This is an arms race against real campers, who exploit every tiny detail and then walk around boasting about their superior tactics and supremacy. Trust me, you have no idea.
This is what really bothers you? Grow some thicker skin and ignore them. If this are your priorities for developing mod, then you are going to kill Piratez, just like Jagged Alliance 2 ver. 1.13 was killed by misguided devs.
Well, that's just disgraceful and rude.
You showed up here like, a week ago, and suddenly you are an expert on the history of Dioxine's customer relationship?
I am pretty sure, that if I cross that red line, Dioxine will tell me without your help. And Internet remembers. Dioxine has a past and history of certain behaviors. This is not only forum, where Piratez are discussed.
I already wrote that allowing crafts with doors is the real enabler
You are wrong.
In original game sometimes in order to leave Skyranger and set boots on the ground 3 or 4 soldiers had to die. Missions where nobody on my side died were exception. Was I reloading, aborting mission? No. I was pressing on. Forward. No matter the losses. Or I could put to Skyranger 3 hover tanks and finish mission in 3 turns. But you have made changes, and this is impossible in Piratez.
You made cost of loosing gal too high. Loose two in single turn, and there is mass panic. Loose one elite officer, mass panic. Morale system in 99J2 is like doomsday device, primitive system, which is ignoring most important thing - answer to question "who is winning". System that is triggering panic when I defeated enemy and I am about to finish mission, nobody even shoots and there is no threat. And you took page from Firaxis jerks - panicked gal runs straight towards nearest enemy or shoots nearest ally.
And there is that absurdal notion that reactions can be trained only on mission, which prevents training combat ready replacements.
And it is very easy to suffers losses. You too soon overcompensated bad AI with powerfull and accurate weapons. And they don't sit in their shot down ships. No, they camp right outside your doors, armed with handheld nukes. Do you really don't see connection between nukes and camping?
You did introduced artificial limitations like auxiliary slots. Starting ships have too small capacity and loosing few gals means that mission will be 50% or 100% longer or unwinnable.
Hit me with all that hate, dood. It ain't my first rodeo. Tell me exactly what kind of a dev I am.
What is wrong with you, dude? Do you really think that I care so much that I have some feelings for you? You're just a few letters in Firefox window.
Cut down on that ego of yours, dude.
That is funny how constatly you are bothered with my ego. I wonder what good, old Freud would say about that. My ego is not a problem, your is.