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Messages - Anon011

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1
Brutal AI / Re: [WIP][SOURCEMOD][OXCE] Brutal-AI
« on: December 19, 2022, 11:30:10 pm »
Thanks! Let me know how it's going or ideally share some footage! :D
Sure ill try to whip something up next week.
Btw do you have any plans for different versions of brutal AI for different units?
Sectoids having different AI from Reapers or Mutons for example?
I dont know if thats even possible, just asking out of curiosity.

Btw its seriously astonishing how you made this within a month of learning about openxcom  ;D
Thats some real talent

2
Brutal AI / Re: [WIP][SOURCEMOD][OXCE] Brutal-AI
« on: December 15, 2022, 08:30:38 pm »
Wow great work, this is probably the most revolutionary mod ive seen for OXCE in a long long time.
I really enjoyed playing various megamods with the Brutal AI.

3
The X-Com Files / Re: The X-Com Files - 2.4: Flesh and Circuitry
« on: April 10, 2022, 02:16:38 pm »
Somebody asked that exact question on the preceeding page, and it was answered there.
Well that was an embarrassment
Spoiler:
on my part that is
Thank you for answer.

4
The X-Com Files / Re: The X-Com Files - 2.4: Flesh and Circuitry
« on: April 09, 2022, 09:31:00 pm »
Hello, i hope its not off topic but out of curiosity what happened to old X-com Files description? The one that had approximation of arc's status eg.
Cult of Dagon arc - 100%
Men in Black arc - 10%
Etc...
I know that it was probably a rough approximation and that due to the nature of megamods even "100% complete" content constantly changes but it was still useful for somebody who wanted to know at a glance if this or that arc was finish-able.
For example im curious if Men in Black arc is finished? Or maybe
Spoiler:
Nazis on the moon arc

Thank you in advance for answers and sorry if similar question has been asked before.

5
OXCE Suggestions OK / Re: [Suggestion] Coherent Projectile Trails
« on: July 22, 2021, 09:50:01 pm »
Im glad to know its at least somewhere on the radar, better than being outright rejected feature.
Thanks for the info

6
Pretty good review, but what really drawn my attention is that it took you over 1500 battles to finish the mod. Hypothetically lets say that each battle took 10 minutes and that gives us over 250 hours of playtime. Its a huge amount of playtime for one mod, especially if you consider that there are replayability options with various mutually exclusive research techs.
I have to admit that if it is the average length of finished campaign in X-piratez then its a quite daunting one
Spoiler:
at least for me

7
OXCE Suggestions OK / Re: [Suggestion] Coherent Projectile Trails
« on: July 05, 2021, 01:58:27 pm »
Are you talking about this mod?
https://openxcom.org/forum/index.php/topic,9565.0.html

In fact the main inspiration for this suggestion was this mod, because if vapor trails are possible something like light beams shouldn't be outside of realm of possibility.

8
OXCE Suggestions OK / [Suggestion] Coherent Projectile Trails
« on: July 04, 2021, 03:18:12 pm »
Hello, I'd like to make a suggestion.
Would it be possible to show some projectiles as continuous beams or rays? As in real world lasers where the light is emitted in continuous wave beam.
I think it could really help differentiate weapon projectiles from each other.
Here I attached example of real life laser emitters and how their "projectiles" look to better illustrate my point.

9
40k / Re: [ADDON] ROSIGMA
« on: May 15, 2021, 02:20:38 am »
Since this awesome submod expands not only player arsenal and options but also enemy rooster I'd like to make a suggestion.
Genestealer Cults as new enemy, with difficulty set somewhere between Chaos Cultists and Orcs.
Iirc there are already sprites for webber gun and some 'nids so modifying base human sprites into genestealers and maybe Ogryn sprites into Aberrants. Doesnt seem like impossible undertaking and would add some more diversity in the enemy rooster while still keeping the difficulty level for "weaker" factions like IG and Arbitres more manageable.

10
40k / Re: [ADDON] ROSIGMA
« on: May 12, 2021, 01:55:41 am »
Speaking of suggestions, how about new unique weapon. Lucius Pattern Shotgun? In tabletop its used by Krieg Engineers and packs quite a punch on top of being semi-automatic.

11
40k / Re: [ADDON] ROSIGMA
« on: May 02, 2021, 06:16:31 pm »
Awesome work! Cant wait to try it out.

12
Tools / Re: HandOb maker
« on: May 03, 2020, 12:57:21 am »
Wow great job!

13
There actually is a chaos route in the game. Its not exacly what you describe because at the end of the day its just Xcom and the engine got its limitations.

Iirc to reach the chaos route you need to play as space marines and research bunch of captured Chaos weaponry, then you get a special research that allows you to turn to chaos.

14
Open Feedback / Re: Forum is Under Attack by Russian Dating Scam Bots
« on: December 04, 2019, 09:40:24 pm »
Russian Dating Scam Bots
Please... any proofs that this spam is of "Russian" origin?

15
The X-Com Files / Re: Bugs, crashes, typos & bad taste
« on: November 13, 2019, 11:25:30 am »
Not sure if its bug or not but incedinary grenade does more damage than napalm grenade despite being lower in the tech tree, i.e. you can get it ealier than napalm grenade, and also you can buy it instead of manofacturing. Is this supposed be this way?

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