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The X-Com Files / Re: Nice mod !
« on: August 30, 2018, 04:57:03 am »
I can confirm for you fire extinguishers do obstruct vision, for severals turns in fact. Don't change it!
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I "often" lost my 4 agents after the 1st turn no matter if I hide or try to shoot.
After having another look at the screenshot.You are entirely correct, my bad.
...
I think, negative points are for killed farmers. I killed 1 farmer out of 2, got negative points, replayed the last turn keeping both alive, got no negative points. The number of dead and unconscious zombies stayed the same.
I'll try your fix for the legionnaire later.
UPDATE: Worked, thanks. The item no longer appears from the start. But "unlocks" sections probably should be present in both.
- name: STR_FLOATER_LEGIONNAIRE_AUTOPSY
- name: STR_FLOATER_AUTOPSY
unlocks:
- STR_ALIEN_BIOLOGY
- STR_DART_RIFLE_CLIP_B_PREQ1
- STR_STRANGE_CREATURE_AUTOPSY
- STR_COOL_ALIEN_GADGET
- name: STR_FLOATER_LEGIONNAIRE_AUTOPSY
- name: STR_FLOATER_AUTOPSY
cost: 0
points: 50
needItem: true
unlocks:
- STR_ALIEN_BIOLOGY
- STR_DART_RIFLE_CLIP_B_PREQ1
- STR_STRANGE_CREATURE_AUTOPSY
- STR_COOL_ALIEN_GADGET
- name: STR_FLOATER_LEGIONNAIRE_AUTOPSY
cost: 0
points: 50
needItem: true
- name: STR_FLOATER_AUTOPSY
unlocks:
- STR_ALIEN_BIOLOGY
- STR_DART_RIFLE_CLIP_B_PREQ1
- STR_STRANGE_CREATURE_AUTOPSY
- STR_COOL_ALIEN_GADGET
Gosh darn it to heck!
Thank... Fixed. Fix attached.