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Messages - Ruberto

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61
XPiratez / Re: A thread for little questions
« on: March 22, 2022, 10:43:00 pm »
Hello
Is there a way to change aggressiveness of melee enemies (like zombies and animals)?
I recently had mission with lots of zombies, and they just milled around  their starting locations, turning it from potentially exciting and dangerous battle with horde of undead into a boring shooting gallery. Same with most hunting missions.

62
XPiratez / Re: A thread for little questions
« on: March 19, 2022, 07:04:35 am »
One more question:
Is there mechanic to attack shipping with several craft at once? If so, how do I do it (form those craft into "attack wing" somehow)?

63
XPiratez / Re: Stuff I'd love to see in XPiratez!
« on: March 18, 2022, 06:41:55 pm »
Some items are made by combining other items, for example Heavy suit + Defender armour.
Now while it may sound cool, it gets quite tedious to make this then forge that and Theeen craft what you wanted.
While I suspect this mechanic was introduced as a way to let you "upgrade" old armour instead of just selling one, producing say aforementioned Guardian (or Brute) suit gets rather tedious.
It would be really cool if there was additional (and differently made, i suppose) way to make such items, that would cost sum of all the components, cash and work-hours that would go into constructing all the intermediately items (heck, or even a bit more) but would save player from the bothersome multy-step process.

64
XPiratez / Re: A thread for little questions
« on: March 18, 2022, 06:31:32 pm »
Open your save, then look for a line "difficulty:" near the top. The number denotes difficulty (starting with 0, ending with 4).
Thanks.
I was getting a bit bored as challenge decreased in lategame o difficulty2.
 Now that I switched it to 4 things got way more exciting and deadly!

65
XPiratez / Re: A thread for little questions
« on: March 16, 2022, 10:01:05 pm »
A quick question: where can I check my difficulty level (i'm not sure whenever i started on 2 or 3);
And on what difficulty does all the content (all the voodoo stuff and all missions) unlocks?

66
XPiratez / Re: Modding beginner
« on: March 10, 2022, 10:50:11 am »
Thanks a lot people!
You are great!

67
XPiratez / Re: A thread for little questions
« on: March 09, 2022, 09:10:10 pm »
Hello
Is there a hotkey to show names of items on the ground, like you do in diablo?
https://www.diabloii.net/forums/data/attachments/8/8302-327ec7e7db0232596276008526e1f7ab.jpg

68
XPiratez / Re: Stuff I'd love to see in XPiratez!
« on: March 03, 2022, 10:55:58 am »
For now, i really want at least one underwater HWP.
Like Underwater tank or something like that.

Don't know why or what for.

...Or a dolphin/shark scantly-clad diver uber-girl rides, akin to hyena rider ;)

69
XPiratez / Modding beginner
« on: March 03, 2022, 09:34:46 am »
Hello
I like this project so much, I am thinking about contributing.
Nothing big at first, maybe some new monster or map or two.
How difficult is it and how do I start?
(I have 0 modding experience, had done some basic Python coding and map-making with editors in Heroes2 and Incarnate)

70
XPiratez / Re: Stuff I'd love to see in XPiratez!
« on: March 02, 2022, 12:00:03 am »
Hello dear modmaker, here is some stuff I think will make this awesome project even more so:
More mid/ late - game enemies, include:
Doom – Cyber daemon (powerful kick, rocket launcher with 2-3 shots per round)
Doom – mancubus (heavy flamer, grenade launcher with napalm ammo)
Megapol – police mech/droid http://www.theoldrobots.com/images27/ED209-2.JPG
Chrysalid queen – resized tank-sized chrisalid with more armour and tank-crushing claws.
Cyber-mastiff as mid-late game useful upgraded doggo, similar as hellhounds are early-mid game upgrade to the dog. Like robo-parrots.
Up-scaled versions of animals for more challenging late-game primal hunts. Tank-sized spider queen, rad scorpion and such, with lots of hp, some armour and high aggression parameter so it doesn’t loiter under fire but charges into melee.

Enemy equipment modifications:
Lobstermen should not be randomly equipped with weak missile weapons: as it stands now, lobstermen hang back and shoot ineffectually doing nothing to even midgame armour, instead of rushing forth to use their mighty claws.
Stormrats are interesting concept, but by the time they appear, their pistols are useless crap, and they don’t pose any danger despite their toughness.

71
XPiratez / Re: A thread for little questions
« on: February 17, 2022, 10:59:14 am »
Need help
My base is keep being bombarded by Technocracy missile swarms.
I try to build defenses, but they are bombed out of existence before they finish building; PREDATOR interceptors i send can't catch up with the missile swarms.
What are my options? is technocracy just game mechanic to reign in my recent success, o are there missions I should research to stop their annoying missiles and super-interceptors coming?

72
XPiratez / Re: A thread for little questions
« on: February 14, 2022, 04:11:42 pm »
I've raided UAC vault recently and was very surprised.
Instead of interesting story mission battle with cool loot, it was a dungeon slog shooting slime-things. thats it. no interesting opponents, researchable loot or  rare tech or anything.
Is this normal or some sort of bug??

73
XPiratez / Re: A thread for little questions
« on: February 09, 2022, 06:17:28 am »
I have to mention that depending on single fire pit for defence is somewhat riskey, as firepits are disabled by strong explosions inside their corridors, so an enemy exploding inside may clear the way for others to pass through

74
XPiratez / Re: A thread for little questions
« on: February 08, 2022, 02:47:17 pm »
I bumped into a problem when sending Hunt party to a Primal Hunt:
https://postimg.cc/rRtLQJP6
Primal hunt description says hyena riders can participate, and rightly so as I can hardly imagine something more stone age AND hunting than nude beast riding chicks ;)
Problem is, Hunt party doesn't allow crew to equip Hyena rider (presumably because it's big unit and Hunt party doesn't allow those).

Any solutions?

75
XPiratez / Re: A thread for little questions
« on: February 02, 2022, 02:25:09 pm »
1/ Quickest way is to install piratez fresh to a new destination and copy your saved game
2/ Also a quick option is to just manually downgrade OXCE
3/ You can try fixing validation errors, but that's probably too slow and need a lot of support

4/ if you want you can also upgrade piratez version... the newest one is compatible with newest OXCE
Thanks mate, it helped!

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