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Messages - Ruberto

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46
XPiratez / Re: A thread for little questions
« on: August 09, 2022, 03:50:02 pm »
Quick questions about missions where enemies get reinforcements (precinct assault, zombie bait, etc.):
Are waves of reinforcements infinite (like one every 5 turns, forever), or is it only fixed number of reinforcement waves to deal with?

47
XPiratez / Re: Stuff I'd love to see in XPiratez!
« on: August 02, 2022, 06:14:43 am »
It would be a nice Quality-of-life upgrade if bootypdia descriptions of base establishments would clearly state which earlier buildings are made obsolete by building this (for example, Luxury spa makes Onsen obsolete IIRC) and whenever the establishment can be build over another one (Luxury Quarters can be build over normal quarters).

48
XPiratez / Re: Stuff I'd love to see in XPiratez!
« on: July 14, 2022, 08:45:50 am »
As of now, https://www.xpiratez.wtf/en-US##STR_HAND_FLAMER
seems totally useless. It  does little damage even to flame-vulnerable enemies like zombies due to 1 shot.
It should make 4-6 shots to make it somewhat useful, otherwise flamethrower used one - handed is just way way better.

49
XPiratez / Re: A thread for little questions
« on: May 30, 2022, 01:24:08 pm »
Ninja airfield base question.
I scouting mission to the ninja to see if it still had no big gun-turrets, and noticed that the map was way narrower than usual.
1) How much troops can i send to still get the narrower map?
2) Does the narrow map contains proportionally less ninjas, allowing me to assault them with my best gals instead of doing the usual horde vs horde big fight?

50
XPiratez / Re: A thread for little questions
« on: May 11, 2022, 08:33:52 am »
Hello
Running new game with latest expansion/patch;
I chose that Girls are superior
Now it seems i cannot research trucks https://www.xpiratez.wtf/en-US##STR_TRUCKS
Are they only available if i chose "male touch" instead of girls are superior, lo i won't get them in this run?

51
XPiratez / Re: Stuff I'd love to see in XPiratez!
« on: May 02, 2022, 06:15:16 am »
Hello
As of now Big units (such as Hyena rider, ripper) can be healed while they are on their feet, but not when they are unconscious (due to how big corpses works, is suppose).
Is it at all possible to make it possible to heal downed and bleeding big units? It is very frustrating to loose experienced hyena rider girl to bleeding on the floor.

52
XPiratez / Re: [MAIN] XPiratez - M5 24-Mar-2022 The Five Captains
« on: April 13, 2022, 04:38:28 pm »
Why don't you install it the way that it is advised to be installed?

NEVER copy over files over old instalations. Extract separately, copy UFO directory, and your config and save file in the new version and you're good to go. You do not need any separate OXCE installation, or anything.
Thanks mate!
It worked!

53
XPiratez / Re: [MAIN] XPiratez - M5 24-Mar-2022 The Five Captains
« on: April 13, 2022, 02:57:02 pm »
So are you using the OXCE version bundled with the mod or not?
I'm not sure... I tried to overwrite the new M5 xpiratez on top of the  M4 version; the openxcom I had worked with the M4.
Where do I find the "OXCE version bundled with the mod"?

54
XPiratez / Re: [MAIN] XPiratez - M5 24-Mar-2022 The Five Captains
« on: April 12, 2022, 09:51:57 pm »
Download again. Dioxine patched it few times since release.
I downloaded it like today.
Perhaps there was new openxcom on which the nem M5 is dependent? Cuz I copied into my old folder, created for M4.

55
XPiratez / Re: [MAIN] XPiratez - M5 24-Mar-2022 The Five Captains
« on: April 12, 2022, 08:25:44 pm »
I copied new version m5 and it gives me the error about armour (in attached log file).
What should i do?

56
XPiratez / Re: A thread for little questions
« on: April 04, 2022, 03:38:08 pm »
You already have the priestess. You need to research The Dark Star which you get by researching your Codex (again).

Btw, how did you get $12M in the first month of the game? And how is it that your 1st month maintenance cost was 6M?
I have priestess I, I cant research Dark star without getting Priestess II If i understand it correctly.
(O do I need to spam-research Codex until I hit the Dark Star on RNG god?)
As for 12m, I believe it is for the month I edited the save file to jump to higher difficulty.

57
XPiratez / Re: A thread for little questions
« on: April 04, 2022, 12:07:35 pm »
I have Wasteland priestess related question too.
I started on difficulty 1, later jumped to 3 i think.
I am at 2064 august and the Priestess II just doesn't show up, bottlenecking all my occult research. 
What should I do to get her? (save file attached)

58
XPiratez / Re: Stuff I'd love to see in XPiratez!
« on: March 24, 2022, 10:52:39 am »
In base defence missions, I think sludge channels (the lowest level on the map where green liquid corridor are) should only exist under facilities you have actually built, not through the whole map.
Otherwise, you can't build defensive chokepoints.
Recently, I was defending an outlying base that I have build with a chokepoint between hangars (and lift) and the living area where my troops spawn.
I even put Secured Corridor into the chokepoint, to prevent baddies circumventing it via sludge tunnels.
Imagine my shock when I found out that Secure corridor's bars in the sludge channels do flat nothing as enemies just went around my chokepoint via tunnels going under areas where nothing is build.

59
XPiratez / Re: A thread for little questions
« on: March 24, 2022, 10:13:13 am »
Don't take my word, I don't find myself playing much recently, but sneaky AI does influence enemies to be less aggressive and try to be "smarter." However with melee enemies it can be detrimental and result in some of what you described.
Does changing  " sneaky AI" during combat takes effect immediately or is it something that has to load up somehow and will take effect only in next battle?
I normally like challenge of enemies being sneaky and actually using cover, but if it's ruining battles vs all-melee factions it would be cool if it could be changed after combat starts (and you see that bandit camp is now populated by zombies, for example).

60
XPiratez / Re: A thread for little questions
« on: March 23, 2022, 07:54:36 am »
You can try messing with the aggressiveness stat for units but this is not a particularly well documented part of the engine. Modifications to this value have lead to erratic results in the past.
Where do I find said Aggressiveness stat?
Also, does "sneaky AI" setting influences described situations much?

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