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Messages - Vansi

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16
XPiratez / Re: Bugs & Crash Reports
« on: September 23, 2018, 02:10:53 am »
Game version 99J6b , OXCE 4.0

There is some weird bug in my current tactical battle. Gals are moving without spending TUs. First it is shown in path indicator and later confirmed as they move.


17
XPiratez / Re: Stuff I'd love to see in XPiratez!
« on: September 22, 2018, 11:44:19 pm »
It was request for new feature, and it has nothing to do with bitching about the original xcom quirks. Since scores in order of 30k or 40k were not possible in OG, I am assuming  that you have greatly expanded list of events that cause gain/loss of points. And you are saying that full disclosure of information is simply not your cup of coffee? Really? Why there is ANAL button? Why there is diary of every gal, that allows to track every mission in the game? The Open Xcom already is tracking internally score points, it would be nice to show this in some sort of table.     

And Vikings weren't pirates, despite what name suggest. They were raiders.


18
XPiratez / Re: Bugs & Crash Reports
« on: September 22, 2018, 03:33:06 am »
Game version 99J6b , OXCE 4.0

Old bug, I have seen it in 99J2, but forgot about it. Amount of animals (like attack dogs) that I can buy, is not limited by burrow/beast den capacity, but by animal's size and storage capacity. So I can have 95 dogs (even more if I purge storage) in base with single beast den.   

19
XPiratez / Re: Bugs & Crash Reports
« on: September 22, 2018, 12:08:57 am »
It is my fault then, as I upgraded from 99J2 to 99J6b on the first day of month... :)   

20
XPiratez / Re: Bugs & Crash Reports
« on: September 21, 2018, 11:58:25 pm »
Ok, I'll ignore them. This can be only fixed in the next release, right?   

21
XPiratez / Re: Stuff I'd love to see in XPiratez!
« on: September 21, 2018, 11:56:29 pm »
This is really too much, just fucking check it YOURSELF on the graphs, or make yourself an excel sheet, jesus man. I could divulge that information in the pedia texts (for extra effort), but it would be retarded to do so. Why are you obsessing over such trivialties? Can't you fucking just play the game? Can't you stop wasting forum space and other people's time with your endless stream of dumb requests?

Why so much hostility? This very logical and reasonable request. Graphs section is virtually unchanged since OG. I look there from time to time I and sometimes wildly wonder, why I have 30000+ points? Or -2000 ? It is big enigma. Detailed score points event log with every action that causes gain/loss of points would be nice addition.     

22
XPiratez / Re: Bugs & Crash Reports
« on: September 21, 2018, 11:49:38 pm »
Should I ignore it then ? What if let them land and do terror attack? Will it also crash if I meet them on the ground?     

23
XPiratez / Re: Bugs & Crash Reports
« on: September 21, 2018, 11:21:40 pm »
Why would you even care about Medical Supplies anymore? Plastasteel forging is roughly twice as profitable as Medical Supplies were before the economy changes. The next upgrade would be Privatizing World Peace followed by Armory Tower for the most profitable production possible.

Plastasteel production started like 20 days ago. And with deficit about 28 millions I can't rely on plastasteel only. Sometimes you need to produce stuff like advanced power armor and 500 runts needs 15 hours for one piece.   

Oh, and before I forget, you could've switched to producing Chemicals in those 9 months. It's slightly less profitable than Medical Supplies,

If only I had knew about it. There is so much stuff to manufacture, and so many of them generates losses... I didn't check everything. And chemicals are not slightly, but about 25% less profitable.

but with nine months game time your increase in slaves should've made up for the difference. ;)

If I understand correctly slaves increase storage capacity and courtesans bring some profit, but in the end it not good investment. Did versions after 99J2 changed something ?     


Game version 99J6b , OXCE 4.0

Terror ship show up with messed up race description. During interception game CTDed. Screenshot + openxcom.log attached.

 

24
XPiratez / Re: Bugs & Crash Reports
« on: September 21, 2018, 09:05:45 pm »
I am now in 28th month of campaign and plastasteel forgery is on. One mint is also working.  And now, when I finally can buy sectoweed from black market, it turns out  that medi supplies made with purchased sectoweed is less profitable than hellerium extraction...

But even if I had enough sectoweed to start farming, change to economy based on medi supplies still was insane. I did few moment ago some test runs with purchased sectoweed in 99J6b. Single base with 145 runts manufactoring medi supplies used 96 sectoweed in 50 hours. Thats 1,92/hour. And then I had four such bases, so I would need 7,68 sectoweed per hour to sustain my economy. Now, single farm is producing 240 sectoweed in 24 days, but you need 12 to start new farm, giving you 228 netto. That  is 0,395/hour. 7,68/0,395 = 19,44 so I would need 20 farms to meet my hourly demand. In single base there is room for 8 farms, so 2 and half bases would need to be costructed and dedicated to farming sectoweed... And production of medi supplies after upgrading to 99J3 was stopped instatly because of lack of sectoweed, without waiting for farms... In my case it was almost instant game over.         

And farming breaks immersion. Pirates do not sow, they pay the iron price.  ;)   

25
XPiratez / Re: Bugs & Crash Reports
« on: September 21, 2018, 07:14:58 am »
You can get sectoweed from a lot of places, and with plantations you can grow your own.  No reticulans required.

In the beginning of the campaign I sold sectoweed as useless stuff on mission summary screen. It was later automatically sold after every mission with trash stuff. When 99J3 was published, I had no sectoweed, and medi supplies were my only source of income. Going back to Xgrog was cutting down my income by 75% and killing game. And I didn't know about chemicals. But I was like maybe 6 months from day, when Reticulans showed up in my previous game. So I thought "I'll wait a little bit and then I will able to upgrade after researching reticulan stuff and buying  sectoweed from black market".

And they didn't arrived yet. In copmparison to previous game they are late about 9 months. And with about 80 brainers I am soon possibly research everything I can, and lack of Reticulan technology blocks me from doing Higher Studies.               

26
XPiratez / Re: Bugs & Crash Reports
« on: September 21, 2018, 01:24:01 am »
You also need to copy the "standard" and "common" folders.

Ok, thanks, it worked.

So, in OXCE 4.0 bug, which is preventing cyberdisc on the slope from taking damage from melee attacks, still exist. But shooting works.

BTW... Dioxine, I could upgrade to current version long time ago. I was complaining that 99J3 killed my economy by including sectoweed into medical supplies recipe. And I didn't had any sectoweed. I had to wait until Reticulans arrive, so I could research Reticulan Contactcs and buy sectoweed on black market... All I needed was smallest of hints, that I can research that without any Reticulans actually showing up!

27
XPiratez / Re: [MAIN] XPiratez - 0.99J6b - 2 Sep - The Dwindling Flame
« on: September 20, 2018, 10:28:46 pm »
So I took 99J6b for a small test run. Two things:

Slave Emancipation was producing data disc, now is producing cultural wealth. Description is not updated. And I have no idea what to do with cultural wealth. Fence screen suggest this is some sort of resource, but I can't use it in manufacture sceen. I can't research it. I can sell it, but it is worth 0. Do I need more research? Like all the stuff added between 99J2 and 99J6b? Or is it for future use, that is not implemented yet?

Plasma weapons are setting things on fire. It is cool new feature, but it should be limited only to flammable stuff (or low durability). Because right now it is setting on fire gals in custom power armor, and that armor is made of plasteel and this doesn't make sense. Plasma weapon is not a flame thrower, it doesn't cover target with flammable liquid...           
 

28
XPiratez / Re: Bugs & Crash Reports
« on: September 20, 2018, 10:11:05 pm »
Vibro sword is not bugged. Gal with low melee skill was attacking cyberdisc and hitting every time just probably because that is big target with low evasion, and she got considerable bonus to cth that is not reflected in shown cth.

--- posts merged ---

Is it enough to copy only .exe file to test this bug with cyberdisc on OXCE 4.0 ? Or everything what is there?

29
XPiratez / Re: Bugs & Crash Reports
« on: September 20, 2018, 06:45:03 pm »
What weapons are you using, Vansi? Those cyberdiscs are not easy to damage without powerful weapons.
It is right in post there... Vibro blade and vibro sword. And cyberdisc has only
Spoiler:
40
armor on all sides. 

Problems with hitting enemies on slopes/stairs with melee (or actually not hitting them, despite sound indication kicking in) keeps resurfacing from time to time. I guess someone has to have a look at it. Does it persist if you upgrade to the newest OXCE+? (4.0 to be precise)

I can try 99J6b to see what happens. Is this version good enough? 

Oh and btw melee weapons do not make any sound when they miss. So a hit is always audible.

I am pretty sure that vibro sword ALWAYS makes sound, but I'll check that again. 

30
XPiratez / Re: Bugs & Crash Reports
« on: September 20, 2018, 04:53:32 am »
I reloaded several times, checked it with mind probe and even sended gal in blitz armor to attack other cyberdiscs. Despite her rather poor stats, she was able to inflict damage on those levitating ones.   

EDIT:
It is not about missing. It about hitting and not inflicting any damage by several gals during maybe 5 reloads, around 100 hits in total, maybe even more.     

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