Sep - The Dwindling Flame
« on: September 25, 2018, 10:53:16 pm »
I will however adjust this faction to make it less hard to get the Prismatic Shield.
Could there be two types of missions, when you deploy your team to Help Loknaars against NS?
One is typical and the second one with the the story:
"It's a trap. Ninja Seekers were awared of our vessel coming and forced us to land nearby. They seem to be confident that we are an easy prey, but are we?"
with certain chance of the mission and a stronger enemy. And Prismatic Shields.

Edit:
There is little "It's a trap" missions, and that makes me feel like a master of the game. That's a wrong feeling for the Gals who, I would say so, do they first steps in the understanding of this big and cruel world.

325
XPiratez / Re: [MAIN] XPiratez - 0.99J6b - 2 Sep - The Dwindling Flame
« on: September 25, 2018, 10:35:14 pm »
Ninja Seeker vessels which, depending on difficulty, start appearing between months 24 and 30.
Thanks a lot. I guess that's correct. I did not loot them, thought they are not a trouble but mosquitos.

326
XPiratez / Re: [MAIN] XPiratez - 0.99J6b - 2 Sep - The Dwindling Flame
« on: September 20, 2018, 10:27:17 pm »
Guys guys sorry for the offtop, but can someone make a hint on where to find these shields (prismatic shields i guess) in order to get to the higher studies?
I'ma bit of stuck into the progress, the only ship isn't shot down is the Silver Towers.
But they are so strong :(

327
XPiratez / Re: Bugs & Crash Reports
« on: August 28, 2018, 10:22:07 pm »
Got a bug after taking off to Cydonia. The explosion of a crew (which is somehow got bugged from 8 gals to 1 gal) after the first step in the Zubrin vessel. 
The save file is attached. The version is 99J5.

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