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Messages - Mathel

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76
XPiratez / Re: [MAIN] XPiratez - N2 Apocalyptic Edition 22-Oct-2022
« on: October 24, 2022, 12:04:50 am »
You can't. There used to be an "execute" option when holding them in one hand and a melee weapon in the other, but it was was ridiculous* and thus removed.


*You could execute any fallen unit with any melee weapon regardless of what fallen unit it was and what weapon it was.

77
The X-Com Files / Re: The X-Com Files - 2.6: Paranormal Activity
« on: October 04, 2022, 05:45:53 pm »
Are Aquatoids even able to do melee? When I stormed sunked Cruiser with Aquatoids I tried to hit them with stun sticks. I was confident, that if I stand right next to an enemy unit, then this enemy unit can only react with melee attacks. But those little green men fired instead (with predictable results)! I believe this could only happen with units not capable to do melee (like hybrid drones). Is that true?
The way it works is that melee has priority if the reacter has a melee weapon equipped. For humans, an empty hand is considered a melee weapon. I don't know if aquatoid empty hand is a melee weapon, but if it had two pistols, then it didn't even have that. With no melee weapon available, it's only option was to shoot.

78
XPiratez / Re: [MAIN] XPiratez - N1 29-Apr-2022 Every Day Is Caturday
« on: August 27, 2022, 02:20:06 pm »
There are a couple of changes between versions that I've considered changing, like having 600 capitatory tax (120 space) dumped on you, or giant boulders (100ish), forcing out your inventory before you even get a chance to pay it off. If I want to change them I will. They won't affect my battlescape game at all.

These events forcing bunch of huge stuff into your first base are quite ridiculous. Personally, I think there should be an option after an event to immediatelly sell stuff gained in it, like there is after a mission.

Also note, that if the base it is going to (first base in the base row) doesn't have enough space, but could, the event items are not included in the sell options.
If, however the base can't have enough space, you can instantly sell the stuff from the event along with other stuff in that base. So what I did against such event is placing a base with ridiculously low storage space as first.

79
XPiratez / Re: Bugs & Crash Reports
« on: July 30, 2022, 08:52:12 pm »
Apples can overheal.
Anna Puma (Wearing Unipuma outfit) was wounded, so I had her eat apples. When I eventually looked at her stats screen, I found out she had 60/58 HP.

Edit: Oh, the extra HP gets removed before next turn.

80
The X-Com Files / Re: The X-Com Files - 2.5: Silent Run
« on: July 30, 2022, 10:25:17 am »
Entirely unrelated: Is the MAGMA corporation a reference to something, or is it just something you came up with?
Looking it up, turns out they were a real company up until 2011, when they merged with Plutonic Power Corp to become Alterra Power Corp.

Not sure if Solarius Scorch knew this though.

81
The X-Com Files / Re: The X-Com Files - 2.5: Silent Run
« on: June 18, 2022, 09:46:35 am »
Look into "C:/Users/[your user name]/My Documents/My Games/" for OpenXcom folder. It is possible OpenXcom is searching there, even though it shouldn't.
"./User/" exists and windows usually don't distinguish between cases. If OpenXcom is searching in your private folder, you can copy your mods and saves there.

82
The X-Com Files / Re: Line of fire vs. terrain
« on: June 18, 2022, 09:35:45 am »
The only thing I dislike about this game is the accuracy problems with fences and elevated grounds. Fences I can kind of understand, but I struggle to understand why someone standing exposed on a hill (I am also flanking him so there it is not like only his head is visible etc) can't be hit accurately. I am not even sure what the problem is or even if it exists but can someone explain why I seem to keep missing enemies on slopes and hills? I am guessing it is the original game's issue rather than the mod's, but if so can it not be fixed? Or is there some kind of a logic to it?

I have noticed there are certain positional combinations, where you basically can't hit. >100% hitchance, but the shots consitently miss. But it is a thing with the engine, not with any particular mod. Usually it happens when the shooter and the target are at different elevation. Sadly, I do not have a savefile of such a position.

83
XPiratez / Re: Bugs & Crash Reports
« on: May 26, 2022, 10:45:32 am »
Raider Arms Factory mission is missing it's string.

Then when I researched a live Raider Flame Guard, game crashed with the following error.

Correction: It crashed when I clicked the Show Result button, not when the research was complete.

84
XPiratez / Re: Bugs & Crash Reports
« on: May 20, 2022, 06:07:31 pm »
Following the discussion currently in the main thread, I read the czech list of names for Slave Soldiers.

I noticed that some names and surnames are duplicite.
From names: Durin
From surnames: Burian, Kapóne, Lukas, Lí, Medvídek, Radegast, Roháč, Wrajt

There are also cases where there are two names which mean and sound the same, but are written differently. I assumed these cases are intentional.

85
The X-Com Files / Re: Bugs, crashes, typos & bad taste
« on: May 11, 2022, 03:42:26 pm »
It worked because the terrain generates upon mission arrival. Since you did another mission in the meantime (though anyting that calls the RNG would probably work), there was a different lineup of numbers in the RNG. A lineup that, when called for map generation, did not call for a road.

Interestingly, I also observed that terrain generates differently depending on day/night, even when there is no difference in RNG calls.

86
The X-Com Files / Re: The X-Com Files - 2.4: Flesh and Circuitry
« on: May 05, 2022, 08:40:00 pm »
3) My guess is as follows
Flat Stat Bonus affects the stat as is and is limited by the stat's maximal value.
Stat Bonus is tacked on top of whatever the stat happens to be, ignoring maximal stat. Commendation bonuses work this way.

87
From the Ashes / Re: From the Ashes - initial release!
« on: April 19, 2022, 11:50:41 am »
The manual installation worked without issue.

I just got through first month and have a few questions.

Is a covert op battle the result of a "failed" covert op?

What does the silent trait some weapons have mean? Are there missions that require silent weapons, or are enemies able to hear in this altered engine?

Is it intentional that the Resistance will buy spare parts and chemicals at higher price than you can manufacture them at?

88
From the Ashes / Re: From the Ashes - initial release!
« on: April 18, 2022, 10:46:06 am »
Let's see what this is. Sounds interesting.

Edit: Installer was blocked by Panda Antivirus, as W32/exploit.gen.

89
The X-Com Files / Re: The X-Com Files - 2.4: Flesh and Circuitry
« on: April 10, 2022, 12:32:24 pm »
Yes. The "AIs" are in fact sentient crystals, so if the corpse is destroyed (or left behind), you cannot revive it. (It's not even a "revival" as such, it's simply putting a distressed, but otherwise unharmed crystal being in a new chassis.)

Does this mean the engine can tell which corpse belongs to which soldier? What I mean is, say you have two Enforcers on a mission (Amethyst and Beryl). Both get destroyed and one of the corpses (A) gets blown apart by a blaster launcher.

Are you able to recorporate either of them, or only B?

90
XPiratez / Re: [MAIN] XPiratez - M5 24-Mar-2022 The Five Captains
« on: April 04, 2022, 07:43:59 am »
No, I meant their actual names, not the term Uber. For example, in my playthrough, I have Ubers with names like Laser Hamster, Incredible Ears, Timely Cat, Dastardly Pig, and the like. Who exactly came up with that kind of naming convention in the Piratez/XPiratez lore?
They named themselves? Or possibly each other.

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