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Messages - Mathel

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151
The X-Com Files / Re: Bugs, crashes, typos & bad taste
« on: December 13, 2020, 02:18:41 pm »
There was no height difference, but yeah I also experienced problems with stairs though the shots didn't phase through them they just couldn't connect. This impossible shot issue happens very rare mind you. It seems I am the only one who experienced it, I will send the battlescape save file if it occurs again.
You are not the only one. It is an engine thing.

I remember a case in XPiratez, where I could not hit this one zombie with a barrage of 100%+ shots. But I did not have a save from the start of the turn and the next turn it moved and could be hit normaly.
I believe it has something to do with relative position, since my gals were all clustered in that situation. But if you have a save from just before you took the shot and have saves resseting RNG on load, you should provide it as proof.

152
OpenXcom Extended / Re: OXCE (OpenXcom Extended) main thread
« on: December 01, 2020, 12:59:52 pm »
- Melee terrain damage for 2x2 units: https://openxcom.org/forum/index.php/topic,8634.0.html
If the AI uses it, Reapers will finaly be able to navigate cities. :)

153
The X-Com Files / Re: Bugs, crashes, typos & bad taste
« on: December 01, 2020, 11:49:25 am »
Oh, I forgot to mention that I'm playing in Ironman mode which prohibits manual saving and the dog died right before the game automatically saved its state on the 5th turn in Battlescape. So there was no save prior the unfortunate event.

By the way, I'd like to advice everyone who did not try Ironman mode before — do it. After I managed to free myself from a desire to reload and to replay any of unfortunate events the game shined in new splendor.

I would like to question your success at freeing yourself from said desire, considering you decided to edit a savegame to resurrect the dog.

154
The X-Com Files / Re: The X-Com Files - 1.6: Life Will Never Be The Same
« on: November 16, 2020, 03:49:37 pm »
I just unlocked pulse weapons and their chem ammo in my game. I also do not think that it being effective against ethereals would be a bug. It is just something the Ethereals did not expect.

155
The X-Com Files / Re: The X-Com Files - 1.6: Life Will Never Be The Same
« on: October 31, 2020, 11:16:28 am »
-Does one need to start a new campaign to encounter these new missions?
-Is it possible to train psi strength, considering the option is disabled and not changeable for this mod?
No.
Not as such. There is a transformation that increases it.

156
XPiratez / Re: Bugs & Crash Reports
« on: October 01, 2020, 02:51:51 pm »
Edit: it was you who was lying, sandbags do cut damage in half (*up to maximum resist of 50%).
He is not lying. The descriptions are indeed wrong. if the following formula from earlier in this thread is accurate,
Final resist = Armor resist - (1 - Item resist) * (Armor resist - Item minimum resist)
the sandbags cut the difference between current vulnerability and minumum vulnerability (50%) in half. If the formula is not to change, you could change the text from "Decreases damage by x% down to N." to "Decreases difference between foo resistance and N by x%." for all the affected items.

That way, you would have to rebalance nothing, merely change text for resistance equipment.

Edits:red. Self correction.

157
The X-Com Files / Re: The X-Com Files - 1.5.1: Around The World
« on: September 25, 2020, 02:11:58 pm »
I think you need a space capable craft for it. Mudranger apparently can do it but you are better off with Kitsune since it has massive range and can still carry tanks you will need.

And i mean, you really need them in this mission unless you have high-end armour (Power armour and up). I had sectopods (2x, because Ayys failed to destroy my base twice so i had something to work with). This might be the mission so far in the game with largest body count ever. If i remember correctly, it was either 76 or 96 enemies. On open plain, with almost no cover aside from few rocks, dunes and buildings but that is a long dash while you are in sight of 20-40 enemies at once. So i did well by using sectopods as cover for my troops but this mission took like a hour or two and i had to sped up the projectiles so i wont die of old age as 20-40 enemies will shoot their lasers at long range. Make sure to arm all of your troops with turbolaser weapons due to infinite ammo and the fact that they can incernate enemies so the Cyberwebs technolads wont have 2 lifes.
Another good thing is to use MC on nearby Technolads and have them blow up themselves or other Technolads. Do this especialy if you do not have flight capable armors (Preferably Flying suits), or Juggernauts.
They love to throw their HE at you if they get the chance.

158
The X-Com Files / Re: Bugs, crashes, typos & bad taste
« on: September 14, 2020, 09:07:03 pm »
Crop circles without MiB, I believe.

With MiB, they are civvies, without MiB, they are "hostiles" and can be captured.

Edit: It may be Cattle Mutilations without MiB though. One gives Abducted Farmers. But I am guessing they are the same. There is also a chance of Brainwashed Farmers.

159
The X-Com Files / Re: Bugs, crashes, typos & bad taste
« on: September 13, 2020, 09:35:37 pm »
Has anyone lost the Agent training button before? I think its some kind of bug with my save cause if I start a new game the button comes back, but my current save doesn't have it so I can no longer train any agents.

Once you unlock more training/transformation things, it gets fused into the "memorial button", forming the "Agent info" selection panel.

160
Work In Progress / Re: [WIP] X-Chronicles version 0.3
« on: September 04, 2020, 12:19:11 pm »
Seems interesting. Once I finish my XCF playthrough, I should try this.

161
The X-Com Files / Re: The X-Com Files - 1.5: Shot in The Dark
« on: August 27, 2020, 03:06:44 pm »
About the optronics...

I researched them, as I upgraded a running campaign, so I already had the dependancies.
But how do I get them? I need a unit for every power suit now, and they do not seem to drop from UFOs.

Edit: Sorry, found it. Manufacture->Components->Alien Navigation disassembly gives 7 Optronic parts from 1 navigation

162
The X-Com Files / Re: Bugs, crashes, typos & bad taste
« on: August 26, 2020, 07:07:20 pm »
They're not lights, they're electricity poles...
Ok, my mistake.

163
The X-Com Files / Re: Bugs, crashes, typos & bad taste
« on: August 26, 2020, 10:33:02 am »
I have a lighting bug to report.

In the attached savefile, there is a road west of the Skymarshall. There are poles around it, with what looks like lamps, but they are not glowing.

164
The X-Com Files / Re: The X-Com Files - 1.5: Shot in The Dark
« on: August 25, 2020, 11:58:05 am »

Is there no defense agains enemies tossing granades at your vehicle? Turn 1 all ememies have full TUs, so I get shot the moment my agents try to leave, but if I wait for turn 2, I can get everyone granaded.

sorry for the terrible english :)
Three possible defences.

A) Shoot first. If you shoot them dead, they can't shoot back. Obviously, whoever shoots first has to be able to survive the reactions salvo.
B) Drop live smoke grenades on your feet. In theory, the enemies should be unable to target you.
C) Night missions. Humans can't see very well in the dark. But use flares, NOT flashlights. Flashlights show you, flares only activate after being thrown.
   
Note B and C only work against basic humans. Aliens and hybrids can see well in the dark and may be able to see through smoke.

165
The X-Com Files / Re: The X-Com Files - 1.5: Shot in The Dark
« on: August 23, 2020, 09:35:44 pm »
Hooray, new version. I will upgrade tomorrow. :)

Also, the Alien Key Decryption research last paragraph says:

"It is very likely that the aliens will change the encryption method if we attempt to storm it, even if we fail. And a successful assault will tell them how we got access to the underground facility, so this trick won't ever work again."

Does this really mean I can't destroy the second alien embassy? I just destroyed one in Australia and another one popped in Brazil. I even missed out on capturing those green ehtereals.

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