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Messages - Anon011

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31
IDT Modding Hub / Re: [WIP] The Great War of the Worlds
« on: November 05, 2018, 12:49:56 am »
I think it would be interesting if you added chemical weapons, like mortar shells filled with mustard gas and so on.
That reminds me of good old Jagged Alliance 2 1.13. Oh the joy of mustard-gassing the whole enemy outpost just to charge in with your mercs equipped with bayoneted AKMs and grenades.

Nothing quite like it  8)

32
IDT Modding Hub / Re: [WIP] The Great War of the Worlds
« on: November 04, 2018, 01:13:27 pm »
It is a tedious thing to edit the spritesheets of the armors by hand, if anyone knows of any way to edit them easily, we would be very grateful.  ;D

Maybe have some armors sprites have gas masks and/or enclosed helmets. I know it will make soldiers look less diverse but on the other hand lessen the amount of work and time spent on copying faces to new armors, also makes sense from lore standpoint since most of earth is contaminated so it only makes sense that some kind of specialized force used to make incursions into contaminated areas wears gasmasks/breathing devices/enclosed helmets. I made two examples of enclosed helmet sprites for heavier armors.

Also just as some inspiration here you have some images.

33
Speaking of 'Nam times music, there is just so much to choose from.
I'd like to suggest few, maybe less known today but still nonetheless classics like
Buffalo Springfield - For What It's Worth, Buffalo Springfield - Mr Soul
Country Joe & The Fish - Flying High,
Cream - I Feel Free
Crosby, Stills, Nash and Young - Ohio
Deep Purple - Hush
Eddie Floyd - Knock On Wood
Eric Burdon & The Animals - Monterey
Gordon Lightfoot - Black Day in July
The Animals - We've Gotta Get Out Of This Place, The Animals - Don't Let Me Be Misunderstood
Black Sabbath - Hand of Doom

etc... etc... i could go on and on 'coz 'nam era music is my jam. I can upload said songs if you wish so, but i recommend you to give them a listen regardless if they will be used in a mod or not because they are just good songs.

34
IDT Modding Hub / Re: [WIP] The Great War of the Worlds
« on: October 23, 2018, 01:06:35 am »
Great idea for a mod, would love to see more of it. I absolutely love the alternative world war 1 theme
Btw. might i suggest a few ideas?

First thing first I think it would be cool if the APC would get a re-color to distinguish it a little bit more from 40k version.

Secondly i know that in game year is 1914 but since the war with aliens has been going for quite some time it would be plausible to see some weapons that were used in World War 1 later on, such as for example "Fedorov Avtomat" or "Fusil Automatique Modèle 1917". Or maybe even M1918 BAR.

And the last thing, trenchcoats and bayonets, what a Great War would be without those after all.

Anyway, absolutly love the idea for the mod, good luck with it.

35
40k / Re: 40k Imperial Guard Operations
« on: September 30, 2018, 07:57:49 pm »
Impressive, very nice.

36
40k / Re: 40k Imperial Guard Operations
« on: July 28, 2018, 04:04:55 am »
Absolutely stunning Ohartenstein23!
Thanks for the update, love it
Spoiler:
after all its hard not to love it with stormtroopers added

Edit:
Spoiler:
not to doublepost
Can i make a suggestion? I think that difficulty for Imperial Guard is pretty inadequate, for the first months player is restricted to Valkyrie (and thus only 10 soldiers and no HW) as Chimera is very slow and cant reach most missions as they expire. Next thing is that enemies scaling is out of place, its good for 40k mod but for Imperial Operations some are impossible like for eg crafts that spawn Chaos Raptors and Terror missions with them first months of the game, even with Chimera HW Chaos Raptors tank almost all shots.
Also i find the interceptor craft to be too weak to take on medium/large enemy crafts, is it only me?

Anyway sorry for complaining about difficulty but i felt like it needed to be adressed, after all proper difficulty scaling is crucial to enjoy the game.

37
The X-Com Files / Re: Want to help?
« on: July 24, 2018, 07:55:30 pm »
Hey first of all let me say, excellent mod! Love it

Secondly recently i was thinking, what other games have sprites and fit the theme of somewhat wacky '90 conspiracy stuff, xfiles and Xcom.
And i came to the conclusion, Tesla technology of course! But the question is what game features that? And the answer is Red Alert 2, one of my favorite RTS games of all time. So since sprites from Diablo II are already included in this mod i though you might give this a shot too.

Here i attach: Tesla Trooper sprite from Red Alert 2, a gif of poses from all sides, a zip file with the gif deconstructed into PNG files so it could be easier to implement into the mod and a compassion i did between normal Xcom soldier sprite and enlarged Tesla Trooper sprite.

Dunno if this will be useful at all but i decided to suggest it anyway.
Spoiler:
I think this could fit as a high end trooper for Red Dawn faction

38
40k / Re: 40k Imperial Guard Operations
« on: July 21, 2018, 12:23:10 am »
I did two additional sprites today, i hope im not spamming the thread too much with my posts!

Here we have: Accatran Pattern MkIV Lasgun (Basically a Bullpup Lasgun used by wh40k equivalent of paratroopers, drop troops using grav chutes) and alternative artwork for Lasgun Power Pack

39
40k / Re: 40k Imperial Guard Operations
« on: July 20, 2018, 06:51:16 pm »
Hi FeruEnzeru.
Thanks for the comment, i used Gimp tools to swap colors or change them here and there manually, i have no experience with working with sprites at all so i just experimented.

And when it comes to favorite wh40k factions mine are definitely IG/Astra Militarum with armies such as Armageddon Steel Legion, Krieg or Tempestus Scions (Stormtroopers) and of course factions such as Orks, Tau, Necrons and Chaos.

Also speaking of improving my sprites, im really keen on doing that although i dont know if i use correct tools (gimp) and how to do it exactly. I guess ill just have to practice more!

Nice to meet you too and have a nice day!

40
40k / Re: 40k Imperial Guard Operations
« on: July 19, 2018, 08:18:23 pm »
So i decided to tinker little bit more with sprites, i know mine are obviously sub par and to be honest pretty ugly but i decided to share them regardless as they maybe might be useful in some case.

Here we have: Bullgryn (as i said in post earlier repurposed Chtonite from "The X-Com Files", Tau repurposed from Eldar sprite and 3rd image is another Tau variant.

Obviously those sprites are nowhere near finished or final but since i dont know what else i could do with them ill just post them here.

41
40k / Re: 40k Imperial Guard Operations
« on: July 19, 2018, 01:37:52 am »
Thank you for the warm words very much guys! I really appreciate it.

Spoiler:
I also wanted to create a sprite for Bullgryns/Ogryns with could fill the role of close combat unit for IG since compared to Space Marines they kinda lack this option. But this was far outside of my skill range so i guess ill just leave this idea floating here. For this purpose i tried to re-purpose Chtonite sprite from excellent Solarius Scorch The X-Com Files mod as it kinda fits posture wise and size but as i said, its outside of my skill range and i didnt menage to produce anything worthy of posting here.

42
40k / Re: 40k Imperial Guard Operations
« on: July 18, 2018, 09:58:24 pm »
Hello, first of all i would like to say big thank you to the creator of 40k mod Bulletdesigner and creators of this submod. I really enjoy both of those mods and since i like both OpenXcom and WH40k universe I decided to help contribute something to the mod.

Secondly i have no experience at all when it comes to pixelart and modding but after few tries i managed to create few "Bigobs" weapon sprites, im sorry for not keeping original color scheme but as i said im not good at this, feel free to modify and use those sprites to your heart content. I also didnt try to make any .rul files since i dont know how to attach sprite to items.rul or research.rul and how to properly balance the thing.

Here are attached: Hand held lascanon, Hotshot lasgun, Las Carabine and Plasma. Lore wise i used Only War Core Rulebook as a reference and i attached pages used too. Those weapons meant to be something more of a tier 2 weapons as the campaign progresses.

Please tell me what you think about this

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