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Messages - Vansi

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76
XPiratez / Re: Bugs & Crash Reports
« on: August 21, 2018, 03:24:08 am »
And you are lecturing me on what basis? I forgot nothing.
On what basis? Changes in J3 to production of med supplies were too drastic. It is basically impossible to me to upgrade until I will able to cover around 15 milllions of deficit monthly. Unless I want start a new game. But I don't.

In both instances, I don't see any wrecks besides these who get recovered. If there were any more tanks, they have been likely obliterated by forces outside your control.

In heavy freighter mission I can dig out those "hypothetical" missing tanks from gals diares, but yes, missing wrecks could been destroyed without me noticing. In Siberia Base mission digging in diaries may be insufficient, as missing tanks could been destroyed by my own tanks. But it is impossible that missing wrecks were destroyed, as ground where they suppose to be is in perfect condition and they were destroyed by nonexplosives. And fact that you don't see any wrecks there is my whole point - destroyed tanks didn't leave wrecks as they suppose to. 
I can't upload on Youtube my entire missions just to prove my point. I'll attach save from begging of Siberia  mission - 5.rar. Enter god/spectator mode/map editor and count enemy tanks. Maybe that will help. 

As for the missing tank, I dunno. I found 2 tanks at your base after returning from the mission.
Oh, come on. I gave you all evidence you need. Check how many tanks is in Zeppelin inventory list after return to base. I have send on mission 2 tanks, alliance advisor and 11 gals - 20 slots occupied. Nobody died, one gal was wounded. But after the mission there is only one tank onboard and 15 slots occupied. And before mission there were 3 tanks in that base. I am attaching save made right before mission - 6.rar.   

77
XPiratez / Re: Bugs & Crash Reports
« on: August 21, 2018, 12:03:48 am »
Neither of these, you should already know that elevators can be shot through...

I am kinda under impression that you are not paying attention here. This particular elevator on deck 3 goes only up, you can't go down to the deck 2, becuase deck 2 doesn't extends so far. Under that elevator is empty space between engines on lower level and that is outside the hull. So right under the elevator tile and above engines there should be solid deck 3 floor. Instead there is a hole in the hull. If this game engine limitation and that hole is impossible to patch, then move stack of equipment somewhere else, to a safe spot, as gals which are going there to resupply or restore lost HP can be killed from outside.   

Jesus, dude, we have J5 already. Try replicating these errors in a version that isn't outdated.

I need Reticulans to buy sectoweed from black market in order to keep production of medical supplies to make upgrade to J5. You apparently forgot that changes to economy should be evolution, not revolution. Changes in J3 killed economy in my current game, as they were instantly stopping production of med supplies. Only alternative was X-Grog and it was reducing my profit from production by 75%. I was then running deficit around 11 millions monthly, soon it will be 15 or 16 millions. These changes also introduced lots of unnecessary micromanagment with sectoweed production and distribution. And lets not forget that this entire game mechanic gets obsolote with arrival of Reticulans. Unless you will remove possibility of buying sectoweed on black market.


You do realise that such general musings with no concrete evidence are useless? Screenies please, or even better, saves (although J2 makes this pretty much hopeless, saves-wise). To repair a bug, replicating it must be possible on debugger's side.

You are very skeptical, so I'll try my best.
1. Mission with Heavy Freighter - save 1.rar and screenshot 1. Six tank destroyed, recovered only 3 wrecks. In the beginning of the mission I have destroyed 3 tanks with recoiless rifles mostly (there were wrecks). On screenshot I marked positions where these wrecks suppose to be (more or less). Ground is scorched from flamethrowers, that I was using against tanks prior to their destruction. I was not using any explosives. And next to the Turtle's front door there is bug with the fence that was spawned after firing on destroyed ground.
To finish that mission kill last tank hiding on motel parking.

2. Mission Siberia Base - save 2.rar and sreenshot 2. 8 tanks destroyed, 5 wrecks recovered, but one wreck next to the Zeppelin hull was probably destroyed by enemy fire. 2 wrecks are missing (destroyed tanks didn't leave wrecks) and I marked their position on screenshot (upper right corner). Two wrecks lies in the same spot next to Zeppelin. All enemy tanks destroyed without using explosives by my own tanks/autocannon, recoiless rifles and rifle fire. There is other bug with my tank in Zeppelin that have only 27 HP left. When you finish mission and return to hideout that tank will be gone. 
To finish that mission take down the last supersoldier with seductresses.

3. Raid on enemy base - save 3.rar and screenshot 3. Equipment spawned on red elevator tile instead on green exit zone tile. I already explained implications.

4. Raid on enemy base - save 4.rar and screenshot 4. Two gals with my equipment spawned on lower level. And  I already explained implications. To replicate that bug I needed to send Zeppelin with 20 gals, it didn't happend with Turtle and only 12 gals.

To replicate bugs with raiding enemy base I needed maybe 15 attempts, so they are rather common. 
 


78
XPiratez / Re: Newbe questions
« on: August 20, 2018, 04:12:55 am »
In my current game Surgery Units are extremly rare. During 22 months of campaign I looted only 12 pieces and it is not enough to build Surgery Rooms in all my bases. I can loot it from mission Academy Outpost/Scientific Experiments (I am not sure which one), but this mission no longer spawns. Also for sure I can loot it in Ghoul Town and from Frigate, but both are very rare. Can someone tell me what other missions or ships gives you Surgery Units?       

Animal posion. Where do I get this from? Need this to get tac armor.
Forget about scorpions or spiders. You need to catch alive Ratman Brigands, and research them until one gives you Animal Poison. In worst case you need 7 of them I guess, so before mission "Ratman Rodeo" be sure to make room in prison.

79
XPiratez / Re: Bugs & Crash Reports
« on: August 20, 2018, 03:20:30 am »
During mission my tank has been seriously damaged - down to 27 HP from 150HP. But not destroyed. After returning to base it is gone - there is one less tank on the craft equipment list. Is this a bug or heavily damaged tanks counts as destroyed?   

Game ver. 99J2

80
XPiratez / Re: Bugs & Crash Reports
« on: August 19, 2018, 05:59:13 pm »
Just out of curiosity, how many troops are you bringing to these missions ?  I've never had any troops spawn anywhere other than where you would expect them to on any base assaults I've ever done.
Full Zeppelin, 20 gals. But since your troops are always split between two green exit zones, there should be no problem with fitting them there. Single exit zone is big enough for 30 gals, maybe even more.

Regarding Zeppelins, there is pretty nasty bug/design flaw/feature(?!). On the stern of third deck there is upward only elevator next to stack of my equipment (tile with barrel).  You can see through it from inside out and reverse. And what is especially treacherous you can also shoot through it in both directions.  This the one on the right in the screenshot, above engines and my nurse can see enemy through it.

81
XPiratez / Re: Bugs & Crash Reports
« on: August 19, 2018, 12:50:57 am »
Few more bugs (game ver. 99J2)

1. Alliance Advisor can't be healed or given water by other gals. Now, during mission in cold climate (and probably in hot as well) he suffers 1HP/turn of stun damage and since both his hands are permanently occupied, he can't heal it by himself. No one else can help him, so after 30 turns he is down and totaly useless. 

2. Destroyed enemy tanks sometimes don't leave wrecks.

3. During mission with shot down Heavy Freighter I destroyed 6 enemy tanks, looted only 3. Wrecks weren't destroyed in battle. During mission with Terror Ship, I destroyed 4 tanks and looted only 2 wrecks. Is this some rule, bug or bad luck?   

Bugs during raiding enemy base:

4. Sometimes stack of my equipment is spawned on red elevator tile instead of green exit zone. Since this is only raid and I plan to retreat at some point without destroying base, I would have to move everything piece by piece to green tile in order to save it. But this would consume dozens of turns. Option number 2 is to abandon my stuff during retreat. Not really. So, reload.

5. Despite lots of room on upper level in green exit zone sometimes few gals are spawned on lower level. If there is no enemy contact, it is salvageable, but if there is enemy there, they are dead.

6. In case of spawning gals on lower level, my equipment tends to be spawned there as well. See point 4. Reload.     

82
XPiratez / Re: Bugs & Crash Reports
« on: August 15, 2018, 02:26:33 am »
@Vansi: as for poin 1) i have faced nearly 10 base crackdowns in a brand new game on 0.99J4 (jack sparrow mode), and gals always spawned in barrack vaults, radar, mess hall and corridors, i never seen them in an hangar. Maybe you update from an opder version, or pheraps just it's bad luck.

I am playing on highest difficulty since April and during 10, maybe 15  base defenses it happened to me 3 or 4 times. Right now I am not updating, 99J3 IMO breaks economy too much. I'll update when Reticulans show up and sectoweed will be buyable.

     
As for point 3) i never saw it, and i play this mod on and off for about 2 years, maybe again a problematic update or a map problem? More likely the second, but I'd try to reinstall it, i've done it sometimes since i had more than once corrupted installations
Outside mission "Raynerd must survive" I saw it only once and it is on that screenshot in my post above. But during mission "Raynerd must survive" terrain bugs I described are common and as soon as I get that mission again (or savegame with it) I'll take screenshots.     

More bugs (game ver. 99J2):

1. FUBAR numbers in ranged combat chance to hit. You can have chance to hit over 200% and still miss. Twice. If you are using Custom Sniping Rifle. Very rare, but happens. Misses with CTH over 100% are little bit common. 

2. FUBAR numbers in melee combat chance to hit. 100% CTH gives you in reality 20-30% of hits. CTH 60-70% gives you real CTH maybe 5%, and you can literally miss 15 times in row.

3. Gals are unable to rotate during melee reaction fire. If they don't face enemy perfectly then there is no reaction fire. Even rotating 45 degrees is too much.

4. You can't transfer Alliance Advisors between your bases. There is error message that at target base there is no animal cages. But you can transfer Attack Dogs, White Rabbits or Tamed Werewolfs. Or you can go to the target base and buy Advisor from Black Market.

5. Option "Smooth Bullet Camera" doesn't always work, especially when target is at the edge of the screen or right beyond (I am not talking about edge of the map).       

83
XPiratez / Re: Bugs & Crash Reports
« on: August 15, 2018, 12:13:49 am »
1. Not a bug, a feature
Are you saying that deploying my unit to a place in hangar I marked is a feature? Why ?   

2. Not a bug, a feature
Are you kidding me? Here is quote from options.cfg:

- active: false
   id: Aliens_Pick_Up_Weapons

I have done countless mission with seductress as main shock troop, just becouse stunned enemies don't pick up weapons. Now you are telling me that they should pick up weapons? Very broken feature, doesn't work 99,99% of time.   

3. Where? Your report is useless without specifics.

Here is one screenshot from city/village map. There is section of fence that doesn't match the rest of fence around that house. It was created after missed shot hit burned ground. When I get again mission "Raynerd must survive" I'll get more screenshots. If you have access to that mission just go to basement and hit floor with pickaxe or try to dig tunnel in the hill slope to the prison wall. After destroying one or two tiles you will encounter indestructible tile. At first hit top third will be gone. After second hit you will destroy middle third of the tile, but third hit instead destroying bottom third actually will restore middle third. And so on ...   

4. You appear to not understand what "sorting" is.

I perfectly understand what sorting is. What I don't understand is why sorting from "Training" screen is affecting sorting on "Hands on deck" screen and precombat roster. Sorting on "Training" screen should be separated from other two as it is creating unnecessary mess. 

84
XPiratez / Re: Bugs & Crash Reports
« on: August 14, 2018, 04:20:27 am »
Few more bugs (game ver. 99J2):

1. During base defence sometimes one of my gals is spawned in hangar, in room next to north eastern corner. It is usually death sentence for her in the first round.

2. Stunned enemies after waking up are picking up weapons, which directly contradicts options.cfg. On "normal" mission it is extremly rare (2 times), but there was one mission where it was common and enemy even was picking up weapons taken from my gals (Big Ben SMG). It was "xxxx must survive" mission - freeing some mutant agent from Megapol prison.

3. Problems with terrain destruction - after terrain is destroyed to black tile, next hit can actually create something that never was there, like piece of wooden fence. Very rare, I have seen it once. But during mission in Megapol prison these problems are common. When you are trying use pickaxe on that brown terrain surrounding prison, after few hits terrain is created instead being destroyed. This is also possible in prison's basement, where floor is made of brown stuff.

4. Problems with sorting gals on list of hands. After few months of new game gals are listed in order of strenght instead of purchase order (and ID number). This also applies to roster right before tactical battle. I think that it only occurs in bases when dojos are built. I guess it has something to do with fact that gals in dojos train strenght at first and I use option "sort by strenght" when accessing training.                     

85
XPiratez / Re: Bugs & Crash Reports
« on: August 13, 2018, 01:12:55 am »
There are only so many spawn points for 2x2 units in a base. Depending on what is in your base you may have several or none. Anything without a valid spawn point will not appear.
I reloaded game, started checking things and it finally hit me. It is about ammunition. There is problem with tanks, they are kept in bases with main gun not loaded. Ammo is instantly loaded when -a) you are adding tank as a auxilliary unit to a vessel -b) your base is attacked. If you do not have in base ammo for tanks then during attempt to add tank to a vessel there is warning message. But during base defense there is no messages about missing ammo and tanks are not present. And when you send tank from base to base it travels empty so you also need send ammo. 

Is it possible to change rules, so tanks can be used without ammo for main gun during base defense? Tank/Autocannon still have heavy machine gun and plenty of armor and mobility.

86
XPiratez / Re: Bugs & Crash Reports
« on: August 12, 2018, 02:03:36 am »
Hi,

Problems with my disappering tanks during base defense. Game version 99J2.

My base is attacked. I have there 25 rookies and 3 tanks. However when battle starts, tanks are gone, nowhere to be found.

Also in different base defence I reloaded earlier savegame and send all my 7 tanks to that base before attack happened. When I got attacked, only 3 tanks were in the battle.   

Any explanation?   

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