aliens

Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.


Messages - Ruberto

Pages: 1 ... 5 6 [7] 8 9
91
XPiratez / Sea oddity / Underwater passage missions wtf
« on: December 31, 2021, 09:44:00 am »
So there is this type of missions, where you go underwater, fight some deep ones and then go ashore on an island to fight ghost girls.
Problem is ghost girls are pretty much immune to everything but lasers and plasma, but you can't take those weapon types since they aren't suitable for underwater.
Has anyone found the way around this problem?

92
XPiratez / Re: A thread for little questions
« on: December 31, 2021, 09:43:36 am »
Soo... Tried assaulting a ninja outpost and just immediately noped out after it turned out there were like 10 turrets.  What's the time limit before these things evolve?  And do these little guys throw hunter killers at you if you get in their radius without a hunting party or is that just the airfields?  I'm assuming not but wouldn't want to lose an airspeeder finding out xD  Actually I could just send a v8, right :)  Edit: yeah they don't thankfully.

I would advice assaulting them with Convoy or Trucks, as they give good cover and big crew.
most turrets are very fragile and can be destroyed quite easily, the 2 base defense turrets besides the gates are the main problem, being quite hardy and killy.
I usually avoided their line of sight, killed everything else, and then either bombed them to death with repeated Mortar strikes or gathered all the high explosives and emp grenades from killed ninjas and threw them at the turret from within the compound (remaining out of turret's sight) until they died. quite frustrating, but doable.

93
XPiratez / Re: Stuff I'd love to see in XPiratez!
« on: December 31, 2021, 09:37:20 am »
Melee - specialised lightly armored (unarmored) trappings should not cause extra Freshness/stun drain (loss every turn).
Going unarmored (or very lightly armored, which is practically the same for the tech level when they become available) into close quarters  is already a hard sell, with all the enemy melee attacks and shotguns reaction fire going your way. Having freshness/stun/etc damage coming every turn kills the "fragile melee speedster" option, as it forces you to be more aggressive, and you can't really do that since such builds lack armour to survive reaction fires etc.
These mechanics also limits such builds to small & short missions, so you can't send them stalking on base assaults and such as thy would just run out of breath halfway through (if they survive, that is).
Examples
savage https://www.xpiratez.wtf/en-US##STR_SAVAGE_ARMOR_UC
pirate https://www.xpiratez.wtf/en-US##STR_CLOTHING_UC
Xeno https://www.xpiratez.wtf/en-US##STR_CRYSTALISK_ARMOR_UC

94
XPiratez / Re: A thread for little questions
« on: December 17, 2021, 09:19:21 am »
A technical question:
When I dogfight enemy ufo with lots of HP (say mobile ninja base),  causing it some damage and then disengage (or my plane is destroyed, whatever), does it remain damaged?
If so, can it repair on the go or must it "land" to repair, to restore it's HP (allowing me to assault it)?

95
XPiratez / Re: A thread for little questions
« on: December 08, 2021, 07:39:42 am »
Thanks.
Another thing:
When I dogfight enemy ufo (say mobile ninja base),  causing it some damage and then disengage (or my plane is destroyed, whatever), does it remain damaged?
If so, can it repair on the go or must it "land" to repair, to restore it's HP (allowing me to assault it)?

96
XPiratez / Re: Stuff I'd love to see in XPiratez!
« on: December 08, 2021, 07:07:04 am »
You don't have to aim it, you don't even need to equip it.

Just press Alt when your cursor is over it in the inventory... just as the guy asked.
Thanks a lot guys, it's real life changer!

97
XPiratez / Re: A thread for little questions
« on: December 06, 2021, 01:04:53 pm »
What pain resistance 1 or 2 do?
(for example savage outfit gives pain res II https://www.xpiratez.wtf/en-US##STR_SAVAGE_ARMOR_UC)

98
XPiratez / Re: Stuff I'd love to see in XPiratez!
« on: December 04, 2021, 09:53:25 am »
It would be really cool Quality-of-life upgrade if when you equip a weapon, it would display calculated damage for the soldier when you move cursor onto it (like it now displays ammo and weight).
it's really inconvenient to switch to excel to calculate what weapon is best for each given soldier.

99
XPiratez / Re: Codex Popularity Poll
« on: November 25, 2021, 08:35:24 pm »
Still with the Red Codex.
Gray was easy-mod with it "all-the-way" ship with 2 slots for mega-artifacts (it can easily tank Silver tower)

But Red codex.... BOOM! CABOOOOM! MORE CABOOOM!
And that red nice rocket from Lo Wang is just perfect for "nah, I don't want to spend my time on this mission, skip"
Just came here to post same thought!
Just used several of the nuke missiles to deal with the  annoying main ninja base :}

100
XPiratez / Re: A thread for little questions
« on: November 24, 2021, 11:36:27 am »
I am finally entering the proper midgame air game, and boy there are a lot of crafts to choose from.
Are there spreadsheets with all craft stats for convenient comparison (in some old tread perhaps)?

101
XPiratez / Re: A thread for little questions
« on: November 19, 2021, 01:42:13 pm »
Thanks
Another question concerning missions:
If I do not research Sea operations (or space operations), do I still get Infamy penalty for not doing the missions that would pop up if I would have researched it?
For example, sea operations trigger Devil's riff missions, which have dispawn penalty of 350 iirc, say 2 missions per months for 700 infamy.
if i wouldn't have researched sea operations, would i still suffer -700 infamy / month for the reef missions I didn't see?

102
XPiratez / Re: A thread for little questions
« on: November 15, 2021, 08:57:31 am »
A Research question:
To be able to research Lokk'Naar Demon Gods 
https://www.xpiratez.wtf/en-US##STR_GODS_SUMMARY_PREQ2
(needed, eventually, for interceptor assembly),
1) do I need research all the gods or just 1/few?

2) Some techs, say Shadowmasters https://www.xpiratez.wtf/en-US##STR_SHADOWS, are indicated to be gettable from random interrogations
so can I get them without having researched their prerequisite research?

3) If 2) is Yes, is it worth it to spam random interrogations in hope to get it, or the list of random stuff is just so big you better off slugging through normal winded path of research? (in case of shadowmasters, it's researching the gods & spirits, 8 of each and each also being got from semi-random research)

103
XPiratez / Re: A thread for little questions
« on: November 09, 2021, 08:39:53 am »
Thanks for prompt replies everyone :)
One more question on stats:
In the attached picture, gal has some stats with part of the bar in lighter color (for example health is 70 in solid red and 103 with lighter-red).
what does it mean?
The gal is not wounded or refreshing, and it's armour is not affecting Health (https://www.xpiratez.wtf/en-US##STR_TAC_FULL_ARMOR_UC).
So what the lighter-colored stat bar means?

104
XPiratez / Re: No Donation - No Salvation! Also: Future Plans!
« on: November 08, 2021, 06:36:09 pm »
Hi
Thanks a lot for your work.
Can you be supported via patreon?


105
XPiratez / Re: A thread for little questions
« on: November 08, 2021, 04:53:03 pm »
Night time and or smoke can help with a lack of cover. Even with sniper/spotter mechanics it's still -50 on the shot if the shooter themselves cant see the target.  But sometimes the map just isnt any good and you need to just retreat turn 1. Part of learning the game is learning what you can solve with your tools and what you cant.

I tried smoke covers, but I get the same penalties, and ninjas don't really need a lot of accuracy throwing those bombs from half a map away :(

Pages: 1 ... 5 6 [7] 8 9