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Messages - Mathel

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256
The X-Com Files / Re: The X-Com Files - 0.9.9e2: Summertime Lovin'
« on: October 15, 2019, 06:29:32 pm »
Yeah, that happens. I'm not sure the hunter/killer mechanic meshes well with 'land-bound' transports. It would be nice if those interceptions could be made trigger some kind of survive/escape mission instead so the agents stand at least a chance to survive.
Isn't there already a mechanic, where most of the soldiers (~90%) in the "shot down" transport survive and return some time later?
There is also a mechanic where you can target your own "plane" to escort it and should it get attacked, the escort is also drawn into combat.

It would, however make sense, if landbound transports were not able to be targetted by Hunter/Killers and if soldiers kept their pre-equipped gear. (Losing any gear just lying around in the transport.)

257
XPiratez / Re: [MAIN] XPiratez - J16 - 8 Aug -Zombie Dreams
« on: August 28, 2019, 06:06:58 pm »
EMP Minibombs might work. They might also kill her.

The most reliable is probably Chem shotguns, then electric stunning, as was suggested by Iazo

258
XPiratez / Re: Bugs & Crash Reports
« on: May 15, 2019, 11:48:01 pm »
In the quick battle, there are genies who fight against everything, is it a bug or so conceived?
Genies appear on the battlefield suddenly, like a third party, and fight against everyone.
before version 14 this did not happen

Try testing a quick mission without any items. I believe you will find several primed items in your craft. 2 Jims and 1 Sinister Device of Doom
The Jims spawn the genies, the Sinister Device of Doom will eventually explode.

259
XPiratez / Re: How do you use different soldier types?
« on: April 04, 2019, 11:05:46 am »
Gals: Primary teams
Peasants: Space/Underwater team, ready for the Reticulan dungeon mission to finaly catch their elder
Slave Soldiers: Craft guardians. Once I get a ranged Psionic device (Like a Psi-amp, not wands), I intend to have them try it.
Bugeyes: I used to use them for Psionics from the safety of the craft. After they were nerfed, I removed them, as they were unuseable for such purpose.
Lok'Narrs: Craft and tank pilots.
Auxiliaries: Unused.
I have not yet gained Syns and Gnomes.

260
XPiratez / Re: [MAIN] XPiratez - J12 - 24 Feb - Wetworks
« on: March 28, 2019, 02:55:45 pm »
I do not remember their planes. Then again, I do not thing I have seen ninjas since I built my hyper wave decoders, so perhaps that is the cause.

To get prismatic shield, I eventually just bought Ninja warriors, as I did not see a way to capture them.

261
OpenXcom Extended / Re: OpenXcom Extended (OXCE) main thread
« on: March 16, 2019, 05:26:33 pm »
Hello.

I have an idea for a feature.
Some kind of toggle near the TU reserve switches, which tells your units, how aggresive they should be with their reactions.
OFF: Vanilla
ON: Only react to attacks (Firing, throwing)
Default: OFF
Modded in sides should probably have this settable in the mission definition.

I got the idea when playing X-Pirates, and raiding a hopper. Some fat men moved before the killer droid did and got shot.
The intention for this is to make it easier to not accidentaly kill harmless enemies. But the tradeoff is, that the dangerous enemies will get to shoot.

262
XPiratez / Re: Bugs & Crash Reports
« on: March 05, 2019, 06:03:21 pm »
Playing with 1.4 version of base game.
Whenever a Dart Gun, Harpoon Gun, Harpoon Carabine or Automatic Harpoon Gun hit with any ammo that does not do a purple splash, there is a buzzing sound.
I suppose this could be the intentional sound of a harpoon, but if there is no equivalent in 1.2, that could be a problem.

263
XPiratez / Re: Bugs & Crash Reports
« on: January 20, 2019, 02:08:51 pm »
The Arouser and Succubus condemnations can apparently be awarded for DAZE damage. One of my slave soldiers, named Všemil Horváth got them, after he spent the most of the City Raid/Beautiful People mission beating people over the head with the butt of his battle rifle.

Save file (after the mission) attached.

264
XPiratez / Re: Bugs & Crash Reports
« on: December 30, 2018, 07:01:08 pm »
It is indeed clear that it is not a bug.

I take it as an incentive for precision. The crops are easy to destroy, so you gain more points for fuifiling the real mission objectives with precision than just bombing the whole map.

As with the Red Barn mission, while you gain points for crops if you do nothing, you do not get the Goblin Zaxx tokens, which seems intended. So it is a balance between getting actually paid by Zaxx for destroying the barn and extorting the farmer to pay you for not destroying it.

265
OpenXcom Extended / Re: OpenXcom Extended (OXCE) main thread
« on: December 22, 2018, 04:14:54 pm »
I have discovered a bug in 5.1 version, that is not listed as fixed in this list. Yesterday I discovered it on Android and today I confirmed it on Windows version.

Effect: Using special abilities by any unit.

Required: A unit with a special ability that has a menu (X-COM Files "Attack Dog", XPirates "Bug"), any other unit.
How to replicate: Select the psionic unit. Move the map so, that the special ability icon is over the unit you want to use it.
                 Click the special ability icon. The menu for using the ability appears and the unit under the icon is selected.
                 Use one of the abilities from the menu. The newly selected unit uses it with all that means. (The selected unit is pays the
                 cost of the ability with correct percentages, the selecteded unit's stats are used and trained.)

                 It only happens with abilities that drop menus. If the ability does not have a menu, such as with  X-COM Files "Hybrid", the unit below the icon is not selected.

266
XPiratez / Re: Important: Upgrading Saves Between Versions
« on: October 27, 2018, 09:12:38 am »
Hello, I am about to update from 0.99J7 to J8 and would like to know, if there are any edits or precautions I should take.

267
The X-Com Files / Re: Bugs, crashes, typos & bad taste
« on: October 18, 2018, 07:50:59 pm »
Newest OXCE requires SAMPLE.CAT and SAMPLE2.CAT.  Unfortunately, at least some European DOS versions do not contain these sound files. Since you are likely czech (judging from the paths in the log), you are probably using one of them.

In previous versions of this modpack, which were in a version of OXCE+, said files were not needed.

Edit: I misread your last post. So it is only the OXCE the latest modpack version came with?

268
XPiratez / Re: Bugs & Crash Reports
« on: October 08, 2018, 10:37:37 am »
Uber wheat takes 1x1 inventory space, but it's image is 2x3 large.

269
The X-Com Files / Re: The X-Com Files - 0.9.5: Burn The Village Down
« on: September 25, 2018, 03:00:59 pm »
But if I remember correctly, you need to know it to decrypt slates. So the only real ways are living leader/engineer.

270
The X-Com Files / Re: Bugs, crashes, typos & bad taste
« on: September 23, 2018, 03:16:15 pm »
It would appear, that only the east facing street lamps (on the west side of the road) are functional. 

E: Dusk City and Dawn City maps.

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