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Messages - Ruberto

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31
XPiratez / Re: Important: Upgrading Saves Between Versions
« on: February 20, 2023, 11:25:30 am »
Updating available missions:
Would it work if i create new game on the same difficulty, then replace alienstrategy section in the old save with one  copied from the new one?

32
XPiratez / Re: Stuff I'd love to see in XPiratez!
« on: February 15, 2023, 02:16:29 pm »
It would be really cool if in dogfight screen, it would write somewhere whenever i'm shooting ship down over land or water (so that i can disengage and re-engage over land and not loose all the potential loot).
While it's obvious in case of oceans, in case of inland seas and such it hard to judge and had costed some disappointing losses  of looting opportunities (especially sad if several crafts had to attack big enemy ship, wasting lots of missiles and health, for it to just disappear under the waves)

33
XPiratez / Re: Stuff I'd love to see in XPiratez!
« on: December 31, 2022, 12:18:52 pm »
I feel many more different missions could be created by:
1) switching side you are on in the mission, for example instead of helping gov protect police precinct, you help Mutant alliance/smugglers/rebels to break out their buddies out of police precinct; assaulting government base instead of defending it from Ninjas (maybe with humanists defending the base instead of gov) and so on
2) same mission, different environment, mostly doing hunt/primal hunt missions in tunnel maps (megascorpion layer and what not). these would naturally more challenging, as melee animal AI is so weak in open area maps, (just milling around while you shoot poor beasties to bits). in some missions, these cave layers might  have static "nest" enemy unit that continually spawns beasts and must be destroyed with flamers/explosives, similar to zombie portals in missions with pyramids.

Making these missions shouldn't take devs much time i imagine, as all the assets used already exists in game, and would add a metric ton of new experience for players to enjoy.


34
XPiratez / Re: Stuff I'd love to see in XPiratez!
« on: December 31, 2022, 12:05:18 pm »
Trucks is already a sidegrade to Big Bird or Convoy in the early-and-large transport role. If anything I feel like Truck's built-in rotogun turret should be buffed, it mostly just makes noise and sprays bullets right now. Definitely agree that both Male Touch and Gals are Superior could use another few bits of fluff and content to bring them up to par with Revolution. Maybe give Gals early access to Onsen? Maybe a unique Gals melee weapon (ex. Bardiche sidegrade)? Maybe give Male Touch earlier access to Military Supplies? Maybe a midgame upgrade to Trucks (Heavy Trukkz?) that has a rocket launcher turret (quad RPGs?) or a heavy grenade launcher turret (same as ACAR /AGL?)
I would suggest the rotorgun turret be not exactly upgraded, but somehow to let it improve as player progresses, allowing replacing rotorgun with normal gatling and then laser/heavy gatling when you get them. Will allow some lasting relevance.

35
XPiratez / Re: A thread for little questions
« on: December 06, 2022, 01:53:56 pm »
Would my hideout benefit from dojo, if it already has Revolution HQ?
(I mean for various trainings, not for freshness recovery bonus)
https://baturinsky.com/xpedia/##STR_GYM_ROOM
https://baturinsky.com/xpedia/##STR_WAR_BARRACKS


36
XPiratez / Re: Vampire Lord holy shmoly
« on: December 05, 2022, 11:35:21 am »
Ah, yes, undead army with armoured vampire lord was an awesome surprise in early game of my new run.
Good thing I had flamers from previous encounter with ninjas.
JUst wanted to shout out praise to whoever thought of this new thing. :)

37
XPiratez / Re: A thread for little questions
« on: December 05, 2022, 11:29:24 am »
https://www.xpiratez.wtf/ seems to be down, and was working poorly for some time;
is there new site or any news on our beloved  online piratopedia?

38
XPiratez / Re: A thread for little questions
« on: December 02, 2022, 09:44:40 am »
rocket from rocket launcher hitting a turret uses side armour or under armour?

39
XPiratez / Re: A thread for little questions
« on: November 27, 2022, 07:52:28 pm »
If most of the enemies are either dead, or stuned, after around turn 16 "bug hunt" mode should activate which shows you remaining enemies on your map (there is a special button for that map, just like in normal X-COM).
What special button is it?

40
XPiratez / Re: A thread for little questions
« on: November 25, 2022, 06:51:00 pm »
Is it possible to edit code to remove lowest level of hideout defence map (tunnels with green slime)? so that the lowest level is the rooms beneath the main level.
I generally enjoy the base defence scenario, but seeking out the last few enemies who get lost in the sludge is ruining my enjoyment of it every damn time.
If removing the level is not possible, maybe I can change it's code to make it impassable terrain, so that it exists but no-one can go there?

41
XPiratez / Re: A thread for little questions
« on: August 09, 2022, 03:50:02 pm »
Quick questions about missions where enemies get reinforcements (precinct assault, zombie bait, etc.):
Are waves of reinforcements infinite (like one every 5 turns, forever), or is it only fixed number of reinforcement waves to deal with?

42
XPiratez / Re: Stuff I'd love to see in XPiratez!
« on: August 02, 2022, 06:14:43 am »
It would be a nice Quality-of-life upgrade if bootypdia descriptions of base establishments would clearly state which earlier buildings are made obsolete by building this (for example, Luxury spa makes Onsen obsolete IIRC) and whenever the establishment can be build over another one (Luxury Quarters can be build over normal quarters).

43
XPiratez / Re: Stuff I'd love to see in XPiratez!
« on: July 14, 2022, 08:45:50 am »
As of now, https://www.xpiratez.wtf/en-US##STR_HAND_FLAMER
seems totally useless. It  does little damage even to flame-vulnerable enemies like zombies due to 1 shot.
It should make 4-6 shots to make it somewhat useful, otherwise flamethrower used one - handed is just way way better.

44
XPiratez / Re: A thread for little questions
« on: May 30, 2022, 01:24:08 pm »
Ninja airfield base question.
I scouting mission to the ninja to see if it still had no big gun-turrets, and noticed that the map was way narrower than usual.
1) How much troops can i send to still get the narrower map?
2) Does the narrow map contains proportionally less ninjas, allowing me to assault them with my best gals instead of doing the usual horde vs horde big fight?

45
XPiratez / Re: A thread for little questions
« on: May 11, 2022, 08:33:52 am »
Hello
Running new game with latest expansion/patch;
I chose that Girls are superior
Now it seems i cannot research trucks https://www.xpiratez.wtf/en-US##STR_TRUCKS
Are they only available if i chose "male touch" instead of girls are superior, lo i won't get them in this run?

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