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Messages - karnaugh_map

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16
The X-Com Files / Re: Bugs, crashes, typos & bad taste
« on: May 23, 2019, 03:55:49 am »
Quote
STR_ALIEN_INFILTRATION_DETAILS_PREQ in en-US.yml is mistyped as STR_ALIEN_INFILTRATION_DETAILS_PRERQ and the game crashes when researching Alien Neural Network because it can't find the image.
Thanks, fixed.

Is this fixed in the current version, or the next release? I want to upgrade, but also trying to avoid game crashing bugs.  :)

17
The X-Com Files / Re: Re: The X-Com Files - 0.9.9a: They Live!
« on: May 23, 2019, 03:49:41 am »
IMO best weapon progression is : Colt .45/Magnum -> Mac10 -> CAWS AP, with a few specialty weapons on the side (BlackOps Minigun, Flare Gun, Black Ops Sniper Rifle).

18
The X-Com Files / Re: Re: The X-Com Files - 0.9.9a: They Live!
« on: May 14, 2019, 03:41:36 am »
Agreed, what a great mod.

Best moment for me so far was while doing the Lo Wo hideout mission with the full intention of capturing the titular character, even were it to take a few casualties. A few turns in, my squad comes upon a Black Lotus Warrior, so I fire a single CAWS slug at him, and out of the empty field between my squad and the Warrior, I see Lo Wo eat the bullet and fall dead! I was not expecting to accidentally kill him!

19
The X-Com Files / Re: Bugs, crashes, typos & bad taste
« on: May 08, 2019, 02:35:26 pm »
Woops, I meant to quote Solarius on the capture limits. Fixed.

20
The X-Com Files / Re: Bugs, crashes, typos & bad taste
« on: May 08, 2019, 08:27:52 am »
I've enabled these limits a couple weeks ago. Will be included in 0.9.9.

I hope you upped the storage limits, 10 prisoners seems low when you can house 50 agents in the same space, especially considering how much research there is from captures.

21
OpenXcom Extended / Re: OpenXcom Extended (OXCE) main thread
« on: April 23, 2019, 08:10:13 pm »
- TU recovery each turn is now additive (same as e.g. energy recovery), cannot go over maximum, encumberance/wound penalties are applied at the end

Wouldn't it be preferable for encumbrance/wound penalties to be applied before cumulating TUs, so a heavily over encumbered dog could build up enough TUs over several turns to drop the corpse in its backpack. (Not that such an issue happened to me :P ) Also have a minimum of 1 TU regenerated per turn.

22
The X-Com Files / Re: Bugs, crashes, typos & bad taste
« on: April 23, 2019, 04:22:48 pm »
The medpacks that aren't self-applied regen 5 morale for the person doing the healing, as intended I believe

23
The X-Com Files / Re: Bugs, crashes, typos & bad taste
« on: April 22, 2019, 02:24:10 am »
You may or may not consider this a bug, but it's entirely possible to research Into the Dark and stop all cave missions before cave mission even become available from researching Hidden Caves. I got a Mysterious Skull and a Broken Shogg Lantern from a Zombie Hive mission before encountering any Shamblers and this was in Oct 1998. Maybe add Hidden Caves into the Into the Dark Prerequisite? Or remove Into the Dark Prerequisite loot from Zombie Hives? Or maybe add a high Execution Rate mission with a late starting month that spawns only shamblers and stops after a live shambler is researched.

24
The X-Com Files / Re: Ratso names!
« on: April 19, 2019, 04:29:29 am »
I'm surprised Scabbers hasn't been suggested.

25
The X-Com Files / Re: Bugs, crashes, typos & bad taste
« on: April 19, 2019, 04:20:21 am »
Smart Magnums do not require a workshop to be built when they probably should.

26
The X-Com Files / Re: Re: The X-Com Files - 0.9.8: X-Cool
« on: March 17, 2019, 09:32:47 pm »
Great to hear! I've been worried she was too easy, despite her attacks. Now it's better.

I definitely think it's difficult enough now with her laser(?) damage type, unlimited ammo and 100 kinetic shield that fully regenerates every turn.

27
The X-Com Files / Re: Re: The X-Com Files - 0.9.8: X-Cool
« on: March 17, 2019, 09:11:24 pm »
Just played the Black Lotus Shrine Mission, and the newly shielded avatar is tough! I went in with UAC rifles and armored vests, but trying to do over 120 kinetic damage in a single turn at range through the jungle to get past the shields and armor was nearly impossible. Had to charge in, losing a couple soldiers, to do enough single turn damage. Way different strategy than taking on the Red Dawn Coordinator where you can slowly take him down from range in the relative safety of your armor.

On a separate subject, the new crates are a bit fiddly since it essentially bypasses the end of mission auto-sell and all the obsolete weapons need to be sold manually.

28
The X-Com Files / Re: Bugs, crashes, typos & bad taste
« on: January 21, 2019, 07:07:55 am »
Are Industrial Investigations supposed to be off limits for Private Cars? Only public cars and vans are allowed.

Also are Giant Spiders supposed to not have extractable Blood Plasma since Giant Beetles and Megascorpions do?

29
The X-Com Files / Re: Bugs, crashes, typos & bad taste
« on: January 19, 2019, 04:34:40 am »
Is the Bedouin Chieftain a zombie in disguise? Because it's vulnerable to E-115. :)

30
The X-Com Files / Re: Bugs, crashes, typos & bad taste
« on: September 14, 2018, 05:56:21 am »
A Giant Spider doesn't leave a corpse behind if it bleeds out and the mission ends, see attached save.

There were two Giant Spiders, one is killed and leaves a corpse, the other was wounded and died of fatal wounds and leaves nothing.

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